RimWorld
2,154 lượt đánh giá
Better ModMismatch Window
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Bỏ thích
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.209 MB
25 Thg09, 2019 @ 3:51am
14 Thg06 @ 8:54pm
26 ghi chú thay đổi ( xem )

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Better ModMismatch Window

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Mô tả
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
added mod will be indicated with green color.
removed mod will be indicated with red color.
+ yellow means the version has changed.

this mod doesn't need specific load order. safe to add / remove.

#updates
#v1.2
supports RW 1.4, 1.5
fix text alignment

#v1.1.36
support RW 1.3

#v1.1.35
now supports RW 1.2

#v1.1.34
fix incompatibility with RW version 1.1.2597, reported by @Tynan
also version identifier is now based on Identifier, not the mod's name

v1.1.33
removed included harmony for version 1.1, and added dependency to "harmony"

v1.1.32
add compatiability for Rimworld version 1.1

v1.1.31
fluffly mod manager confliction was fixed
rimsaves confliction patched

v1.1.2
add version checking on/off in Mod Settings
remove bug codes.

v1.1.1
small logic change that might cause a problem

v1.1.0
+ add version mismatch checking.

v1.0.1
+removed test code that causes infinite looping / rimworld crash.

v1.0.0
+ initial publish.

#known issues
mod version depends on Manifest.xml, introduced by Fluffy's mod manager.
mod version that doesn't support will be treated as an unknown version.

https://github.com/zzzz465/ModMisMatchFormatter

Thank you to
"Proxyer" for the japanese translation.
"HawnHan" for the ChineseSimplified translation.

do you like it? Please Upvote and do favorite!
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13 Thg07 @ 3:17pm
Suggestions (non steam users)
Gryby64
293 bình luận
irrelevantredundancy 13 giờ trước 
@Zebrakiller -- it only shows up when you load a saved game after making changes to the active mods list. (e.g. adding or removing mods). It's triggered when a mod that was used is removed, or a new mod is added. To try it out, make a 'saved game', close the game, add or remove a mod, reload the game and load the game you saved.

For anyone who knows, what happens when I enabled either of the two mod options in the settings?

Enable version checking
Enable writing mod metadata to the save

Both are disabled by default. The second one is recommended to be enabled, in the tooltip.
Zebrakiller 19 Thg07 @ 2:13pm 
How do you actually use this? I added it to the game and don't see anything?
♥♥♥ war arena 14 Thg05 @ 7:24pm 
does this still work in version 1.5?
Buy_Rice 4 Thg04 @ 7:52am 
does this allow me to see mods that give me errors
Three 24 Thg02 @ 8:03am 
@Clarke's Third Mage I belive that core game with DLCs does that. I will send you an screenshoor when I will start a new game with new mods :highlvl:
Clarke's Third Mage 23 Thg02 @ 5:19pm 
Feature request: have an option to only show the changes. It's annoying to have to scroll down through a list of 150+ items just to confirm that the only change was adding that one new mod that I've just added to this playthrough.
Three 30 Thg01 @ 9:44am 
Thanks for creating this mod. I've played many games using it. It made managing my ever-growing collection of mods much easier. It's awesome that it was included in the base version of the game. That seems like a great honor for the author. :cozyfallout4:
Evono 1 Thg06, 2024 @ 6:56am 
Thanks for Updating to 1.5 !
Narlindir 30 Thg05, 2024 @ 4:30am 
@iErr0r32
might want to post your player.log file
VL4DST3R 28 Thg05, 2024 @ 4:14am 
O7 now in base game!