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The comments in video are shortened, as a brief guide. If you have other more in depth guides happy to link them in other resources section.
If you fly low below cube when you are just inside 10k from the probes you are more than 10k from the cube. Unless cube weapons have longer than 10k range? I will expand the explanation of this.
Good point in extending the critical components explanation. I still see people playing elite missions without them.
Will enhance the section about shield and hull heals. Personally I run most of the weapons you recommend and have hull and shield heals for Kang.
I will expand the explanation of defeating shipyards to include strategies of removing probes first or taking out whole yard. Are different strategies RMMRL, MRRML or RML often I have to watch what the team is doing and adapt accordingly. Will change video description to reflect the strategy it’s using.
"Enemy ships ... can fire on the Kang from a long distance so take them out early."
No longer than the normal 10km, actually. They certainly shred the poor thing once they get there, though.
"After first shipyard destroyed Negh’var Warships may be sent at Kang"
That'd be Raptors. See the note about enemy spawn mechanics.
"Kang Guard should ideally have shield repair and hull repair."
Nah, more like AoE damage (Cannon: Scatter Volley, Torpedo: Spread, or even Beam: Fire At Will). With a good Kang guard, the Kang never gets so much as scratched.
Under Recommended Equipment, don't list critical components. Instead, note that you never receive critical injuries unless you die with a preexisting injury, which you won't if you repair during death as recommended in the guide.
In summary, the guide does not accurately describe how to complete The Cure Found: Elite. I'd be willing to work with you to improve it. My ingame handle is @athgaar; give me a shout!
First off, having a video, especially such a long one, as the centrepiece of your guide, is detrimental because it makes the guide take longer to peruse. The video itself also contains numerous errors, most notably about the enemy spawn mechanics. Please research that, and possibly dedicate a section of this guide to it.
"Work as a team take down one shipyard at a time. Experienced teams may target two at a time however focused fire is more efficient."
Recommend replacing this inaccurate line with explanations of mrrml and rml, the more common and effective strategies for cse.
"Staying below the shipyard will help keep you out of range of the cube while destroying probes."
Inaccurate. The cubes' cutting beams and tractor beam ability have a 360 degree arc, able to fire in any direction. Delete this line.