Kenshi
368 voti
Martial Arts Rebalanced
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23 ott 2019, ore 0:29
22 feb 2020, ore 5:53
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Martial Arts Rebalanced

In 2 collezioni di Crovvv
Crovvv's Mods
15 elementi
Kenshi : Age of Blood & Sand
299 elementi
Descrizione
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Summary
This mod aims to completely rebalance Martial Arts in a way to make it more interesting to use but also more balanced. It Puts more focus on speed of attack with more range and quicker dodging over unbalanced damage and sluggish movement. Your Martial Artists will attack more often and won't wait around to attack. This also disables the annoying "Matrix Dodge" animation as some mods already do.

So basically Martial Arts will no longer unrealistically outperform swords but are more or less evenly matched while also being more fun to use. No more getting 1 shotted by 400 damage of pure fisted pain. On the other end, as a Martial Artist, you have quicker attacks and dodging and less sluggish combat.

Recommended to use with Military Craft OR More Combat Animations

Recommended/Optional Mods
Here's some mods that go very well with this one:
Martial Arts Not Everywhere
More Belt Items v2.0 (Specifically the Martial Arts belt)
External Muscle Suit (Awesome martial arts armor)
Chi Blast (Great little mod)

No Import Required

Discussioni più popolari Visualizza tutte (1)
0
12 lug 2022, ore 5:46
перевод описания на русский
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28 commenti
Васька Хроник 13 dic, ore 23:18 
And I like Matrix Evasion, if I see that it is removed, then I do not install such a mod, and I am not subjected to herd mentality. It's a pity that the author removed Matrix Evasion, I like the dynamics of the body in the process:steamsalty:
Saxon 14 set, ore 13:56 
Thanks for making this! I love martial artists but I hate how they all turn into one-punch man at higher levels. This mod rebalances them to be more realistic. Exactly as advertised.
Ismail_Kohlsprit 28 giu 2023, ore 15:21 
I mean, you call it a rebalance, its just a nerf, in the description, it says nerfs only, MA is not overpowered. fighting more than 5 enemies or just 2-3 beak things is such high attack frequency that you are stuck in a dodge loop. Yes you can fight more than 10 enemies with MA but its challenging, this mod is makes MA just absolutely redundant to use.
Playable Derpy 1 nov 2022, ore 17:11 
Played with this mod for a while. Humangous damage was the only good thing about ma, without it its worthless. You should rename this mod to "Martial Arms nerfed".

At the very least you should have included in recommended section mods that improve dodge animation to compensate. With this mod alone fighting more then 1 guy is hopeless.
john dark soul 24 ott 2022, ore 13:12 
how much does this mod change the dodge and attack speed values?
NinjaBeest 26 feb 2022, ore 14:02 
Am I the only person alive that actually likes the Matrix Dodge? XD
r41n 15 feb 2022, ore 5:40 
@ReynTime AFAIK MA determines the frequency of attack attempts and chance to hit a target. Strength determines the damage dealt and dodge the chance to evade an attack. Currently I'm running around with 70-ish strength and damage is around 90-150
ReynTime 23 gen 2022, ore 16:05 
I am using this mod, and it makes early and mid game martial art kind of weak.
I played a 5 man nobody start, and I leveled them up as different class.

Right now, they are all around lv 60-65 in melee atk/martial art and 80 melee defense, my heavy warrior, katana, polearm warriors all carry their own weight and put up very good fights against all kind of enemies, except my martial artist. She literally is always the first to drop against every tough encounter. Dealing very mediocre damage, and gets KO'ed very fast.

I am still pretty new to this game, got the game 2-3 weeks ago, and have about 150 hours. And I have heard the horror story of MA dealing 300 damage and one punch everyone. But I am wondering, when does it become OP like that? Right now my MA is omega underpowered for her level and she has mid game stats close to end game.
bidiguilo 22 apr 2021, ore 9:26 
what values does this mod change exactly?
Crovvv  [autore] 18 mag 2020, ore 19:47 
I believe faster MA modifies same value as one this modifies so I don't think it would make a difference.