Arma 3
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VSM - ACE3 Compatibility
   
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20 gen 2020, ore 13:07
28 nov 2020, ore 13:45
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VSM - ACE3 Compatibility

In 1 collezione di jarrad96 [4SFG]
VSM Project Mods
10 elementi
Descrizione
This mod makes VSM Acessories and Headwear supported in ACE3's glasses and eyewear tinting, as well as ACE3's hearing protection and tinnitus.

This mod affects VSM Acessories and Vests and Helmets, and it works with both the Standalone versions as well as the larger VSM All-In-One Collection.
If you are looking for those, they can be found here-

https://steamproxy.com/sharedfiles/filedetails/?id=823636749

https://steamproxy.com/sharedfiles/filedetails/?id=1456022305

https://steamproxy.com/sharedfiles/filedetails/?id=1453086826

If you are looking for US Air Force ABU, CADPAT, Dual-Tex, Swedish M90, US Marine MARPAT, Russian SURPAT and Tiger Stripe, they are found in the National Gear Pack, found here-

https://steamproxy.com/sharedfiles/filedetails/?id=1449064602

If you are looking for Desert Tiger, AOR-2, DCU/ 3 colour desert and more mixed / SOF camos, they can be found in the Warfighters pack-

https://steamproxy.com/sharedfiles/filedetails/?id=1449068453

The weapons in the screenshots are from SMA, Specialist Military Arms, 50 Shades of MP7, and NIA Arms.
20 commenti
Logo110 30 apr, ore 22:11 
update?
Pyro 9 mar, ore 5:54 
I have no clue if this is still being updated, but ACE recently released Electronic Hearing Protection, perhaps this config option could be added to applicable helmets like the opscore 2
Tyl3r99 10 set 2021, ore 17:55 
Not his forte its ace dev team you need to speak to he just re uploads
ThomasAngel 10 set 2021, ore 11:10 
Could you please add hearing protection to the new high-cut helmets?
Tyl3r99 12 apr 2021, ore 0:00 
Does this help with the armour penetration? Or only goggles and stuff
Golas 5 gen 2021, ore 9:46 
Steam key dosnt work
jarrad96 [4SFG]  [autore] 28 nov 2020, ore 13:45 
Done
Babayka 28 nov 2020, ore 5:18 
Please correct the parameter publishedid = 1974559189 in the meta.cpp file and the name of the mod in the file mod.cpp
T.Picker 16 mag 2020, ore 12:16 
@dafrandle
Another workaround is*
I'm aware.
dafrandle 15 mag 2020, ore 20:34 
@T.Picker the proper fix is to make a preset with the launcher and distribute it to your players.
@jarrad96 what he is talking about is the launcher can not handle servers with more than about 20 mods because of limitations in the steamworks API, which is not fixable - BI has no options here