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I mention early on in the guide the advantage of having a dedicated small biome for medicine, i should also have suggested that you can have small biomes which only produce fast cycling high labour food products, like tomatoes. This too is for emergency control over production.
The GM food techs are the best, i think they are tomatoes and onions but if you dont have the high tech gm then their standard variants are still the way to go. I dont recall if they both only yield food or if there is starch as well. In any case you are looking to get as much food out as fast as possible even if it is at a high labour cost.
By having a small biome only you wont need more than one or maybe 2 farmers to do the work anyway and it will ensure that meals are delivered as fast as possible.
The small biome and high yield plants, even if its only tomatoes and you only have 1 guy will be enough to at least buy time to get in more farmers or buy in food and meals from traders.
But if you have enough medics and medicine you can buy quite a bit of time even if you are only making tomatoes with 1 farmer and you can adjust the ratios to match what you have and the situation you are in.
All mushrooms is the other way you can go to maximise food production with a labour shortage.
It takes longer to produce anything and if you dont have enough labour to keep it all going at a high growth rate it will be painfully slow and labour will be wasted which is extremely bad but ultimately it will give you the most food per farmer over time.
As i have tried to illustrate though this is really about short term SHTF scenarios so fast turn arounds and minimal chances of wasted labour is the name of the game.