Kenshi
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Martial Arts : Always Attack
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16 gen 2019, ore 13:17
16 gen 2019, ore 16:49
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Martial Arts : Always Attack

In 1 collezione di ( * )
Kenshi Cool Mods
37 elementi
Descrizione
Martial Artists' attacking moves depend on the distance, between you and your enemy.
In Vanilla, there are ranges where your character has No attack assigned, so he'll just wait there or slowly move towards an attacking enemy.

Not anymore.

Jump Knee (obtained at 55 Martial Arts) and Jump Kick (30) have been modified to fill those gaps.

Here are the vanilla distances :
- From 0 to 2, your character uses KickLow (learnt at Martial Arts level 5).
- From 0 to 3, Double strike (25).
- From 0 to 3, Double punch high (25).
- From 0 to 3, Double punch mid (35).
- From 0 to 7, Shotei L (15).
- From 5 to 7, Mega kick (45).
- From 7 to 9, No Attack Move is available.
- From 9 to 10, Jumpkick(30).
- From 10 to 13, Jump knee (55).

Here are the modded ones :
- From 7 to 10, Jumpkick(30).
- From 7 to 13, Jump knee (55).

Enjoy punching and kicking your foes, whatever the distance is between you and them.


Note : this mod affects both your Team and your Enemies.


If you want to check my other mods, click here :
https://steamproxy.com/workshop/filedetails/?id=1605538512
Discussioni più popolari Visualizza tutte (1)
0
13 set 2023, ore 21:41
Перевод описания на русский.
Hackod [Довангард]
25 commenti
superx76 6 ott 2024, ore 9:21 
Can confirm not working at lvl 83 MA, but does actually make your character get hit more often when they have a lvl 91 dodge
Gevurah 3 ott 2024, ore 4:01 
To anyone encountering problems with idle, flicking fighters, this is due to incompatibilities with animation mods. You may have a modded race without an appropriate patch to some animation mod you've installed, or you could have something of such nature in an incorrect order.

In any case, the issue isn't due to this mod.
rimean 9 lug 2024, ore 9:20 
I think i understand what's the problem with this mod, it only works if your characters already have high level in MA skill, otherwise you're going to see people staying in one place and waiting for enemy to close distance, because looks like this mod also removes (or at least decreases frequency) of unarmed character losing distance with enemy.
So in early game you just get character that does not have all attacks unlocked and can't close distance, so he's going to stay in one place waiting for enemy to close the distance instead.
Solution? Install this mod only when your character has high MA lvl
!Lordz. 21 giu 2024, ore 13:54 
Sim :steamthumbsup:
KuroxP 8 set 2023, ore 21:27 
Anyone can confirm that this mod works?
Cas 20 set 2022, ore 14:34 
Can this be removed mid game?
Qualex 19 set 2022, ore 9:48 
Is this mod bugged?
SkewerHed 7 mag 2022, ore 19:26 
My guy still doing quite a bit o' creepin
Richard Peterson Ennis, P.I. 23 apr 2022, ore 12:07 
A lot of people are saying this doesn't work, has it been fixed?
Uno 15 apr 2022, ore 11:43 
@Foxx
Yeah this mod seems like its broken. 90% of the time my character just stands there flickering as if they were going to attack, but canceling it. Not sure if its another mod I have conflicting with it or not, gonna do some testing.