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Bandit Disharmony (OUTDATED)
   
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11. Dez. 2018 um 19:40
14. Juni 2019 um 20:56
7 Änderungshinweise (anzeigen)

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Bandit Disharmony (OUTDATED)

Beschreibung
**This mod has not been updated in several months, and as such may no longer be fully compatible with the latest patch of the game. Until and unless I get back into Kenshi someday, I will not be providing any further support or updates. I hereby grant anyone reading this full and unrestricted rights to update the mod, or create a new version, including usage of the "Bandit Disharmony" mod name. Credit is appreciated but not required; my overriding concern is for people to enjoy the content they download. For those who enjoyed and rated this mod in the past, you have my sincere appreciation and thanks!**

Bandit factions now hate each other, as they should. (Updated 15th June)

Any pre-existing neutral or alliance relationships remain intact, so they'll still have friends in some places. But no longer will Starving and Dust Bandits walk past each other without a fight.

The network of hate:

- Band of Bones
- Berserkers
- Black Desert Ninjas
- Black Dragon Ninjas
- Bloodraiders
- Crab Raiders
- Dust Bandits
- Grass Pirates
- Kral's Chosen
- Outlaws
- Reavers
- Red Sabres
- Sand Ninjas
- Shrieking Bandits
- Skeleton Bandits
- Skin Bandits
- Starving Bandits
- Stone Rats
- Swamp Ninjas
- The Gorrilo Bandits
- United Heroes League
- Yabuta Outlaws

Note: While most cascading faction battles that end up wiping out towns are a vanilla problem, and not a result of any mods, using this mod MAY increase their frequency just because more people hate each other now. In particular, Shark can be a very unstable town thanks to the Stone Rats in the bar.

As always, please let me know if you spot any factions fighting who shouldn't be. Please be specific with the details so I can investigate the issue.

15th June update: Tweaked relationships between United Cities and Slave Hunters/Traders, in an attempt to prevent the latter "committing crimes" in the eyes of the UC.
Beliebte Diskussionen Alle anzeigen (2)
2
14. Feb. 2019 um 22:14
factions dont already hate each other?
Jet
0
25. Jan. 2019 um 15:18
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
84 Kommentare
NotFresh 4. Feb. um 23:30 
not needed anymore. trust me. "reactive world" cover it 1000%:steamthumbsup: plus if you are using "The Outbreak" mod. theres no need to be more chaotic then it already is.
Xeonzs 30. Juli 2024 um 3:43 
Still works in 2024
Xeonzs 19. Apr. 2023 um 12:24 
Still works fine for me, if you're having issues it's a mod conflict with another mod.
Rniessius 18. Feb. 2023 um 19:45 
Give you five bucks and a cheese sandwich to update the mod...

Just kidding. Thanks for the fun!
Zesty the Hermit 27. Apr. 2022 um 14:17 
Thus far seems to still work, if you have mods that add factions, they may fight unless their allyed to one another.
Cmd Nomad 30. März 2022 um 12:03 
@Desu You probably should check other mods as this mod has nothing to do with building. I have over 50+ mods including this one and it works fine as of this week.
Desu! 4. Nov. 2021 um 11:44 
breaks the game for me. Makes unavailable tech and other tabs inside build menu
Miasma 30. Aug. 2021 um 16:43 
seems fine to me :steamthumbsup:
a box of ferrets 9. Jan. 2021 um 11:15 
thanks for the heads up, enjoyed this mod but can't blame you for having other priorities.
Moogie  [Autor] 20. Nov. 2020 um 12:11 
@Val Because while the game has continued to be updated, I have not played in a while and am not monitoring the mod for compatibility issues that may arise as a result of new content or changes. I currently have no idea how well the mod works with the current version, but if you're using it and haven't experienced anything too strange, then you're probably fine, but I take no responsibility for any problems that may occur. Use at your own discretion.