Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[GS] Aircraft Maintenance Resource
   
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Type: Mod
Mod: Gameplay
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25 févr. 2019 à 6h08
2 mars 2019 à 21h50
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[GS] Aircraft Maintenance Resource

Description
This mod changes the resource required to maintain an aircraft or helicopter from aluminum to oil.


It has been inspired by Geekop's Realistic Infantry mod.
13 commentaires
Olafr_the_Viking 4 déc. 2021 à 9h48 
Does this still work?
Furry Profile Pic 23 juin 2020 à 22h16 
I play with Zee's Strategic Resource Overhaul and I think that one overwrites this mod, any idea on how to fix that?
GroBoiD 19 sept. 2019 à 3h20 
Only think i do not like - 1 aluminium to create airship.
thibaulthc 16 mai 2019 à 20h34 
@moyocoya : my last large map, epic/deity, was full of oil and only 8 aluminiums on the whole map; my whole air fleet was nailed to the ground...
I'm looking for mods who change the maintenance costs, this one might do it :)
Moyocoya 28 mars 2019 à 6h26 
I did noticed your mod sometimes ago. I did not subscribed at first, because I had not played a full GS game, and therefore I did not knew what to expect about strategic resources. In fact, in my current game, there is much more oil than aluminium : I can build two planes, no more, and I am simingly lucky enough.
This imbalance between oil and aluminium is the regular distribution on the map ? Because in that case your mod is compulsory. Did you or anyone noticed the same imbalance ?

Too bad by the way that it doesn't work with saved games...
Faron  [créateur] 2 mars 2019 à 21h52 
Yep, it doesn't affect saved games .. correspondig flag is correctly set now.
=[NK]= Col. Jack O'Neil 1 mars 2019 à 2h44 
If it doesn't you can add stuff into the mod info file to allow it
Rokkweiler 1 mars 2019 à 2h13 
Does this effect saved games?
Faron  [créateur] 26 févr. 2019 à 14h56 
Yes, exactly @weregamer.
weregamer 26 févr. 2019 à 14h42 
To clarify, this makes the sensible change that it takes aluminum to *build* high-tech aircraft, but oil to *run* them, right?