Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Tears of Fire H-23 Terrapin Heavy Assault HV [Alpha 10 Experimental]
   
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Blueprint: Hover Vessel
Tags: Blueprint
File Size
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56.715 KB
25 May, 2019 @ 6:24pm
1 Change Note ( view )

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Tears of Fire H-23 Terrapin Heavy Assault HV [Alpha 10 Experimental]

Description
Tears of Fire Industries now releases to the public a project that has been in the works for quite some time now (since early Alpha 8). The H-23 Terrapin Heavy Assault Hover Vehicle is designed to handle any POI attack, on even the most inhospitable worlds, alone or with up to two companions, and then salvage and return to base with the booty.

At unlock level 20, and with an enormous footprint for an HV, she is quite an investment - but a full weapon complement with ideally interlocking fields of fire, thick combat steel exterior armor, ample storage capacity (28kSU in the main storage, plus multiple additional cargo boxes for specific sorting options), and extreme lift capacity (weights and volumes tested on the heaviest gravity planets I could find on various custom servers, in the roughest terrain possible) she will repay the investment handsomly. Not the fleetest of assault vehicles, she is still quite agile and virtually unstoppable once dedicated to the charge - frontal attacks are definitely the preferred method here. Trust in your overwhelming firepower and superior defenses, and leave the flickering fancy flying to the SVs...

Newly updated to Alpha 10 Experimental standards, and featuring the latest in polarized shield technology, this should be the final word in PVE HV needs, and quite capable of being the spearhead for a PVP raider force. Of course, then you need to find somewhere to park this giant when you AREN'T out terrorizing the neighborhood...and CVs capable of transporting her between planets are few and far between.

Note: I tweaked the cockpit slightly to still allow the internal exterior cockpit, but getting out can still glitch occasionally due to the recent cockpit changes. Generally making sure to swap back to first person view, and ensuring that jetpack is not enabled when exiting the cockpit usually allows you to be placed out in the narrow hallway as originally intended, but occasionally it can take a couple of attempts to get out properly. If anyone else finds this to be a serious hassle, I can attempt to reshape the exterior armored glass again, but this was the best I could manage without spoiling the whole frontal appearance currently.

Also, relatedly, the 2 passenger seats will force the occupants into an exterior "hot drop" assault upon exiting - though entered from within the interior secured doors. As this has tended to be more handy in fast-paced raid situations more often than a problem, barring the occasional accidental miskey of a passenger while in flight, I've not bothered to look into changing this - again, if a large enough demand for it, I can see what I can finagle without spoiling the exterior form too badly.