Garry's Mod

Garry's Mod

29 vurderinger
[TTT/2] Russian Roulette Gun
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
Filstørrelse:
Offentliggjort:
Opdateret:
1.429 MB
14. jan. 2020 kl. 11:40
25. aug. 2023 kl. 7:21
2 ændringsbemærkninger ( vis )

Abonner for at downloade
[TTT/2] Russian Roulette Gun

Beskrivelse
Original/Sandbox : https://steamproxy.com/sharedfiles/filedetails/?id=745414121

Summary

The one holding the Gun will aim at himself ( With working World- and Viewmodel )

LMB : Shoot at yourself
> if lucky you just drop the gun else you die
> on Death you drop a new one

Roles: Detective

probability of killing yourself :
> Begins by 1/6 and increases after every use ( -> 1/5 -> 1/4 ... )

Convars
ttt_russian_roulette_faulty (Default: 0); "Last round faulty rate. 0=never, 1=1/2, 2=1/3, ..."
8 kommentarer
emmett7794 15. juni kl. 5:17 
where do you find the gun
Nuggetman 15. juni 2023 kl. 15:07 
russian roulette stupid to do and scary
dhkatz 12. apr. 2022 kl. 16:37 
This addon bugs view models once you throw it on the ground. Specifically ArcCW weapons in my case
just some game cheater 19. feb. 2022 kl. 9:44 
just call Zhevass to help you about Russian Roulette
2 cats :3 :3 5. juni 2020 kl. 21:14 
Your addons are the best :D This one is buggy tho, because viewmodels will just disappear, but everyone enjoys it
GengarDC  [ophavsmand] 1. feb. 2020 kl. 1:25 
its a weapon for the detective shop
M /\ S K Gas 31. jan. 2020 kl. 16:23 
i dont see it but is it a wepon or something else:steambored:
Cuckoo 15. jan. 2020 kl. 12:40 
This is a bit spooky.

Over Christmas, I had a bash at whipping up a Russian Roulette Gun for TTT (ultimately unsuccessful, and abandoned)...

... That's already a funny coincidence, given how much I've been monopolizing your comments; but the icon I prepared was eerily similar to this workshop image (I think we both found the same clipart in Google Images), and I'm pretty certain we also both used the same sandbox weapon as the base (random number generation, using the remaining ammunition as a maximum; increasing the odds of firing, the lower the ammo-count is)...

I'll give yours a "spin" (har-har, oh my, how I kill myself...) later on.

I think the reason mine never worked was over-ambition. I tried to make it check (if firing) that the owner wasn't ROLE_JESTER (if they were, skip 'kill', while still performing the effects; if not, 'kill' as normal).

The result was... Odd. Use would always result in death... Unless the player was Jester, in which case it never, ever fired.