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My advice to any new player is to juat have fun and spam yellow/purple gems until your skills get high enough that pure yellow does more damage and you can stop caring about armor.
I'm a new wizard right now. At this level, the mana gained from mana leech is wasted on gem upgrades trying to play catch up. I know from other gemcraft games that it's crucial in the late game, but it is currently a waste for me. I'm level 64.
This is not correct as the answer to this would be 10, or 1000% of the time to reach the orb (or 900% more time). Also consider that if you had 100% slow, then your answer would simply be 1.0.
This is the formula: 1 / (1-x), where x is the slow factor. An undefined case would have to be treated as infinity. If you throw in some sample values; 0%, 50%, 75%; then you would expect to get regular time, twice as much time, and 4 times as much time. So this formula I have presented is actually more accurate for determining how much more time you have to kill something.
I'd highly recommend re-writing the whole thing from scratch without trying to compare apples to oranges, or just deleting, which might be the most straightforward way to avoid confusing people, frankly.
Red gems, 100% extra damage means doubling all other damage sources, and you can get 100% with no skill point usage and just a grade 15 in a lantern.
Green scales so well because simply put, it trails off late game. As in it is completely useless compared to the exponential enemy hp growth. And purple, again late game the exponential growth of a yellow gems damage output (its rising base damage multiplied with its rising damage multiplier) laughs at armour. It doesn't even acknowledge armour exists.