Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) Designate one as the "Loadmaster". Which exact one you pick is not important.
3) Under your My Documents (or Documents), you should find a path to: Endless Space 2\Community\[Loadmaster]\Simulation\FactionTraits.xml and in here is where all of the summon commands are laid out. You're looking for "RecruitHero" specifically, as you'll be applying that one-by-one to each and every modded hero you create.
4) Fire up the game, go into the Mods menu from the main menu, and check off all of your heroes - BUT REMEMBER, save your "Loadmaster" for LAST! This is the one that does all the summoning commands (or calls).
1) There is no "Open" option, so we can't quickly or easily edit a hero already created.
2) I created two heroes, both of them tied specifically to my faction, and I noticed that one of them spawns immediately at game start within my capital, and the other is nowhere to be found. Why is that?
I honestly don't remember how ES2 modding works I'm going to be honest.
You might have some use of another improved tool [github.com] I worked on for a bit, though I abandoned it a few years ago as I no longer had the drive or time to complete it.
what are the exact requirements for it to show up?