Portal 2
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Overgrown (Part 1)
   
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5.168 MB
3 aug 2013 om 11:59
30 aug 2013 om 14:25
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Overgrown (Part 1)

In 1 verzameling van Smac
The Core
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The facility will explode you have to find a new core, reach the core room and replace it.
49 opmerkingen
Fuku Yamama 24 mrt 2018 om 20:22 
The only problem with this map is that there are only two follow-ups.
Smac  [auteur] 10 jul 2016 om 5:08 
It's ok. Anyway I can't update the map because I've lost the original vmf file
bonkrood 9 jul 2016 om 19:04 
Fun map, I tryed jumping 3 times then figured there must be a different way and thought of using the light bridge,great solution. I liked it. :) I say leave it alone, It's just part of the fun finding the solution.
Smac  [auteur] 9 jul 2016 om 13:04 
Good idea, I'll update the map. Many people have pointed out to me.
Eledh 9 jul 2016 om 12:29 
The final walkway that you are supposed to use the lightbridge on seems to be confusing a lot of people (including me) because it *looks* like you can just jump through but there's an invisible wall which is bad design of course. Both should be possible, or else change it, I would say.
feather3d 8 jul 2016 om 10:44 
Use multiple env_fog_controller to make black texture look better, control it with triggers. Also on catwalk destruction instead of player clip use nodraw to make tubes fall realistic
zazaza 8 jul 2016 om 3:20 
oh, thanks! now I feel dumb..
Smac  [auteur] 7 jul 2016 om 15:43 
use the light bridge you can't jump in the catwalk by using portals
zazaza 7 jul 2016 om 12:31 
Started out interesting, with some unused test elements, but then I can't jump through the portal at the end of the catwalk, tried several times, no matter where I place the portal or if I jump or just walk through, I always fall down. This is just bad :(
Huub900 5 jul 2016 om 16:07 
Brilliant :)