Heroes of Hammerwatch

Heroes of Hammerwatch

51 hodnocení
Pickup Magnet
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Type: Mod
Velikost souboru
Přidáno
Aktualizováno
10.941 KB
17. bře. 2019 v 5.25
20. bře. 2019 v 9.02
Poznámky ke změnám (2) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Pickup Magnet

Popis
Mod that adds a Magnet item to the game that pulls in pickups for you. You just have to be near the pickups.

The item is an uncommon item and normally costs 1200 gold. It can not yet be attuned. An idea is to let attunement increase the radius of the pickups in the future.

The source code for this mod is available here: https://github.com/codecat/hoh-magnet

If you're using a non-Steam version of the game, you can manually download the mod here: https://github.com/codecat/hoh-magnet/releases
Počet komentářů: 8
Arysto 22. zář. 2024 v 23.53 
pls make it better
Dirty_Diaper-00- 26. čvc. 2019 v 23.49 
Too expensive
Dacle 17. kvě. 2019 v 20.39 
having this magnet as it is, as an item, means that some players in a multi-player game can have it, and others not. This is GOOD; this is perfect. Can you imagine if the dashing Paladin kept accidentally taking all the mana crystals because he was closer than the wizard. this is perfect as-is. In coordinated multiplayer teams melee characters can avoid, ranged cahracters can buy.
tonjiar 15. kvě. 2019 v 13.59 
Love the idea, but I'd rather this as a Fountain wish/favor instead of an item.
Melissa  [autor] 15. kvě. 2019 v 7.33 
What do you mean?
unterjoochen 15. kvě. 2019 v 7.28 
doesnt work
lyravega 13. kvě. 2019 v 14.23 
Hello Miss, I'd recommend making this a wish instead.

I edited the mod for my personal use, attached a 1 favor cost to it (you can think of it as 5% gold tax in essence) so on the long run it'll have the uncommon cost paid, and you don't need to be lucky to find this at the first place - just activate it from the fountain.
Mad Jester 21. bře. 2019 v 12.46 
You know this feels like a thing that is typically in games of this type.... can you make a non-item version :D (just a passive thing tacked onto every class or something)