Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I Rate And Favorited Your one!!
Rate Here
|🌈 🎈 R&F
🎈 Thank you All
_______💕___🏃__
Comment for Comment
Profile 100%Back
Look into the official Valve SDK Doc for insight on how materials work in CSGO's Source engine, linked below:
GIMP alpha channel
https://developer.valvesoftware.com/wiki/GIMP
GIMP Alpha channel vids:
https://m.youtube.com/watch?v=LQCziSTNJgQ
https://www.youtube.com/watch?v=A9aZdPqs17M
Using GIMP VTF plugin?
Be sure you're using GIMP 2.8.0
Not using it? Follow this:
https://developer.valvesoftware.com/wiki/Creating_a_Material
This wiki has info about making skins / modding: https://steamproxy.com/sharedfiles/filedetails/?id=1501754039
Workaround "GIMP Tools" > "GIMP 2.8.x" of the wiki
Use .tga or .tiff image types instead of .jpg or .PNG They're lossless and supports alpha. More info in the Valve Source SDK Doc
3D = Use Blender with GIMP. Formost accurate lighting, use in-game workbench
Non-GIMP Users I recommend reading the Valve SDK Docs for better understanding