XCOM 2
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(WOTC) Domination Icon
   
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4 sep, 2019 @ 16:57
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(WOTC) Domination Icon

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Have you ever had a squad with a few Psi Ops throwing around quite a bit of Insanity and Domination, and you forget which of your mind-controlled aliens are your friends forever (or at least the rest of the mission) and which ones you should probably send on a suicide mission right now?

This mod will change the status icon for an enemy permanently mind controlled via Domination to an XCOM icon. Temporary mind control retains the same icon as normal. Now you can tell the difference!

Sometimes enemies just don't show a mind control icon at all. This is a bug with the game itself.

WOTC Only.
12 kommentarer
Cameron Parris 10 jan, 2022 @ 16:23 
Can you make it so that an Icon appears when the enemy takes permenant possession of one of your soldiers? Is that even possible? I typically get wiped before the Psi-ops even comes into play.
Azrael 12 nov, 2021 @ 12:15 
Imho the bigger bug is, that the description of "Domination" states, that the Mind Control is permanent, but in truth it isn't.

I've seen enemies controlled via "Domination" loosing mind control, but after a very long time in the mission.
Nemo Jr. 2 jul, 2021 @ 9:47 
Hah! I had this exact problem in my last playthrough. Going through my entire squad multiple times, looking at debuff details etc. to keep track of who's my BFF and who's the designated Leroy Jenkins. Especially relevant when you MC multiples of the same enemy type.

Great mod, thanks. At-a-glance info is underrated.
Lord Neccy 5 okt, 2019 @ 23:10 
That moment when you realize you have crazy mind control powers but rarely if ever use them because your squad is ♥♥♥♥♥♥♥ insanely overpowered and wipes the floor with everything
John Shepard 7 sep, 2019 @ 18:31 
I mean, guess it's sort of a boon, but it still should be easy to define who is dominated. It's not easy to forget which enemy unit you have used a 1x perm. charge on. But hey, that's my opinion, and this mod definetly helps those who need to define which unit will betray them in 2 turns. (Ad Addendum, you would use mind controlled troops, regardless of domination or insanity, for suicide runs anyway)
Tommy Trials 7 sep, 2019 @ 17:34 
This is a great QoL mod! Thanks!
PZ  [skapare] 7 sep, 2019 @ 14:54 
The problem that this mod solves is not spotting mind controlled aliens but rather distinguishing between temporary (Insanity) and permanent (Domination) mind control.

I've added a new screenshot that shows this. Without this mod, the trooper on the right would have the same icon as the trooper on the left, so you couldn't tell which one was permanently under your control.
John Shepard 6 sep, 2019 @ 1:54 
I mean, it was really obvious to distinguish which alien you had mine controlled regardless. The one with the big purple swirl on it.
Valvatorez(Cox Cable = awful ISP 5 sep, 2019 @ 10:38 
Does this work with machines taken over via hacking as well?
Lux Manifestus 4 sep, 2019 @ 19:26 
Excellent!