Garry's Mod

Garry's Mod

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gm_drystate2
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
Dateigröße
Veröffentlicht
Aktualisiert
786.523 MB
23. Sep. 2019 um 0:56
11. Apr. 2020 um 11:22
9 Änderungshinweise (anzeigen)

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gm_drystate2

Beschreibung
Like my work? why not checkout my standalone game Hyperwaste
It's about surviving the wasteland of a long collapsed cyberpunk world.
[discord.gg]

Dry State is a map inspired by New Vegas set in a nondescript region somewhere in the Southwestern United States. The scalding heat of the desert was in-hospitable to life even before the presence of radiation. 150 years after the great war and this area has been transformed into a hellscape, where the only redeeming factor is the possibility for a post-card worthy picture. If you manage to evade slavers and the variety of mutated wild-life, perhaps you might be lucky enough to stumble upon some old world relics; mockingly protesting man's attempt at armageddon.

Map Features:

| (-) = Existed in v1 | (+) = Added in v2 |
- Nav Mesh
- Moving clouds
- Large open wasteland
- A few points of interest in the wasteland
- An optimization system for open maps.(As seen in rp_rockford)
+ Cental town with teleporting interiors for houses, a marketplace, a garage, and a meeting area
+ Sewers
+ Water treatment plant
+ Small concrete compound
+ Vault
+ Scrap yard
+ Raider camp
+ Farm
+ Radio station
+ Shanty settlement with teleporting interiors for the houses
+ Medium sized camp near highway
+ Teleporting interiors in almost all wasteland buildings
+ Graphical improvements to general wasteland textures
+ Improved lighting
+ Improved sound design (More sound variance, higher quality sounds)
+ Working model doors

Important Information:

-cl_detaildist 6000 if you want pretty grass; cl_detaildist 0 if you want frames boost(Grass has a high performance impact)

-Enable multi-core for better frames, to do so type into the console: gmod_mcore_test 1

-Nodes finally cancelled because of a lack of time

Special Thanks:

Bizz: Coding/ porting
Bethesda softworks: Fallout New Vegas
Obsidian Entertainment: Fallout New Vegas
NMC: NMCs_Texture_Pack_For_New_Vegas
Tricky Vein: Sandcrete Architecture - a resource for modders
Mangaclub : Radiant Clouds and Fogs (Used one cloud texture from this)
Grillus: Improved sand texture
blueberry_pie: Loads of help and advice
Thotslayer: Putting the vault together.
Knomad: Made cave dupe that I placed in the map and motivated me to finish the map.
Stiffy360: Grass assets(Payed for)
Maker of original downtown for the elevator.


264 Kommentare
His Dudeness 19. Okt. 2024 um 19:14 
Patrolling the Mojave almost makes you wish for a nuclear winter.
9023232323210 2. Sep. 2024 um 14:38 
@exoskeleton i cant open the game help?
portalfan 31. Aug. 2024 um 16:45 
the map crashes
Quavious Rothelm 5. Aug. 2024 um 15:33 
how to interact with door
Exoskeleton 25. Juli 2024 um 8:57 
This comment section is more of a wasteland (devoid of critical thinking) than the actual map itself :mortis:
Exoskeleton 25. Juli 2024 um 8:52 
Actually tired of the dumbasses commenting on this about the lag when they are the ones that have 2,000 addons enabled. This is the most optimized map I have ever played. Literally smoother than Flatgrass, because this map's environment is just the skybox but with clip planes for the surfaces
officerattak 6. Mai 2024 um 12:41 
i think the interactions are broken on thnis map, nvm
officerattak 6. Mai 2024 um 12:40 
how do i open the vault door?, I cant find any buttons or nothin'
jaborbis 14. Apr. 2024 um 5:28 
hot
Cornman 3. Feb. 2024 um 8:51 
epic:steamthumbsup: