GOLD EXPRESS

GOLD EXPRESS

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Ultimate New Players Guide
By Sanya
The ultimate guide for new players. This guide will go over everything for the Extractors and Watchers, as well as tips and tricks on how to play and deal with both sides.
   
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General Overview of the Game
This part of the guide will be explaining the very basics of the game, such as how the extractors play and win, how watchers play and win... etc. If you already know this and don't want to read it, feel free to skip this part.

This guide also covers every character that is currently in the game, so if you only want to see a specific character, feel free to check out that section.

Just a little point of advice as well, DO NOT queue on NA servers, as the server tends to not get many players. If you're new and not from China, you want to be queuing in EU as the ping for NA players on EU is typically 100-110 and it is normally very playable. If you can't find matches, queue EU instead of NA. The CN server also has a lot of matches if you don't mind 300 ping.

Keep in mind that this Guide was made in Patch 11.14 so Information and Balancing may change. The game will also be receiving new characters and I will try to add them when they release.

Similar to DBD, this game is a 1v4 asym game.
As an Extractor, your goal is to 'extract' Data Cubes from Data Miners and to Upload them to Data Warehouses in order to win. As Watcher, your goal is to prevent the Extractors from doing the objective by eliminating them from the game.

This game has a very unique system of how the health works in this game. Every time an Extractor is hit by an ability or melee attack that breaks their shield, they lose health (green) and max health- (will show in red once lost.) This excludes Warden's charge which for some reason if you hit a player and it does health damage, they don't lose total max health.

Extractors will be downed once their green health hits 0, and they can be executed once they are downed. An Extractor may also choose to suicide to basically automatically execute themselves. (This is very useful for preventing the Watcher from downing you and using you as bait for other players. This can also be used to deny Watchers energy from executing you. You basically want to suicide when you're being slugged and no one can come to save you from where you are.) When an Extractor is executed, they lose more max health, they will become a `digital` form where they slowly lose max health the longer they are in the form, gain a lot of movement speed, and while they are in digital form, the Watcher will not be able to see them, hear or see any actions they do, or be notified of any energy involving actions during this time. When you are in Digital, you must be healed by another teammate in order to revive. If you have been partially healed (having green health in digital) you will revived automatically when your max health hits the green health. Extractors are eliminated from the game once their max health reaches 0. The game will end once all Extractors are eliminated, in digital, or downed.

Once all the objectives are finished OR there is only one Extractor remaining, the Flying Trucks will start to spawn. Once they fully spawn in, you stand under the light for a few seconds and you will be spawned on top of the truck. When you spawn, you will receive max energy, and be healed to full health. (Will not recover your max health.) You also cannot use your ability while on top of the trucks. You may choose to drop down from the truck in order to rescue someone else who is still in the match. Unlike a game like DBD, once you have secured victory, you can choose to risk it and drop down to save a friend who is in digital in order for you to both escape. Of course you can also be killed for doing it, so use your best judgment.

Another important thing to know in this game is how the Energy system works. You use energy to speed up actions such as uploading, extracting, placing windows, removing windows, healing, reviving, etc. It can also be used for fast actions such as sliding or fast vaulting. Energy is also used for main abilities. Most main abilities cost 2 energy with some exception. Energy will regenerate automatically until the max regeneration limit, which is by default 5. However, you can go above that limit. The max energy limit is 3 above your max regeneration limit. (This may be confusing but I will explain it) By default, you can regenerate energy up to a max of 5 energy. However you can go above 5 energy. If you go above 5 energy by doing actions such as receiving energy from a chip, removing a wall, gaining energy from a perk, etc. You can get up to 3 energy above your regeneration limit. So for most characters the max energy limit is 8. If you are above your max regeneration limit, you will not regenerate energy. Certain Chips (Energy Batteries) and some Characters passives (Soul and & Warden) increase the max energy regeneration limit. This also increases the max energy limit.

The rest of this guide will be going over every current Extractor and Watcher in the game, as well as how you want to be playing them, using their ability, and what perks to use for each of them.
Extractors- General
As stated in the previous section, your main goal as an Extractor is to upload 7 data cubes to Data Warehouses around the map. As an Extractor, you can Extract data cubes from Data Miners which are the Orange objectives around the map. After collecting them, you can find a Blue data warehouse and start to upload them. You may also speed up these processes by using energy if you wish, but you risk telling the Watcher your position.

When you approach a Data Miner or Data Warehouse you will notice that you have 2 options- Extract/Upload and Clean Virus. Viruses are a very important mechanic to understand as an Extractor as if you try to Extract/Upload where there's a virus, you will take damage and lose max health. Watchers can place viruses in Miners and Warehouses by interacting with them and using 2 energy. If you think there's a virus in an Objective because you think the Watcher was there, you want to clean virus before doing it. However, if you try to clean a virus and there was no virus, the Watcher is alerted the machine will be locked for a little bit. My personal advice for viruses is that if you think that there's a virus then always clean before you do an objective. It's always better safe than sorry. It's a lot better to just lock a machine for 30 seconds rather than having it be locked AND take damage AND lose max health.

There are 3 things that you should be doing as an Extractor, and you should always be doing at least ONE of them at all times. These 3 things are: Working for the objective, occupying the Watcher, or helping the team, eg Healing, Reviving, doing the walls. Basically you want to be maximizing the time that you're being productive in a match as an Extractor.
A very underrated thing you can do as an Extractor is basically to be the Handyman of the team. Making sure key barriers are in place at all times. Having the barriers in a favorable formation for your team makes chasing a lot better for you and your team. Having the right walls in place can easily mean the difference between going down and extending a chase. See the tips and tricks section for what kind of walls you want to be prioritizing against each Watcher.

Each Extractor has their own unique ability set and Shareable skills which I will be going over in the next section of this guide.
Extractors- Soul
Soul is probably one of the hardest Extractors to play correctly in the game. I have an entire guide on how you want to be playing Soul, so this one will be relatively short.

Basically the VERY BASICS of Soul I will put here:

Her ability: Throw a trap that takes a couple seconds to arm. Once it arms you can right click and it will detonate. if the Watcher is within the radius when you detonate it they will be stunned for 2 seconds and drop a data cube. (You will hear an anvil like sound when the Watcher enters the radius so you know to detonate it.) Costs 2 energy to use.

Her passive: You have +2 maximum energy. This applies to maximum energy limit and maximum regeneration limit.

Her shareable perk: Persistence- While in digital form your hp drains 50% slower. Basically you lose less health while in digital. It says 50% but it seems WAYYYY slower than 50%. Basically this perk might as well say you don't lose hp while in digital. (ok you lose a bit but its REALLLLLLLLY slow)


Again if you want to know more about Soul I have an entire guide dedicated to her so check that out if you want to know more about Soul ^_^
Extractors- Shadow
Shadow is in my opinion, the best Extractor in the game due to his ability being very useful, and his passive being incredibly powerful.

Shadow's Ability: Smoke Screen- Costs 2 Energy, when you right click you create a smoke screen which basically completely blocks line of sight from both players. It's important to know that the radius that the smoke makes is probably a bit smaller than you'd expect at first. Basically use this like you'd use a smoke screen in any other game, to block line of sight, make some cool jukes, etc.
A couple of thing to know is that this is kind of like a projectile so where ever you aim it it makes the smoke screen. The Watcher reveals a notification ping in the area that the smoke landed, so be careful with it. However, you can also use this to throw the Watcher off by making false pings. More on this later in this section.

Shadow's Passive: Decoding Master- You Extract and Upload data cubes 25% faster.
This is by far one of the best passives in the game, as this makes Shadow incredibly effective at doing the objective. There's not too much else to say about this other than the fact that you should be focusing the objective as Shadow as you are insanely efficient at doing it, but also don't be afraid to take chases as you have a strong ability that helps you during chases.

Shadow's Shareable Perk: Memory Module- You are able to see a useable Data Warehouse.
Just no. Don't use this if you can. Ever. It's terrible. It literally on reveals the aura of one Data Warehouse. This perk needs a complete and total rework. So if you can avoid using this, I'd highly recommend YOU PICK ANOTHER PERK.

How You Want To Be Playing Shadow: You want to be actively looking to do the objective as you passive enables you do this very well. You can easy carry a game by objective pressure alone if you are left unattended. For your shareable perk, I absolutely highly recommend using Dancing Girl's shareable Everyone is a Hero as you use energy often in a chase and without this perk you will often find yourself starved for energy in a chase if you want to use your Smoke Screens. You should be focusing getting cubes and doing the objective, but if you have a good opportunity to take a chase and give your team some time, do not be afraid to as your smoke screen is a very useful tool in a chase. You can also use your smoke screens to create a location ping at a faraway location in order to throw off the Watcher and potentially waste his time. One of the best situations to do this is when the Flying Trucks have spawned in. Use the smokes to create a ping where you aren't going and then move the other direction. Most Watchers will fall for this and go to the notification pings and will often result in you escaping. This is most effective when you are the last one alive in the match.
Extractors- Godfather
A very simple, easy, and strong extractor to play. He's not hard to understand at all as his abilities are very basic but effective.

Godfather's Ability: Self-Healing- You can use 2 energy to heal yourself. Not much to say here. You right click while injured and you start to heal yourself. Useful as you don't need to be healed by other players and can be used in chases to take more hits before going down. More on that later.

Godfather's Passive: Treatment Master- You heal other players and revive other players in digital form 40% faster. Not much to say here as well. You heal and revive others 40% faster. Useful for reducing the time it takes for healing and reviving. A nice overall passive to have.

Godfather's Shareable: Street Spirit- If you are in digital form and your remaining maximum HP is greater than 15 points, gain 10% treatment points of your remaining maximum HP directly.
This perk sounds confusing, but basically as long as you aren't too low health, you gain a small amount of health as green health while in digital. This perk is basically completely useless and I wouldn't recommend running it at all. The only real good use of this perk is that as long as you aren't too low health, you will be able to revive automatically without other players if you lose all of your health up to that green health. Basically don't use this and similar to Shadow PICK ANOTHER PERK if possible.

How You Want To Be Playing Godfather: You should be playing as a normal extractor, except with a higher focus on being the team medic as possible as you save people much faster to save time for other players. The 2 perks you want to be running on Godfather are either Dancing Girl's Everyone is a Hero or (my favorite) Bard's shareable perk- Self Protection Spray Paint Can. These 2 perks help you in chases as you don't really have anything to help you in chases to gain distance. However you can use your heal during a chase to get a lot of your green health back in order to increase the amount of hits you can take in a chase. The way you want to be doing this is if you have some distance from the Watcher, you can use your heal (even if for a small amount of time as it heals over a time period) in order to gain health back. This can be the difference between going down or taking another hit in a chase. This also has good synergy with Bard's Shareable as the perk is based off of how much green health you lose and when you heal you gain green health back, so you gain more progress towards this perk after taking a hit because you lose more green health. More on that in the Bard section.
Extractors- Dancing Girl
Dancing Girl is probably the weakest Extractor in the game due to her passive greatly reducing her ability to do the objective and how her ability can be countered rather easily.

Dancing Girl's Ability: Tactical Dodging- Spend 2 energy to roll a short distance you are immune to damage during the roll. This is very similar to Dead Hard in Dead By Daylight. You can use it to bait Watcher hits and avoid them. This ability sounds good, however it is very counterable by a good player due to the fact that they can just walk up to you (similar in dbd) and just wait for you to use it. This perk can be used to give you distance to get closer to an area faster, however using this to just bait Watcher swings is usually just a bad idea as they can just bait it then hit you. The best way to use this is to avoid abilities and gaining distance. More on this below.

Dancing Girl's Passive: Machinery Newbie- You upload data cubes 25% slower. While interacting with objectves, you recover energy 50% slower. While running you recover energy 50% faster.
This passive basically says you're really bad at doing the objective but good during chases. This passive is the main ability why Dancing Girl is probably the worst Extractor, just because of how long it takes to do the objective because of the 25% slower time. You typically have high energy during chases, but are very inefficient at doing the objective.

Dancing Girl's Shareable: Everyone is a Hero- After being hit by the Watcher, gain 3 energy. This applies to basic Watcher melees, and Watcher abilities.
This ability is arguably the best, if not one of the best shareables in the entire game. This perk basically allows you to get more energy in a chase and makes sure that you won't run out during a chase. This perk is an absolute must have on characters that use their ability often in a chase, Dancing Girl, Shadow, (usually gf). Even on characters that don't use their ability in a chase, this is still a good perk to run as you can vault and slide more during a chase.

How You Want To Be Playing Dancing Girl: You can do the objective, but honestly your best off either helping another player do it, be the team handyman, or distract the Watcher. Your passive basically makes your play style more chase orientated so she is very good at running the Watcher. Something very important to understand is that when you use her ability you're immune to damage. This is very useful at avoiding hits, HOWEVER, it is much better to use it in order to avoid abilities or gain distance. Also, when you use the roll, it acts as a slide so you can go under objects with it as well. This is very useful if you think you'll get hit before a slide, OR against Fortress. One of the best uses of this is to use it to go under a barrier that you think he'll try to destroy with the roll instead of a normal slide. If he tries to use his ability to destroy it and you were in the range, you would take damage if you used a normal slide, BUT if you use a roll, he'll destroy the barrier and you'll take 0 damage. Basically the best use of Dancing Girl's Roll is to avoid Fortress bombs as it's very easy to do and the timing is easy. You can also use it to avoid a Geisha/Scarecrow that tries to attack you by sliding under a wall.
Extractors- Crow
Crow is a very strong Extractor that has a very strong focus on the Objective and is very good at avoiding the Watcher, but is very weak in chases.

Crow's Ability: Mrs. Crow's Nest- Place a teleporter, costs 2 energy. Max 2 teleporters at once. If you have 2 teleporters on the map, you can teleport between the 2 if you stand in one end for a couple of seconds. The Watcher can destroy them by walking over them.
This ability is very good for getting around the map and avoiding the Watcher. You can use it to quickly travel around 2 places on the map, or to use it to teleport away from the Watcher. The most common use for this is to have a teleporter somewhere on the map, then a teleporter right next to a warehouse that you're working on. More on this in what you want to be doing.

Crow's Passive: Imagination- Crow has 150% more shield, but 15% less max health. When Crow is interacting, she gains 100% energy regeneration. But while she is running around, she recovers energy 50% slower. You extract data cubes a LOT faster than others.
The last part isn't in the passive, but it's in the game. Crow extracts data cubes really fast.

This used to be a passive where it negated the first hit by a Watcher completely, but due to damage buffs you still take a little bit of max health damage now. Basically this enables you to be incredibly strong at doing the objective, but very weak during a chase. The shield increase allows for increased chase times as you can take more hits due to instead of having 2 shield bars, you get 5 instead. However, she does have less max health which hurts her in the long run as you are typically very squishy without your shield so keep that in mind.

Crow's Shareable: Crow's Requiem- While reviving someone in Digital Form, for every 10 points you heal you and the digital form regain .6 max health back.
Basically if you revive people in digital you both get max health back. it's really nice, but since the nerfs it feels very weak when compared to Dancing Girl's. This is a good shareable, and it's not bad to run, however I'd recommend something else until this gets buffed.

How You Should Be Playing Crow: Basically do the objective as often as possible, and use your teleporters to avoid chases as much as you can. You want to avoid chases at all costs, but if you get in a chase, try to waste as much time as possible as during your first chase you can take 3 hits normally. Just a little tip of advice: DO NOT RUN BARDS SHAREABLE IT DOESNT WORK ON CROW. (unless they've fixed it when you're reading this.) I highly recommend running the perk Everyone is a Hero, but Crow's Requiem is also a good choice. Someone really useful on Crow is the chip Perceptual Radar, which tells you how close the Watcher is to you. You can use this to know when the Watcher is coming and when to start teleporting. This is extremely effective because it helps you to escape the Watcher via teleporting before they get to you.

But as a main thing for Crow; Do the objective. Teleport to avoid chases.
Extractors- Bard
Bard is basically Myers but as a survivor in Gold Express. She is strong if played properly but can be difficult to play effectively.

Bard's Ability: The Inspiration of Bards: Can only be used while Bard has a data cube. Bard can stalk the Watcher by right clicking, this slowly drains energy while active. If the Watcher is in camera line of sight, they will be revealed, and Bard will start gaining progress towards this ability. Once she has stalked the Watcher for long enough, (when her ability thing becomes full) she will instantly upload a data cube. She does not lose progress on this ability, even if she gets executed.
This is basically, you stalk the Watcher. If you stalk the Watcher for long enough, you will upload a cube for free. The way this works is that the Watcher must be close enough (there's an electric ring thingy you can see when you play bard, this indicates max range) and must be in camera line of sight. Bard herself does not have to be looking at the Watcher. As long as your camera can see the the top half of the Watcher, it will count as stalking. Just be careful with this as it's rather loud and you can easily give away your position. But if you use it correctly, you can get chased and upload at the same time.

Bard's Passive: Bard can only carry 1 data cube at a time, but she will not lose her data cube if she gets hit by the Watcher. (for some reason she drops it when she hits a virus though)
Basically you can only have 1 cube, but you can't lose it unless you get executed. The only way to lose the cube on Bard is to either drop it manually, be executed, or hit a virus. (pretty sure it's a bug)
Even if you do hit a virus though, you can just pick it back up again.

Bard's Shareable: Self-Protection Spray Paint Can- Gain a 70 point shield immediately after taking 120 points of damage.
This is very similar to the old Mettle of Man in DBD. Basically after you take a couple of hits, you gain a shield that fully negates one hit. Taking damage for this part only applies to the GREEN health damage that you take. So the more green health damage you take, the more progress you gain towards the perk. This is mostly important for Godfather, but more on that below.

How You Want To Be Playing Bard: I mean you can go out of your way to stalk the Watcher to upload, (looking at you Glitch) but it's usually better to just upload normally, however if you have good opportunities to do it then feel free. The best way to use it is while you're being chased basically constantly stalk the Watcher by looking behind you. You're being chased and you're uploading at the same time. Amazing right? Just be careful that while you're looking behind you that you aren't running into a wall or something. You'll usually get your shield from your passive up after being executed for the first time, which is basically a free hit during a chase.
Watchers- General
General Explanation and Gameplay of Watchers.

Your main goal of Watcher is obviously to eliminate all the Extractor players in a match by reducing their max health to zero. The easiest way to do it is obviously by chasing them and attacking and downing them with your melee attacks and abilities. However, there are other ways to reduce their max health, such as viruses.

Each Watcher will have it's own individual section on play style and abilities.

As a Watcher, you can use 2 energy to virus a Data Miner or Data Warehouse. If an Extractor attempts to Upload or Extract without cleaning for a virus first, you will be notified, they will take damage, lose max health, and drop their data cube. (but they usually will just pick it right back up.)
You might notice as Watcher that you have 2 options when you want to place a virus, Implant Virus or Fake Virus. Implanting virus costs you 2 energy and will actually place a virus. Faking a virus does the same thing except its free and won't actually place a virus. When you place or fake a virus, a little animation/sound thingy will play around that machine. You basically fake viruses in order to bait Extractors into thinking that you placed a virus but instead you actually didn't so then they get locked out. Basically you do it if you think a player is around and make them believe that you actually did it, because if you place a virus and it gets cleaned it benefits the Extractors. Basically fake implants add a nice level of mind-gaming to Watcher. You usually want to virus/fake virus everything depending on the skill of the players. If you're against better players you'll usually want to fake a lot more, but just be careful with Viruses as they take 2 energy so just be careful you don't starve yourself for energy during a chase, this is mostly important for Fortress, as he has nothing to help with his energy regeneration and he uses his skill a lot in a chase.

As a Watcher, you want to make sure key barriers are in place at all time. Try to limit the options that the Extractors have in chases. The less options they have, the quicker the chase will end. Also, as in any game, always try to be predicting the movement and actions of survivors. Mind-games are a very important tool as a Watcher. Try to be unpredictable with what you do and try not to fall for Extractor mind-games.

The best way to improve at Watcher is to play, play, play. The more experience the better. Try different Watcher's to see which ones you like the best.
Watchers- Warden
The simplest and easiest to play out of all the Watchers. Also arguably one of the strongest.

Warden's Ability: Dash- Costs 2 energy, when activated you charge forwards a short distance, destroy all barriers you come in contact with and damaging Extractors.
This is basically the "your barriers are useless against me" ability. You basically use this any time you see a slide or vault location in a chase and instantly destroy them. You also deal damage if you hit anyone, but don't try this because it literally basically doesn't deal damage and will basically just give players a speed boost and free energy if they have Everyone is a Hero. More experienced players will tend to actually purposely try to run into the charge for the speed boost, so be careful of this against good players and try to avoid hitting them if they're trying it.

Warden's Passive: Portable Battery- Increase the energy regeneration and max energy limit by 3.
Not much else to say. You get 3 increase max energy. Basically you get a ton of energy and don't be afraid to use your ability a lot because you get a lot of energy due to your passive.

Warden's Shareable: Majesty- Reduce the time the Flying Trucks are around by 80 seconds.
Basically when the flying trucks spawn, they stay for 80 less seconds. This isn't terrible, but it's not really great either. I wouldn't recommend using this as it's only useful for the last part of the game and even then it's not too useful. Would recommend using another perk.

How You Want To Be Playing Warden: Basically you are incredibly strong in chases. Use your active ability to smash through barriers like the ♥♥♥♥♥♥♥ kool-aid man. Be wary of people who purposely run into your charge to avoid giving them a speed boost and potentially free energy. Your main focus as Warden should be keeping Vault and Slide only locations blocked as these are the only map setups that will give you trouble because you can go through every double barrier setup. Basically you are very chase orientated and keeping those locations blocked will make chases very easy for you. Don't be afraid to virus and use your charge often because you have a large energy pool.
Watchers- Fortress
The most fun and skillful out of all the Watcher's to play. Also very strong and definitely the best Watcher if you're good at him.

Fortress' Ability: `Little Present`- Costs 2 energy, you throw a bomb projectile that explodes when it hits a barrier, another player, or if it bounces too many times. Every time the projectile bounces, it will deal more damage if it hits a player. (This also has a rather large aoe to it as well, so you don't have to directly hit another player and you can hit multiple players at once with it.)

Basically you throw a projectile that does a lot of damage if you hit a player with it. Always be looking to bounce it to hit a player if possible, as it will deal much more damage to them if you do. If you're a cricket god / major in geometry you can even go for double bounce hits which do a ridiculous amount of damage.

Fortress' Passive: `I want to play with you`- While in a chase, you start to speed up until you attack. (Swinging or using your ability)
Basically if you don't attack, while in a chase you will speed up. Can be good in extended chases where the players are using multiple vaults. Just know that your speed will reset to normal after attacking.

Fortress' Shareable: Universal Lock- When you manually place a barrier, the Extractors can not interact with it for the next 30 seconds.
Very strong perk, one of the best. This is really good for deal with loops that need to be blocked during a chase and keeping them locked for at least a guaranteed 30 seconds. You as the Watcher can still remove and destroy these walls during that time. Important to note that this does NOT work on walls placed by a Construction Manual. (However they will still be locked for the default 7 seconds that all walls get when placed.)

How You Should Be Playing Fortress: Fortress has no source of energy regeneration in his kit and he uses his ability often in chases, so you have to be very conscious about your energy. Basically if you have open line of sight of an Extractor you should be looking to hit them with your ability, as the recovery time is a lot shorter than missing/hitting an attack. Look to hit bounce hits over no bounce hits, as it does much more damage. A good way to do this is instead of aiming for the player directly, aim just below their feet so the bomb will bounce up then hit them, granting you the bonus damage instead of just the default damage. Also try not to use it against a good Dancing Girl as most of the time you'll just be trading abilities which isn't a good exchange for you.
Watchers- Geisha
Special Thanks to Mikasa for helping me with this section ^_^

A deceptive and sly Watcher. Definitely the weakest out of all the Watchers, but is very fun to play, especially against less experienced players.

Geisha's Ability: Anthropologist- Costs 2 energy. You can disguise as an alive Extractor. You lose the disguise when you attack or use the ability again, does not take any energy.

While disguised, the Extractors cannot see each others aura and they won't hear your terror radius while you're disguised. It's very important to understand that while disguised your footsteps are REALLLLLLY loud, so basically you won't fool any experienced players so don't try because it's really obvious when you're against good players. it's important to know that while disguised you vault and slide and the same speed as an Extractor.

Geisha's Passive: Calmness- You recover energy 85% faster.
Not too much to say. You recover energy a lot faster than normal. So don't be afraid to virus often as it typically won't hurt your energy too much. Basically you can use more energy than other Watchers because of how fast you recover it.

Geisha's Shareable: Protectiveness- You reveal the aura of Extractors for 3 seconds when they do an action that would cause you to receive a location ping.

Basically whenever an Extractor uses energy their aura is revealed to you for 3 seconds. Important to know that this will stack, so if an Extractor uses multiple energy in a short amount of time, the 3 seconds will stack on top of the 3 seconds. This is a good overall perk and is definitely strong. Its good for locating players and keeping tabs on them in chases.

How You Want To Be Playing Geisha: Typically you want to be moving around in disguised form as you're much harder to detect than if you were in normal form. It's a lot better to approach people while disguised, but it's usually better to chase them while in normal form, as you're slightly faster than disguised form. Important to know that you're faster than a normal Extractor while disguised. If you're in a chase and the survivor vaults a barrier, it's typically better to disguise then vault to continue chase them, as your vaulting while in disguised form is much better than normal vault speed, because you vault at the same speed as an Extractor, just know that fast vaulting and fast sliding while disguised will cost you 1 energy. Also another very important thing to note is that Geisha can go under barriers with her lunge attack and hit players on the other side. Her lunge is a bit funky but once you get used to it, it's pretty good.
Watchers- Scarecrow
The newest of all the Watchers and one of the most fun and balanced out of all of them.

Scarecrow's Ability: Mr. Scarecrow's Cocktail- Set a gas trap for 2 energy. If a player walks over it they will be continuously damaged and after exiting it, they will lose health and max health for a while after being hit by it.

Basically area zoning traps. You want to use them to deny key areas to limit the Extractor's options during chases. Important to know that players can disarm these traps by crouching on top of them.
Use them to give players the choices of either tanking the trap, or avoiding it and picking another path. Another note is that you can have up to 7 traps on the map at once. Trap duration and damage over time will stack as well if you place multiple traps on top of each other.

Scarecrow's Passive: Malicious Protocol- Scarecrow's basic melee attacks do less base damage than normal, but apply a damage over time effect instead that ignores shield. If an Extractor heals or gets healed by any amount while the damage over time is active, it is instantly removed. (applies to basic melee dot AND trap dot.) Scarecrow can also crouch in order to go under windows and barriers.

Basically the anti-crow Watcher. All damage over time attacks from Scarecrow completely ignore shield. Use your crouch to quickly get under barriers and slide locations. Important to know that you can also attack while crouching and stay crouched. So you can crouch then lunge and you will be able to move under barriers while lunging. You just have to crouch first then lunge. You cannot crouch during the lunge.

Scarecrow's Shareable: Scarecrow's Requiem- When you down an Extractor, all Extractor's auras are revealed to you for 6 seconds. All downed players auras are revealed to you while they are downed.

This is probably the best shareable in the game. It's incredibly strong as you can down a player, leave them downed, know where everyone is, and instantly start another chase if they're nearby. The only con to this is that you execute less and that means they won't lose as much max health.

How You Should Be Playing Scarecrow: Set up traps to deny key areas for Extractors to limit their options. Use your crouch to quickly go under objects and potentially get some sneaky hits in. After downing a player, check around to see where everyone is and if anyone is nearby start chasing. I usually don't execute players with Scarecrow, but you can if you want. Basically you want to be constantly switching targets as he is very good at multitasking players as he can apply a dot then go for someone else. Basically try not to tunnel because his kit is not very supportive of tunneling.
Chips- Chips
What each of the chips are and what they do.

(Thanks to Glitch for letting me copy paste these from the Discord)

Construction Manual-
[WATCHER: Block the pathways within a 1/2.5/5 m radius after going over them with SHIFT key.]
[EXTRACTOR: Boost the rate of blocking/unblocking pathways by 100/200/300%]
One of the best. These should be a VERY high priority for BOTH sides.

Energy Battery-
[WATCHER: Increase the limit of energy charges by 1/2/3.]
[EXTRACTOR: Increase the limit of energy charges by 1/2/3.]
These are nice but not the best. High priority on characters like Shadow and Dancing Girl, shouldn't be prioritized as a Watcher.

Miner Manual-
[WATCHER: Reduce the rate of Extractor cleaning virus by 25/35/50%]
[EXTRACTOR: Generate permanent markers of miners which can be extracted for all Extractors when this chip is equipped.]
Very low priority. Really not useful for either sides. It also appears to be bugged for Watchers where it only increases the virus cleaning time of Data Miners but not Data Warehouses.

Perceptual Radar-
[WATCHER: Reveal all the Extractors' track for 6/7/8 s]
[EXTRACTOR: Reveal the distance from the Watcher within a 20/28/36 m radius.]
Absolute priority as a Watcher. The second you see one spawn you should go for it. They're just ridiculously good for you. Extractors- This is the only chip I absolutely recommend you destroy when you see it. Unless you're Crow, don't pick up, just destroy it. You DO NOT want a good Watcher having this chip.

Reactive Radar-
[WATCHER: Reveal all the Extractors' location after execution for 3/4/6 s.]
[EXTRACTOR: Reveal the Watcher's location for 3/4/6 s after finishing Data Cube uploading.]
Extractors? Basically useless / Meh tier at best. Nice to have as a Watcher as you'll know where to go after executing a player.

Virus Manual-
[WATCHER: Do 10/20/30 extra damage and location is revealed for 6/7/8s when virus worked by Extractors]
[EXTRACTOR: Gain 2/3/5 additional energy charges after virus cleaning.]
As a Watcher, it's nice against newer players that tend to hit viruses, but not really useful at all against good players who usually won't hit viruses. The damage can be devastating though if they hit it. As an Extractor- It's really nice, I personally like them as it's just nice free energy for cleaning viruses.