Portal 2
948 avaliações
Overgrown (Part 1)
   
Premiar
Adic. a Favoritos
Nos Favoritos
Desfavoritar
Tamanho:
Publicado em:
Atualizado em:
5.168 MB
3 ago. 2013 às 11:59
30 ago. 2013 às 14:25
3 notas de alterações ( ver )

Subscreve para transferir
Overgrown (Part 1)

Numa coleção por Smac
The Core
3 itens
Descrição
The facility will explode you have to find a new core, reach the core room and replace it.
49 comentários
Fuku Yamama 24 mar. 2018 às 20:22 
The only problem with this map is that there are only two follow-ups.
Smac  [autor] 10 jul. 2016 às 5:08 
It's ok. Anyway I can't update the map because I've lost the original vmf file
bonkrood 9 jul. 2016 às 19:04 
Fun map, I tryed jumping 3 times then figured there must be a different way and thought of using the light bridge,great solution. I liked it. :) I say leave it alone, It's just part of the fun finding the solution.
Smac  [autor] 9 jul. 2016 às 13:04 
Good idea, I'll update the map. Many people have pointed out to me.
Eledh 9 jul. 2016 às 12:29 
The final walkway that you are supposed to use the lightbridge on seems to be confusing a lot of people (including me) because it *looks* like you can just jump through but there's an invisible wall which is bad design of course. Both should be possible, or else change it, I would say.
feather3d 8 jul. 2016 às 10:44 
Use multiple env_fog_controller to make black texture look better, control it with triggers. Also on catwalk destruction instead of player clip use nodraw to make tubes fall realistic
zazaza 8 jul. 2016 às 3:20 
oh, thanks! now I feel dumb..
Smac  [autor] 7 jul. 2016 às 15:43 
use the light bridge you can't jump in the catwalk by using portals
zazaza 7 jul. 2016 às 12:31 
Started out interesting, with some unused test elements, but then I can't jump through the portal at the end of the catwalk, tried several times, no matter where I place the portal or if I jump or just walk through, I always fall down. This is just bad :(
Huub900 5 jul. 2016 às 16:07 
Brilliant :)