Sid Meier's Civilization V

Sid Meier's Civilization V

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Nri Kingdom
   
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4.138 MB
31 Jul, 2013 @ 2:31pm
12 Nov, 2013 @ 12:03pm
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Nri Kingdom

Description
Compatible: BNW and G+K

UA: Safe Haven: After researching Philosophy, Citizens from rival pre-modern Civilizations occasionally Migrate to your Cities. The frequency of migration increases if your empire is happy and at peace.
UU: Mburichi (requires Currency, does not replace another unit): Can conduct a Trade Mission for 30 Influence and Gold. Can only be trained in the Capital. Trained 33% faster before the Renaissance Era. Obsolete with Economics.
UB: Bronze Caster: Replaces forge. +2 Culture and +1 Production (+1 more on iron and bronze). Can be built anywhere, but boosts military unit production only by 5%.

Credits:
- janboruta: graphics (except listed below)
- Leugi: diplo screen
- Tomatekh: map
- Irkalla: icon
- Moriboe: coding (and the rest)

Inspiration:
- The Mburichi is based on Gazebo's City State Diplomacy mod (compatible). The unit's flag is taken from there.
- The migration mechanic was inspired by killmeplease's Emigration mod (compatible). I made a new implementation though, with effects additive to the ones from that mod.

More about the UA (numbers for normal speed):
- Base migration frequency is every 40 turns. This drops for each (major) civ you meet, down to 16 if you have met them all. If some of them are eliminated, turns will go up. There is a little randomness involved too.
- Your happiness reduces the turns by 25% if very happy (10+) and 50% if extremely happy (30+). If you are unhappy, turns are increased by 100%. Notice these are the opposites of the unhappiness levels used by the game.
- The source of the migration is evenly drawn based first on civ population, then (once the civ is chosen) on city food levels.
- The target of the migration is of course always the Nri. Cities with high food have the highest chance of receiving immigrants.
32 Comments
Philharmoniste 28 Jan, 2016 @ 12:06pm 
Is there another way to download it, the subscribing way doesn't work ?
Moriboe  [author] 18 Feb, 2015 @ 8:57am 
No. But JFD made a new version of the civ, which is compatible I believe.
Faysal 17 Feb, 2015 @ 8:38pm 
YNAEMP compatible?
Rootimus 16 Jan, 2015 @ 4:02pm 
Thank-you
Inbasis 22 Nov, 2014 @ 3:43pm 
Really cool :D I am doing a mod for EU4 and came across this. Thanks for the inspiration!
Moriboe  [author] 7 Oct, 2014 @ 9:07am 
Never tried. Probably yes. Though you might need to set the start coordinates yourself.
Rand al'Thor 6 Oct, 2014 @ 1:06pm 
Is this mod compatible with YnAEMP?
Moriboe  [author] 1 Oct, 2014 @ 3:29am 
Afraid not. I haven't been modding for a long time.
haspengouwer 30 Sep, 2014 @ 11:39am 
Hi there. Do you plan on adding support for sukritact's events and decision-mod?
Cayenne 15 Aug, 2014 @ 4:41pm 
It's not playing peace/war theme music for me. :(