Garry's Mod

Garry's Mod

29 个评价
[TTT/2] Russian Roulette Gun
   
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素材类型: 插件
插件类型: 武器
插件标签: 快乐, 角色扮演
文件大小
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1.429 MB
2020 年 1 月 14 日 上午 11:40
2023 年 8 月 25 日 上午 7:21
2 项改动说明 ( 查看 )

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[TTT/2] Russian Roulette Gun

在 GengarDC 的 1 个合集中
TTT_Gamemode
122 件物品
描述
Original/Sandbox : https://steamproxy.com/sharedfiles/filedetails/?id=745414121

Summary

The one holding the Gun will aim at himself ( With working World- and Viewmodel )

LMB : Shoot at yourself
> if lucky you just drop the gun else you die
> on Death you drop a new one

Roles: Detective

probability of killing yourself :
> Begins by 1/6 and increases after every use ( -> 1/5 -> 1/4 ... )

Convars
ttt_russian_roulette_faulty (Default: 0); "Last round faulty rate. 0=never, 1=1/2, 2=1/3, ..."
7 条留言
Nuggetman 2023 年 6 月 15 日 下午 3:07 
russian roulette stupid to do and scary
dhkatz 2022 年 4 月 12 日 下午 4:37 
This addon bugs view models once you throw it on the ground. Specifically ArcCW weapons in my case
just some game cheater 2022 年 2 月 19 日 上午 9:44 
just call Zhevass to help you about Russian Roulette
suki 2020 年 6 月 5 日 下午 9:14 
Your addons are the best :D This one is buggy tho, because viewmodels will just disappear, but everyone enjoys it
GengarDC  [作者] 2020 年 2 月 1 日 上午 1:25 
its a weapon for the detective shop
M /\ S K Gas 2020 年 1 月 31 日 下午 4:23 
i dont see it but is it a wepon or something else:steambored:
Cuckoo 2020 年 1 月 15 日 下午 12:40 
This is a bit spooky.

Over Christmas, I had a bash at whipping up a Russian Roulette Gun for TTT (ultimately unsuccessful, and abandoned)...

... That's already a funny coincidence, given how much I've been monopolizing your comments; but the icon I prepared was eerily similar to this workshop image (I think we both found the same clipart in Google Images), and I'm pretty certain we also both used the same sandbox weapon as the base (random number generation, using the remaining ammunition as a maximum; increasing the odds of firing, the lower the ammo-count is)...

I'll give yours a "spin" (har-har, oh my, how I kill myself...) later on.

I think the reason mine never worked was over-ambition. I tried to make it check (if firing) that the owner wasn't ROLE_JESTER (if they were, skip 'kill', while still performing the effects; if not, 'kill' as normal).

The result was... Odd. Use would always result in death... Unless the player was Jester, in which case it never, ever fired.