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Fix the mod, please! I hate seeing that I have a 25k bounty in a (Holy) Nation that no longer exists.
You can only remove the bounty for the faction you're *currently* standing in."
With the right mod in you can have non Holy Nation plastic surgeons on the farms that are left over after handing the Nation over to the Shek and Flotsam, so Holy Nation bounties post world change are the easiest to deal with. Though it's kind of pointless to worry about post world change, and I'm pretty OCD about most stuff.
You can only remove the bounty for the faction you're *currently* standing in.
There is no Plastic Surgeon in the United Cities, Shek Kingdom, or Holy Nation. What's the point of the mod if you can't remove the only bounties that matter?
I think the only way to do it is to recruit a unique recruit, give them the plastic surgeon dialogue (via modding tool), take them to the faction you want to clear bounty from, kick them from party (since you can't initiate plastic surgeon dialogue with a party member), then get the radical change from your former party member. However, you lose the unique recruit. I don't think you can get them back after dismissing.
it adds very little and perfectly fiits the game theme, just expand possibilities