Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[GS] Aircraft Maintenance Resource
   
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Type: Mod
Mod: Gameplay
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1.859 KB
25 Şub 2019 @ 6:08
2 Mar 2019 @ 21:50
2 Değişiklik Notu ( görüntüle )
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[GS] Aircraft Maintenance Resource

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This mod changes the resource required to maintain an aircraft or helicopter from aluminum to oil.


It has been inspired by Geekop's Realistic Infantry mod.
13 Yorum
Olafr_the_Viking 4 Ara 2021 @ 9:48 
Does this still work?
Furry Profile Pic 23 Haz 2020 @ 22:16 
I play with Zee's Strategic Resource Overhaul and I think that one overwrites this mod, any idea on how to fix that?
GroBoiD 19 Eyl 2019 @ 3:20 
Only think i do not like - 1 aluminium to create airship.
thibaulthc 16 May 2019 @ 20:34 
@moyocoya : my last large map, epic/deity, was full of oil and only 8 aluminiums on the whole map; my whole air fleet was nailed to the ground...
I'm looking for mods who change the maintenance costs, this one might do it :)
Moyocoya 28 Mar 2019 @ 6:26 
I did noticed your mod sometimes ago. I did not subscribed at first, because I had not played a full GS game, and therefore I did not knew what to expect about strategic resources. In fact, in my current game, there is much more oil than aluminium : I can build two planes, no more, and I am simingly lucky enough.
This imbalance between oil and aluminium is the regular distribution on the map ? Because in that case your mod is compulsory. Did you or anyone noticed the same imbalance ?

Too bad by the way that it doesn't work with saved games...
Faron  [yaratıcı] 2 Mar 2019 @ 21:52 
Yep, it doesn't affect saved games .. correspondig flag is correctly set now.
=[NK]= Col. Jack O'Neil 1 Mar 2019 @ 2:44 
If it doesn't you can add stuff into the mod info file to allow it
Rokkweiler 1 Mar 2019 @ 2:13 
Does this effect saved games?
Faron  [yaratıcı] 26 Şub 2019 @ 14:56 
Yes, exactly @weregamer.
weregamer 26 Şub 2019 @ 14:42 
To clarify, this makes the sensible change that it takes aluminum to *build* high-tech aircraft, but oil to *run* them, right?