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I don't think destroyers are good. They damage shields when frigates just ignores them.
I didn´t have time to write another guide.. but if you´re interested, check my review.. I tend to drop Playguides there.. even for myself - in case I play 1-2 years later^^ ..best cost effective ship is cruiser.. nothing beats a cruiser if you keep it Mark5+ .. only Empire.. when they have insane Mark6+ Battleships/Dreadnaughts.. esp. if there is 2-3 of those.. but those kill anything, so better hit hard and kill something to reduce overall power.. in Grandmaster Empire is between 1500-2300 from start.. cruiser is best since it can attack out of range, unless the Dreadnaughts get Mark3+ and instant-kill.. in 4.th turn >_>
Meaning, the Mk2 upgrade plus the +20% shield pierce upgrade. With those you will be able to always kill SOMETHING, enabling you to whittle down tier 2 garrisons with dirt cheap (=expendable) mono frigate swarms.
Haven't tried it on GM but this does work on Master.
Also, one thing that worked for me on Expert but haven't tried on Master is upgrading Frigates to Mk4-5, and make fleets of 6 frigates plus highly upgrades cruisers.
This fleet can't take on super powerful fleets, but it is super cost effective against "second tier" fleets. And because it's so cheap it's also no big deal if you eat a Tac-nuke.
While you can play arround in easier difficulty without any bigger problems, once you reach EXPERT all resources become scarce. So the player needs to think how to grow/expand fast and keep the tech-research up. You really need to get the most out of what you have at disposal.
Rule no.1 for Master/Grandmaster .. NEVER upgrade Frigate.
1. Start with Destroyer and get Jump Drive to win the first Skirmishes till you get Cruisers
2. Full Upgrade path ONLY on Cruiser and higher..
Also, regarding Adjustment-Points for Ship-Upgrades:
Damage > Shield > Armor
Well, now enjoy the spacefights^^