Garry's Mod
29 valoraciones
[TTT/2] Russian Roulette Gun
   
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Tipo de contenido: Extensión
Tipo de extensión: Arma
Etiqueta de extensión: Diversión, Juego de rol
Tamaño
Publicado el
Actualizado el
1.429 MB
14 ENE 2020 a las 11:40
25 AGO 2023 a las 7:21
2 notas sobre cambios ( ver )

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[TTT/2] Russian Roulette Gun

En 1 colección creada por GengarDC
TTT_Gamemode
122 artículos
Descripción
Original/Sandbox : https://steamproxy.com/sharedfiles/filedetails/?id=745414121

Summary

The one holding the Gun will aim at himself ( With working World- and Viewmodel )

LMB : Shoot at yourself
> if lucky you just drop the gun else you die
> on Death you drop a new one

Roles: Detective

probability of killing yourself :
> Begins by 1/6 and increases after every use ( -> 1/5 -> 1/4 ... )

Convars
ttt_russian_roulette_faulty (Default: 0); "Last round faulty rate. 0=never, 1=1/2, 2=1/3, ..."
7 comentarios
Nuggetman 15 JUN 2023 a las 15:07 
russian roulette stupid to do and scary
dhkatz 12 ABR 2022 a las 16:37 
This addon bugs view models once you throw it on the ground. Specifically ArcCW weapons in my case
just some game cheater 19 FEB 2022 a las 9:44 
just call Zhevass to help you about Russian Roulette
Necro :3 5 JUN 2020 a las 21:14 
Your addons are the best :D This one is buggy tho, because viewmodels will just disappear, but everyone enjoys it
GengarDC  [autor] 1 FEB 2020 a las 1:25 
its a weapon for the detective shop
M /\ S K Gas 31 ENE 2020 a las 16:23 
i dont see it but is it a wepon or something else:steambored:
Cuckoo 15 ENE 2020 a las 12:40 
This is a bit spooky.

Over Christmas, I had a bash at whipping up a Russian Roulette Gun for TTT (ultimately unsuccessful, and abandoned)...

... That's already a funny coincidence, given how much I've been monopolizing your comments; but the icon I prepared was eerily similar to this workshop image (I think we both found the same clipart in Google Images), and I'm pretty certain we also both used the same sandbox weapon as the base (random number generation, using the remaining ammunition as a maximum; increasing the odds of firing, the lower the ammo-count is)...

I'll give yours a "spin" (har-har, oh my, how I kill myself...) later on.

I think the reason mine never worked was over-ambition. I tried to make it check (if firing) that the owner wasn't ROLE_JESTER (if they were, skip 'kill', while still performing the effects; if not, 'kill' as normal).

The result was... Odd. Use would always result in death... Unless the player was Jester, in which case it never, ever fired.