Space Engineers

Space Engineers

39 beoordelingen
SPAS-12 (Broken Will Update Eventually)
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Type: Mod
Mod category: Other
Bestandsgrootte
Geplaatst op
Bijgewerkt op
10.805 MB
27 nov 2019 om 17:38
29 apr 2020 om 1:25
3 wijzigingsnotities (weergeven)

Abonneren om te downloaden
SPAS-12 (Broken Will Update Eventually)

Omschrijving
The SPAS-12 is a powerful shotgun capable of shredding targets in close range though at a distance its effectiveness drops off dramatically. The weapon is excellent for hunting/dealing with spiders and enemy players and can do a considerable amount of damage to small grid ships and vehicles if they are close enough.

Note: Can only be made in Advanced Assembler under its own category

Specs:

Deviate Shot Angle (Accuracy): 2.4
Mass Damage: 9 (Might change in the future)
Health Damage: 11

Has compatibility with EDK, my other weapons, and NorthyPark's Weapons

Please comment with feedback and don't forget to rate.

This workshop item cannot be redistributed without explicit permission.
This item is not authorized for posting on Steam, except under the Steam accounts named Doctor Octoganapus.
19 opmerkingen
Javert 3 apr 2020 om 5:02 
oh okay. I didn't even know this game had an official discord. Thanks.
Doctor Octoganapus  [auteur] 3 apr 2020 om 4:13 
@Javert You can ask in discord, there are many ppl whom can answer your questions in the official keen discord - probably better than I can
Javert 2 apr 2020 om 20:33 
Not sure where else to tell you, but I'm adding you so I can ask you a couple questions about modding hand weapons in if you don't mind.
Doctor Octoganapus  [auteur] 9 feb 2020 om 2:37 
@Looter Leader They are the crates from one of the DLC's
Arachnade 8 feb 2020 om 20:20 
What are those boxes in the second image?
S1arGazer 1 jan 2020 om 1:28 
@Doctor Octoganapus Oh that helped! I put the mod at the top of the list and everything works now. Thanks!
Doctor Octoganapus  [auteur] 31 dec 2019 om 15:37 
@zIBrayn Try putting it at the top and bottom of the load order.
S1arGazer 31 dec 2019 om 2:42 
Nope, after further testing with the same mods it just seems like this mod decided to spontaneously "turn off" for no reason. I have no idea why this might have happened
S1arGazer 31 dec 2019 om 0:19 
@Doctor Octoganapus The thing is, i tested it in the other world with the mods i thought were the issue, but everything worked as intended, so i am really cluelless as to what may be causing the problem. But i will try to continue my testing nonetheless, cause this mod is too good to give up on.
Doctor Octoganapus  [auteur] 30 dec 2019 om 20:33 
@zIBrayn Not sure what your issue is but its working fine for me. Both the Weapons and Ammo catagorys in the assembler are working on my end.