Project Zomboid

Project Zomboid

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eris_food_expiry
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9/fev./2019 às 23:33
26/abr./2019 às 5:31
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eris_food_expiry

Descrição
eris_food_expiry

Displays expiration date of food as inventory bar + tooltip.

Requires Nutritionist trait to see exact stale and rot timer. (Optional)

Idea is based on an existing mod, food expiry date.

Features
  • Exact food expiry time for packaged foods. (Best-before/Use by/After opening)
  • Accounts for sandbox settings (FridgeFactor, FoodRotSpeed).
  • More time intervals (weeks, months, years).
  • Displays fresh-bar in inventory when the item list is expanded.

More info
Requires Nutritionist trait to see exact use-by times. (Optional)
Shows a rough description of the item state without the trait (very fresh, fresh, looks ok, almost rotten, rotten).

Food with extreme expiry times will show as "does not expire".

Shows the 3 largest intervals of time (e.g. years, months, days), (e.g. months, weeks, hours) by default. (Optional)

Options
Edit the file at Contents\mods\eris_food_expiry\media\lua\client\eris_food_expiry.lua to change the following three options:

-show_seconds: show seconds, will tick over very quickly, default is false (disabled).
-show_inventory_bar: show freshness bar in inventory when item list is expanded.
-require_trait: Require Nutritionist trait to see exact time, default is true (enabled, needs nutritionist).
-max_intervals: Increase for more accuracy if required. Not generally needed, default is 3. Default max value is 6. Max value is 7 if seconds are enabled.

------------------------------------------------------------------------------------------ ----------------------------------------OPTIONS------------------------------------- ------------------------------------------------------------------------------------------ local show_seconds = false; local show_inventory_bar = true; local require_trait = true; local max_intervals = 3; ------------------------------------------------------------------------------------------ ----------------------------------------/OPTIONS------------------------------------ ------------------------------------------------------------------------------------------

Translations
Thank-you to all the translators so far! JDog_HLM, Atlas1205, KAZP, Caco and Tomas!

If you would like to add a translation, see this thread for details: Translations


Credits
Translators
JDog_HLM - Russian.
Atlas1205 - Simplified Chinese, Traditional Chinese.
KAZP - Spanish(South America).
Caco - Brazilian Portuguese.
Tomas - Czech.

Modders
Original mod by abreu20011, April 12, 2015 - Forum thread here[theindiestone.com]


Final notes
My other mods:

Join us on TheGoodOldDayz Server!

Workshop ID: 1651019937
Mod ID: eris_food_expiry
Discussões populares Ver todos (1)
12
3/out./2024 às 22:47
Translation Table
eris
107 comentário(s)
Erato 3 de jan. às 18:33 
This seems to stop fertilized eggs from showing tool tip
Tank5168 28/dez./2024 às 0:00 
B42?
Erato 25/dez./2024 às 3:23 
Got this working on B42 unstable, but it freaked out when I picked up Lemongrass and crashed the game. Only that item so far...
engine 18/dez./2024 às 12:50 
build 42 compatible?
Nathan 17/dez./2024 às 17:03 
is this still getting worked on? asking for B42
aubri 24/out./2024 às 10:49 
i love u
010100011 5/jul./2024 às 18:04 
does anyone know of a mod that does not spawn rotten food in fridges when you adjust months since Apocalypse ? . the game does not spawn food already frozen in fridges . it spawns rotten food the refrigerates it . this is infuriating
Ichinin 7/mai./2024 às 3:31 
Love this mod, makes it easier to keep track of your food longevity, even when frozen.
NineLiang 2/dez./2023 às 7:08 
I got the solution. Just change local require trait = "true" to "false" and it will display normally. It seems to be a problem with trait.
Sonov Belial 18/nov./2023 às 1:34 
Same here. Mod enabled no issues. I guess you have a conflicting mod enabled that interferes with it or that is itself the cause of the issue.