Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well, for starters.
If you play propsom-try to hide, do not stand a post and do not run from the hunters in the "human" form. Yes, you have more health, but it's too easy to kill you.
You have about 15-20 seconds to hide. If you are connected in the middle of the round , you have no time left at all.
Do not forget to look around, especially before moving. "Running" down the street barrel-unambiguous pale yellow. :)))
Try to be logical when hiding, a mug on the table will not arouse suspicion, but a barrel in the middle of the road or a bundle of hay on the bed-very much.
Try to hide so that your chosen place and object are not seen by other props, remember - if they are revealed, they will become hunters and can come to visit! ;)
Do not hesitate to hide under other objects or for example in the tall grass, as practice shows-most hunters are not very attentive.
Playing as a hunter-first of all, attention. Suspicious item? Shoot it, purple sparks will show that it is a prop!
A good knowledge of the map will also help, if in a place where there have always been 3 barrels, there are 4 of them, then something is wrong here...
It's not a bad idea to use the hills to increase the view, so you can easily notice the moving props.
Do not hesitate to use the radar (1), when the cylinder wall crosses the propsa you will hear a beep.
Feel free to use bombs, especially if the prop is shallow or nearby.
Well, "check" the bomb places with a large number of interactive objects (the same market for example) also a good idea.
Well, for starters.
F1-shows an in-game control hint. (Pressing it again will hide it).
C-make a sound. What for? well, let's just troll. ;)
Movement is standard, WASD+space.
When playing as a prop (hiding).
F-take the shape of the object you are aiming at.
1-release a smoke cloud (increases the chances of escaping if you are found)
2-hide in one of the nearest available items (highlighted in purple). Unlike F, you do not copy the appearance of the object, but become it. Keep in mind - when using the ability, you leave a cloud of blue sparks and make a sound.
QEZX - additional movement.
When playing as a hunter.
1-radar. Creates a smoothly expanding light cylinder around you, you hear a tinkling sound when the cylinder border bumps into the prop.
2-bomb. Flies in an arc, not very far, deals a lot of damage.