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As these air blocks are transparent it means that the game has to process transparency effects on every single air block above ground, the more the air blocks shown the slower the game will become, this is why there isn't a problem when having such a large dungeon but it would be if you hollow out the entire dungeon.
This will be a coding issue and unfortunately there's no way of solving it unless the developers do something about it.
i´ve played a little with the gen_map.xml and i got stuck on a problem: towns ist getting very laggy after i´ve altered the number of levels. i have redone the starting levels of all relevant entities (seeds and stuff), however game is smooth on default gen_map.xml but not with 25 up, 20 down. and i want moar height :>
do you know this problem? any suggestions? :-*
I'll be writing up the other parts at some point as I have done the map itself, just need to find the time to write them up now.