Garry's Mod

Garry's Mod

37 avaliações
gm_Tempest_V2
   
Premiar
+ favoritos
Nos favoritos
- favoritos
Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
Tamanho
Publicado em
Atualizado em
7.359 MB
30/abr./2019 às 12:52
2/mai./2019 às 12:17
3 notas de atualização (ver)

Inscreva-se para baixar
gm_Tempest_V2

Descrição
Hello and welcome to the V2 version of the Tempest map!

This map was originaly designed to support Melon Wars gamemode, this version is not. I would say it's perfect for deathmatch now, it's symetrical and balanced, has plenty of cover and both long range and short range combat distance.

I hope you'll enjoy it as much as the V1 :D

What's new?
-Interiors of buildings;
-Spawn divided by a wall, each side gets a teleporter that leads to one part of the map with 6 random teleport locations;
-Breakable windows;
-Ladders;
-Some ambient sounds;
-Few texture fixes;
-Changed name from "wm_" to "gm_".

To do:
-3d skybox;
̶-̶N̶P̶C̶ ̶n̶a̶v̶ ̶n̶o̶d̶e̶s̶.̶ - Done!

As always, remember to give me suggestions and ideas here in the comments below, thanks!
30 comentário(s)
Brusi  [autor(a)] 7/mai./2019 às 11:43 
Sorry for late reply. Well I didn't used any tool like that, I only used func_detail and that's about it, sorry
Montydog9 7/mai./2019 às 8:43 
they spilt visleafs optimisation tool
Brusi  [autor(a)] 7/mai./2019 às 8:11 
hint brushes?
Montydog9 7/mai./2019 às 7:43 
how do you use hint brushes they dont seem to work for me
Brusi  [autor(a)] 6/mai./2019 às 14:21 
I just start with shaping the map, placing block by block, nothing special. I detail as I go, if I have no ideas for details I leave the area and finish it later
Montydog9 6/mai./2019 às 13:37 
what do you do first when making a map as i find myself detailing but im not sure if i should start with the main shape or detail as i go. how do you start like what is the first brush you make.
Brusi  [autor(a)] 6/mai./2019 às 7:01 
My first map I've ever completed and posted to workshop (gm_alpha) was made 2 years ago, so I guess about that long. I had a lot of breaks tho, it's not like I'am working with hammer everyday, even when I'am working on a bigger project I tend to take it slow and take a break whenever I feel like it. I only have 2 maps on workshop so that says a lot :P Tip? Well I like to get a lot of ideas from google graphics, I listen to music 100% of the time when I'am working with hammer and I also like to explore popular maps on workshop to find inspiration. And if you wanted a Hammer tip then try to use a lot of func_details on small or complicated objects that can't block players view, func_detail small walls, window/ door frames, etc. (shift+t when you pick one or more objects), it makes map compiling waaaay faster.
Montydog9 6/mai./2019 às 5:17 
how long have you been mapping for and what is the best tip you learnt over that time.
Brusi  [autor(a)] 6/mai./2019 às 5:05 
Thanks :steamhappy::steamhappy:
Montydog9 5/mai./2019 às 18:41 
yee thanks for the talk and i really like ur map 👌