Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Over Christmas, I had a bash at whipping up a Russian Roulette Gun for TTT (ultimately unsuccessful, and abandoned)...
... That's already a funny coincidence, given how much I've been monopolizing your comments; but the icon I prepared was eerily similar to this workshop image (I think we both found the same clipart in Google Images), and I'm pretty certain we also both used the same sandbox weapon as the base (random number generation, using the remaining ammunition as a maximum; increasing the odds of firing, the lower the ammo-count is)...
I'll give yours a "spin" (har-har, oh my, how I kill myself...) later on.
I think the reason mine never worked was over-ambition. I tried to make it check (if firing) that the owner wasn't ROLE_JESTER (if they were, skip 'kill', while still performing the effects; if not, 'kill' as normal).
The result was... Odd. Use would always result in death... Unless the player was Jester, in which case it never, ever fired.