Cities: Skylines

Cities: Skylines

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Rebuild It!
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53.760 KB
15 feb 2019 om 12:44
23 mei 2023 om 7:00
12 wijzigingsnotities (weergeven)

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Rebuild It!

Omschrijving
Compatible with Cities Skylines 1.17.0-f3 (Hotels & Retreats)

This mod allows to automate the rebuilding of buildings.

NEW IN 1.11
Recompiled for Cities Skylines 1.17.0-f3 (Hotels & Retreats).
NEW IN 1.10
Recompiled for Cities Skylines 1.16.1-f2 (Hubs & Transport).

In this mod it can be configured in which interval and how many buildings per interval should be automatically rebuilt. It is also possible to ignore search for survivors by a disaster response unit before rebuilding and the same with rebuilding cost.

It can be used stand-alone or together with Bulldoze It! and does integrate buttons and labels perfectly if so.

Notice that only non-residential, non-industrial, non-commercial and non-offices are rebuilt unless you include zoned buildings in options. Residential, industrial, commercial and offices, will normally be bulldozed, so that is why this setting is not set by default. If you use Rebuild It! to rebuild zoned buildings, you should disable the same types (abandoned, burned down, collapsed or flooded) in Bulldoze It! so it will not overlap.

Thank you to the amazing modding community and especially SamsamTS, TPB, boformer and BloodyPenguin for releasing the source code of their great mods so we can all be inspired.

Instructions
Subscribe to the mod and choose in options which interval the automatic rebuilt should occur and how many buildings per interval.

You can also decide to both include service and zoned buildings.

It is further possible to ignore search for survivors by a disaster response unit before rebuilding and the same with rebuilding cost.

Compatibility
This mod does not use any detour, patching, replacing or decorating technique and it does not alter game save files in any way and can be disabled or unsubscribed safely at any time.

Known issues
  • None.

Source code
The source code is available here[github.com]

Thank you for:
  • rating this mod
  • being generous and supporting my work with a donation[paypal.me]
  • leaving your comments, impressions and ideas below

[paypal.me]
224 opmerkingen
Midnight 4 dec 2024 om 3:05 
this mod doesnt work anymore. i do have real time installed, tbf
mega_crafteur 6 mei 2024 om 2:12 
Does the mod identically rebuild buildings? The rebuild option of the Disasters DLC choose a random building to rebuild instead of the original one.
PanicOregon281 23 aug 2023 om 17:09 
This mod seems to ignore things really important for handling micromanagement easier.
Roads, don't seem to be handled for rebuilding and neither do power lines.
GreyGun 24 jun 2023 om 12:51 
does this work with road?
zetu.harrys 14 jun 2023 om 6:39 
Works fine with the latest game patch. Fantastic mod!!!
Gibberish 3 mei 2023 om 4:29 
Fantastic Mod. Does this work with roads too? Or is there an alternative mod for automatic road repair
Keallu  [auteur] 7 mrt 2023 om 4:13 
@Major Pugs: Can you share your settings? Otherwise very difficult to help you.
Major Pugs 6 mrt 2023 om 17:48 
I have most of the expansions except the promenades expansion and I subscribe to the mod, set the parameters I want but nothing is rebuilt. I have been having this issue since promenades came out. I haven't uninstalled and reinstalled the game. That is the only thing I haven't done
Major Pugs 5 mrt 2023 om 10:35 
Why isn't this mod working for me? I can't seem to get it to work
Keallu  [auteur] 26 dec 2022 om 5:46 
Mod is compatible with Cities Skylines 1.16.0-f3 (Financial Districts).