Meadow
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Roleplaying Grove Foodchain (A foodchain to end all Foodchains ((hopefully)))
By Wolfycatt(Ana)
"Yet another food chain? Yikes" Hold on, this one has pretty images! <3

Ok, anyway; Hello! I'm the creator of the guide Roleplaying extras, And I wanted to share my own foodchain.

There are a million food chain guides out there, and my mission as of now is to combine the best parts of each real life and the Shelter series to make my own foodchain, aswell as borrowing elements of other foodchains to make one masterguide. I am also striving to update the Meadow's food chain with new elements - as older guides are not being updated anymore in general.
I am also including group/pack balancing, as the addition of a pack animal - wolves - urges the chain to adress packs as a entity in of itself.

(This masterguide's foodchain will be more focused on blending real life animal behavior with game balance, as I want to make this foodchain both realistic and fun to keep in mind. So I might ignore elements from other foodchains if I deem them not fitting to my own vision of realistic or/and balanced.)
   
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Introduction and other guides


There's a lot of food chain guides right now, and my objective as of now is to make a foodchain that is more true to myself. I am also looking fowards to updating the food chain itself with the new animal (the wolf), adress packs and groups as something that affects food chain placement, and overall make a blend between realistic elements and fun/gameplay elements.

This food chain won't be entirely reduntant, so I am making some changes to previous foodchains to better fit Meadow's roleplaying grove as a "game" - basically, I will take real life inspiration of how it works in real life and I will try my best to blend it with Meadow's game mechanics, other stabilized guides and make it fair to play as any animal (something I don't feel is true for Badgers, Wolves and Eagles as of now).

This guide is ultimatelly my own take on the food chain though - It is not the "ultimate truth", and you can both follow it or ignore it, it's alright! I want to make something that is more true to what I want to see on the grove and add a little bit of myself in it, and I understand that it doesn't mean that my vision is the right one.

But before we go deeper into my own take, I need to present the other foodchain guides mine will be inspired by. Unlike my other guide though, this section is less about "go out and read those guides before mine" and more about I recommending those guides and give my own reasoning as to how and why I'm departing from them by creating my own. Here we go:

Meadow Satan's What is Roleplay? And how to do it Is a must read if you're just starting out in the roleplay grove! This guide also has a really basic foodchain, consisting of hit points. My departure comes from the use of hitpoints themselves, and for having both the wolf and pack behavior.

VoDKa's Food Chain for RP grove is one of the ealierst food chains you can find beside's Meadow satan's. Overal it's good, and it's the food chain that I've followed for a year now and others on the grove aswell :) I personally got some issues with it that I've departed from on my own foodchain: Eagle's immortality, no updates to add the wolf or any pack behavior, and some minor info in it. It was a good starting point for me though!

Noble's How to Roleplay a Wolf is actually a guide into how to play the new animal. (it's a really good guide btw!). Inside of it, there's also a simple yet effective foodchain with the wolf and wolf packs placed in it. I've departed from his guide by adding more animal packs/groups, aswell as adding more information in the whole foodchain overall.

If you're the creator of any of those guides and don't want to be featured here or don't appreciate me being inspired by yours, please let me know! I am willing to make changes. And please don't take anything that I've said personally and/or as a offense, as I'm not trying to criticize your hard work to this awesome community <3

Now, a shameless plug:

Roleplaying extras is my other roleplaying guide, that dives more into the specifics of roleplay and details that are not needed to roleplay, but are really interesting to use to enrich your playthough. There's deep analysis in every animal's animations, fun ways to play with various animal variants based on skin, some map-specific details and my own insights in playing on the grove and having fun with the community, aswell as much more. When you're done here, you might want to check it out!
Food chain - Each animal's place - Full list with groups/pairs/packs included
Two wolves discuss if they should hunt the badger. "It's probably OK", one of them reply. Mother badger wonders why she accepted the invite to the Top Tier party.

There goes each animal's place in a nutshell. I've entered more in detail on each animal's sections as to why each animal is on a specific place and why some animals can and cannot hunt others.

Just a small explanation of the format I'm using:

"Animal Here" - "Cringy message that I like to leave in because they give a little of variety"
  • "Avoids:" A list of animals that this particular animal avoids to fight. The list is in order of more to less dangerous. Example; Avoids: Tiger, dog, hamster.
  • "Hunts:" A list of animals that this particular animal hunts. It is in order of preference; The first being the animal's prey of choice.
  • "Can't hunt at all:" Some animals might not be able to hunt others for specific reasons.
  • "Is hunted by:" A list of predators of this animal, in order of concern. Example; Is hunted by: Tiger, Wolf, Cat
  • "Eats": A list of things that this animal can eat aside from other playable animals.

ON THE VERY TOP OF THE CHAIN AS APEX PREDATORS ([Apex Tier] tagged):

WOLF PACK (3+ WOLVES) - Strenght in Numbers
  • Avoids: Eagle
  • Hunts: Goat (any horns), Badger, Bear cub, Lynx, Fox, Pheasant, Badger cub, Lynx cub, Rabbit, Frog, Hedgehog
  • Can't hunt at all: Hedgehog (if in defensive ball position)
  • Eats: Fruits, Berries, Fish, Insects, Mushrooms

(ROUGHLY) ON THE TOP OF THE CHAIN TOGETHER ([Top Tier] tagged):

EAGLE - The Sky Above Shoots to Kill
  • Avoids: Lynx, Wolf, Eagle
  • Hunts: Fish, Pheasant, Rabbit, Bear cub, Badger cub, Lynx cub, Goat (no horns to small horns), Badger, Fox
  • Can't hunt at all: Goat (with big horns), Hedgehog, Frog
  • Eats: Fish

LYNX - Big Cat, Big Trouble
  • Avoids: Wolf, Badger, Eagle, Lynx
  • Hunts: Rabbits, Goat (any horns), Pheasant, Eagle (if possible to strike), Bear cub, Badger cub, Fox, Lynx cub (unethical to do so), Frog, Hedgehog
    Is hunted by: Wolf pack
  • Can't hunt at all: Hedgehog (if in defensive ball position)
  • Eats: Fish, Fruits, Berries, Insects

WOLF - Old Fears
  • Avoids: Lynx, Eagle
  • Hunts: Goat (any horns), Badger, Bear cub, Fox, Pheasant, Badger cub, Lynx cub, Rabbit, Frog, Hedgehog
  • Can't hunt at all: Hedgehog (if in defensive ball position)
  • Eats: Fruits, Berries, Fish, Insects, Mushrooms

GOAT HERD (2+ GOATS) - Intimidating in Size
  • Is hunted by: Wolf, Lynx
  • Eats: Grass, Flowerbeddings, Flower fields, Fruits, Berries, Bushes, Leaves, Flowers, Mushrooms

BADGER GROUP (2+ BADGERS) - I Watch Your Back, You Watch Mine
  • Avoids: Wolf, Lynx, Eagle,
  • Hunts: Rabbit, Pheasant, Hedgehog, Frog, Fox, Lynx cub, Badger cub (unethical to do so), Bear cub (arguably)
  • Can't hunt at all: Wolf, Lynx, Eagle, Goat
  • Is hunted by: Eagle
  • Eats: Fruits, Berries, Insects, Roots, Worms, Mushrooms, Fish

MIDDLE GROUND ([Mid Tier] tagged):

FOX PAIR (2 FOXES) - Team Work
  • Avoids: Wolf, Lynx, Eagle, Badger (arguably)
  • Hunts: Rabbit, Pheasant, Lynx cub, Badger cub, Frog, Goat (arguably), Badger (arguably), Bear cub (arguably), Hedgehog (if not in defensive ball position)
  • Is hunted by: Badger (arguably), Wolf, Lynx, Eagle
  • Eats: Fruits, Berries, Fish, Insects, Roots, Worms, Mushrooms

BADGER - Afraid of Nothing
  • Avoids: Wolf, Lynx, Eagle, Bear cub
  • Hunts: Rabbit, Pheasant, Hedgehog, Frog, Fox, Lynx cub, Badger cub (unethical to do so)
  • Can't hunt at all: Wolf, Lynx, Eagle, Goat
  • Is hunted by: Wolf, Eagle
  • Eats: Fruits, Berries, Insects, Roots, Worms, Mushrooms, Fish

FOX - Elusive Stalkers
  • Avoids: Wolf, Badger, Lynx, Bear cub, Eagle
  • Hunts: Rabbit, Pheasant, Lynx cub, Badger cub, Frog, Goat (arguably), Hedgehog (if not in defensive ball position)
  • Is hunted by: Badger, Wolf, Lynx, Eagle
  • Eats: Fruits, Berries, Fish, Insects, Roots, Worms, Mushrooms

BEAR CUB - Devoid of Mother
  • Avoids: Wolf, Badger, Lynx, Fox, Eagle
  • Hunts: Rabbit, Pheasant, Lynx cub (unethical to do so), Badger cub (unethical to do so), Frog, Goat (arguably), (if not in defensive ball position)
  • Is hunted by: Wolf, Lynx, Eagle
  • Eats: Fruits, Berries, Fish, Insects, Mushrooms, Flowers

LYNX CUB - Innocent Calls
  • Avoids: Wolf, Badger, Fox, Eagle
  • Hunts: Frog, Rabbit, Pheasant, Badger cub
  • Is hunted by: Fox, Eagle, Wolf, Badger, Bear cub, Badger cub
  • Eats: Fruits, Berries, Insects, Fish

BADGER CUB - Beginner's Luck
  • Avoids: Wolf, Lynx, Fox, Eagle
  • Hunts: Frog, Rabbit, Pheasant, Lynx cub
  • Is hunted by: Fox, Eagle, Wolf, Lynx, Bear cub, Badger cub
  • Eats: Fruits, Berries, Insects, Roots, Worms, Mushrooms, Fish

HEDGEHOG - Pricky and Grumpy
  • Avoids: Badger, Wolf, Lynx, Fox, Bear cub, Eagle
  • Hunts: Frog, Lynx cub (arguably), Badger cub (arguably)
  • Is hunted by: Badger (at any time). Wolf, Lynx, Fox, Bear cub if not defending.
  • Eats: Fruits, Berries, Insects, Mushrooms, Flowers, Fish

(ROUGHLY) ON THE BOTTON OF THE CHAIN (Low Tier] tagged):

GOAT - Multiple in One
  • Is hunted by: Wolf, Lynx, Eagle (sometimes), Fox (arguarbly), Bear cub (arguably)
  • Eats: Grass, Flowerbeddings, Flower fields, Fruits, Berries, Bushes, Leaves, Flowers, Mushrooms
PHEASANT - Master of the Sky
  • Is hunted by: Fox, Lynx, Badger, Wolf, Eagle, Bear cub, Lynx cub (arguably), Badger cub (arguably).
  • Hunts: Frog, Lynx cub (arguably), Badger cub (arguably)
  • Eats: Insects, Leaves, Seeds, Fruits, Berries, Flowers, Mushrooms.
RABBIT - Master of the Land
  • Is hunted by: Fox, Lynx, Eagle, Badger, Wolf, Bear cub, Lynx cub (arguably), Badger cub (arguably).
  • Eats: Grass, Flowerbeddings, Flower fields, Leaves, Fruits, Berries, Flowers, Mushrooms.
FROG - Master of the Waters
  • Is hunted by: Badger, Fox, Lynx cub, Badger cub, Bear cub, Pheasant, Lynx, Wolf.
  • Eats: Insects, Worms, small amphibians, Fruits, Berries, Plants, Flowers, Mushrooms.
Food chain - Damage Summary
"Just how many hits would I need", the Frog daydreams.

I have a section going more in dept in explaining the whole "low", "medium" and "high" ammount of hits thing, I recommend you read it. Otherwise, a quick explanation: A low ammount of hits is whatever you deem as a low (1, 2, 3, 4... etc), a medium ammount of hits is what you deem as not too much and not too little (...3, 4, 5, 6...) and a high ammount of hits is whatever you deem as a lot (...5, 6, 7, more...). All my reasoning as to why I've choosen this method is on that section!

[Top Tier - Eagle, Wolf, Lynx]

Eagle
  • Does not kill at all: Goat with horns (Too dangerous), Hedgehog (even outside of ball form; Too spiky), Frog (too small)

  • Kills at a High ammount of hits: Lynx, Wolf, Goat (without horns)
  • Kills at a Medium ammount of hits: Badger, Fox, Bear cub
  • Kills at a Low ammount of hits: Eagle, Lynx cub, Badger cub, Pheasant, Rabbit

Lynx
  • Does not kill at all: Hedgehog (defending)

  • Kills at a High ammount of hits: Wolf, Badger
  • Kills at a Medium ammount of hits: Lynx, Goat (sometimes), Fox
  • Kills at a Low ammount of hits: Eagle (if you're able to strike), Goat (sometimes), Bear cub, Badger cub, Lynx cub, Rabbit, Pheasant, Frog, Hedgehog (not defending)

Wolf
  • Does not kill at all: Hedgehog (defending)

  • Kills at a High ammount of hits: Lynx
  • Kills at a Medium ammount of hits: Wolf, Eagle, Goat, Badger, Fox
  • Kills at a Low ammount of hits: Bear cub, Badger cub, Lynx cub, Rabbit, Pheasant, Frog, Hedgehog (not defending)

[Middle Tier - Badger, Fox, Bear cub, Hedgehog, Lynx cub, Badger cub]

Badger
  • Does not kill at all: Eagle, Goat

  • Kills at a High ammount of hits: Badger, Lynx, Wolf, Hedgehog (defending)
  • Kills at a Medium ammount of hits: Fox, Bear cub
  • Kills at a Low ammount of hits: Lynx cub, Badger cub, Rabbit, Pheasant, Frog, Hedgehog (not defending)

Fox
  • Does not kill at all: Eagle, Lynx, Wolf, Goat (arguably), Hedgehog (defending)

  • Kills at a High ammount of hits: Badger, Bear cub, Goat (arguably)
  • Kills at a Medium ammount of hits: Fox
  • Kills at a Low ammount of hits: Badger cub, Lynx cub, Rabbit, Pheasant, Frog, Hedgehog (not defending)

Bear cub
  • Does not kill at all: Eagle, Lynx, Wolf, Goat (arguably), Hedgehog (defending)

  • Kills at a High ammount of hits: Badger, Goat (arguably)
  • Kills at a Medium ammount of hits: Bear cub, Fox
  • Kills at a Low ammount of hits: Badger cub, Lynx cub, Rabbit, Pheasant, Frog, Hedgehog (not defending)

Hedgehog
  • Does not kill at all: Badger, Eagle, Lynx, Wolf, Fox, Bear cub, Goat, Rabbit, Pheasant

  • Kills at a Medium ammount of hits: Hedgehog, Badger cub, Lynx cub
  • Kills at a Low ammount of hits: Frog

Lynx cub
  • Does not kill at all: Eagle, Lynx, Wolf, Badger, Fox, Goat, Hedgehog (defending)

  • Kills at a High ammount of hits: Bear cub, Pheasant, Rabbit
  • Kills at a Medium ammount of hits: Lynx cub, Badger cub, Hedgehog (not defending)
  • Kills at a Low ammount of hits: Frog

Badger cub
  • Does not kill at all: Eagle, Lynx, Wolf, Badger, Fox, Goat, Hedgehog (defending)

  • Kills at a High ammount of hits: Bear cub, Pheasant, Rabbit, Hedgehog (defending)
  • Kills at a Medium ammount of hits: Badger cub, Lynx cub, Hedgehog (not defending)
  • Kills at a Low ammount of hits: Frog

[Low Tier - Goat, Pheasant, Rabbit, Frog]

Goat
  • Does not kill at all: Eagle, Lynx, Wolf

  • Kills at a High ammount of hits: Goat, Lynx (If choosing to fight), Wolf (If choosing to fight), Badger
  • Kills at a Medium ammount of hits: Fox, Bear cub
  • Kills at a Low ammount of hits: Badger cub, Lynx cub, Pheasant, Rabbit, Hedgehog, Frog

Pheasant
  • Does not kill at all: Eagle, Lynx, Wolf, Badger, Goat, Fox, Bear cub, Rabbit, Hedgehog

  • Kills at a High ammount of hits: Pheasant, Badger cub, Lynx cub
  • Kills at a Low ammount of hits: Frog

Rabbit
  • Does not kill at all: Eagle, Lynx, Wolf, Badger, Goat, Fox, Bear cub, Hedgehog, Badger cub, Lynx cub, Pheasant, Frog

  • Kills at a High ammount of hits: Rabbit

Frog
  • Does not kill at all: Eagle, Lynx, Wolf, Badger, Goat, Fox, Bear cub, Hedgehog, Badger cub, Lynx cub, Pheasant, Rabbit

  • Kills at a High ammount of hits: Frog

The next section has more information on each animal, and on the rest of the guide there's even more information and some in-depth reasoning behind this foodchain.
Disclaimer and Credits (Before you get scared by the wall of text that lies beyond)
A group of badges try to warn the wolf of the huge wall of text ahead. The wolf holds back, frightened.

So, there are some things that I believe I should explain before you quit this guide because "there's too much to read".

The relevant part of the guide is done. You heard me. The relevant part of the guide was me sharing my own foodchain, and everything you need is above this section. Animals, placements, what they hunt, what they don't hunt, what hunts them, everything's there alright! You can walk away from the guide here if you want to :)

The massive wall of text bellow is all of my reasoning and research I did on each animal on Meadow. I've spent a good month just reading thought wild life sites, wikis, discussions and I decided to take all of that research and sumarize it for each animal, so you can know what is my reasoning behind any of the choices I've made.

Also, I'm a huge Shelter nerd and I was so glad I could share everything I've seen on both Meadow, Shelter, Shelter 2 and Paws, as I do consider any Shelter material to be more "credible" for a foodchain for a game such as Meadow than just plain realistic research. Realistic doesn't help too much on making animals fun to play, any mother badger will tell you that in a heartbeat.

I would recommend you just pick your favourite animal to play as or an animal you have no idea how to play, you jump to the section that talks about it, and read it casually. That's what the rest of this guide is for! It's a summary about that specific animal: In there you will find my thoughts on how it's been played on the RP grove, how it works in real life, all you need to know about this animal's appearances and interactions on the Shelter series as a whole and Meadow, some advice, and lastly, all of this animals interactions with other animals. It seens like a lot when you look from afar, but if you take some time to just read, you'll see it's just a lot of self-contained info.

About animal sizes
As a sidenote, I will NOT be counting animal sizes as any form of strenght or weakness. It's hard to reconize when someone else is using a bigger or smaller body size than the regular one unless directly comparing with the same animal of different size, and trying to count body size on the heat of a fight sounds messy and confusing, and the Meadow foodchain will not benefit much from size differences in general. Count any animal with a size difference as a aesthetic choice, as it will be both easier and result in less trolling/salty people in my oppinion.
I have some better reasoning on my Roleplaying Extras that I will quote here:

Originally posted by "Roleplaying Extras guide":

About bigger sizes:
  • To be very honest, it is better to count the bigger size to be as strong as the regular one. On the heat of a battle, you'll rarely be able to notice if the wolf you're fighting with is 10% bigger than it used to be and in general trying to incorporate size as a point of strenght will just make the already messy foodchain to be even messier aswell as cause more harm than good. And I won't even mention that if the grove decided that bigger = stronger, it would just make most people pick the bigger size as default to not be on a disadvantage and when everyone around you is big, there's not really any advantage. So it's best to simplify things and just consider the bigger size as an aesthethic choice and nothing else. That counts to the smaller size too, although if you wish to make yourself weaker, it's fine! There's no issue in that as it's only "harming" yourself.
About smaller sizes:
  • I will try to not repeat myself much as most of my points were already made on the "bigger size" list above, but it is important to remind nonetheless: Do not look at sizes as a way to say an animal is in fact weaker or stronger than another. That counts when you see a small version of an animal too, do not assume they are playing a weaker version of themselves.

  • Regardless of that, if you want to, you can use the smaller sizes to be a weaker, less threatening version of the animal you're playing as. A small wolf, eagle and lynx are not as threatening as their bigger counterpads even though they might be as strong, so you can use this to your advantage; To make friendships more easily, or to subvert expectations.

  • On a goat herd, you can use a smaller size to consider yourself a easier target for predators. If roleplayed properly, a predator might choose to hunt you instead of the other regular sized goats when preparing to hunt your herd. (Works best for wolves;)

If you go throught reading the rest, I hope you enjoy reading it and learn new stuff as much as I've enjoyed writing and researching it!
‏‏‎
The white wolf stalks Wolfycatt(Ana) as a badger. He wants to be credited too he says, or else.

All the credits goes here :)

Thank you so much for everyone who spent countless hours helping me getting all the screenshots done:

Bia (Puppy)
LeHedgehoog202
Wileyfang
Antares
The Roleplaying grove in general (as I was able to take some backup screenshots with some amazing wolf packs, goat herds and badger groups!)

Thank you so much Loach (Lee, Coyotric) for taking your time to read this really long guide to give me feedback! When you're done reading and making your notes, I'll be sure to discuss and edit any changes as you're way more acknowledged than me in wildlife hUHDAW <3
‏‏‎[Low, Medium and High ammount] explained

Fox: I got you! I got you! You should be dead! Dead! Food! ⠀⠀⠀⠀⠀Rabbit: ...I'm right here.

I do not use the "point system" for any sort of fights or hunts, instead I opted for what I call a "Probability Hit System".

Animals in real life don't have a set number of damage they can do others, nor they have a numbered health bar. In real life, there are too many unrealiable and random things to watch for that you can never be too sure of how a hunt will go, how a fight will happen, etc. In the opposite sprectrun, anything that you can hunt in both Shelter, Shelter 2 and Paws: A Shelter 2 Game is treated with a "one hit and it's killed".

None of those options are good for something that will be entirely controlled by biased parties on the heat of the moment.

If you go realistic, fights and hunts will be unreliable. As a "videogame" of sorts, we do need to set lines and proceedings so everyone can have a good time. Ignoring all the random variables and try to do something more solid.

If you go the whole Shelter "I touch, u die" route you get mostly frustating and/or boring situations, where one player is sure they touched you with their pinky toe and on your screen you were miles away, and a discussion-ish fight starts where you just see people angry facing eachother demanding them to be dead and nothing happening. On the other end, hunts that could be long, interesting and fun such as a wolf against a deer might just be cut short because the wolf's hitbox touched your deer and now you must die immediatelly. Oh well.

With both of those ends in mind, I believe it is better to do something that does set boundaries, but leave those boundaries to be sort of free in where they go.

That's where the system I used come in.

All the animal's hunting/fighting interactions with eachother will have one of those three labels:

Hits to kill = Low Ammount
Whatever you deem to be a low ammount of hits. Sometimes it might be a hit-kill, sometimes the animal you're hunting was able to dodge your pounce so it's perhaps two hits, etc. You should keep in mind here that it should be a fast fight/hunt.

Hits to Kill = Medium Ammount
Whatever you deem to be a medium ammount of hits. Perhaps it's a three hits fight? Perhaps four? Perhaps you did one really good hit, missed another and killed it with the "third" hit? Or even five weak hits? You should keep in mind here that it should be a fight that takes slighty longer than usual, perhaps with some more pounces, bites, claws.

Hits to Kill = High Ammount
Whatever you seem to be a high ammount of hits. It's something that would just take forever to take down, basically. Perhaps that means 5 hits? 6? 12? A little less, 10? The more hits you do, the more likely you will dish out some weak claw swings, or completelly miss the target.
You should keep in mind here that it should be a fight takes a long period of time, with a lot of attacks.

This system opens up for justification, basically. Why did that rabbit not fall dead on your claws? By this system standarts, you could've just missed it barely. I want to give room for mistakes to happen, for liberties to be taken in battles, and I want to diminish those akward cases where one animal insists the other is dead, and nothing comes out of it because the other party doesn't want to be dead or didn't consider itself dead on his own screen. I am giving the power to decide the fate of the hunt for the ones who are being hunt, and not for the ones who are hunting.

If that upsets you, I need to say that this is not just my opinion, this is something I've watched on the roleplaying grove for a year now. If someone doesn't want to die, they won't and that's fine; The system I am putting foward is a way for you to justify in roleplaying words what happened, so you don't get frustated because "that other guide said I only need one hit to kill a rabbit, and it didn't die!". That is not a system that really works on Meadow from what I've observed; People attack until they don't want to, and people die when they feel like it.

I've had hunts where i was able to kill a goat in one pounce as a lynx. I also had hunts where It took me several minutes and several pounces, with the goat getting increasenly slower and weaker. And there were those times where a goat killed me as a lynx because none of my hits were landing on him. I liked all of those three interactions, they were nice in their own way - I don't think any of those are wrong, and even If I thought that, what a foodchain says doesn't really change much of the mindset of most on the grove, so you might aswell ride with me on my "probability" philosofy. It's easier on everyone :)

TL; DR: "Did my hit land?" "Probably."
Food chain - Pairs, groups and packs
First, group balancing.

There is strenght in numbers, at least for animals that do know how to harvest this strenght. Ever since the wolf was added to the game, it is important to place groups in the foodchain aswell as the individual animals, as there are a lot of misconceptions of how numbers affect or not this animal's placement, and really to awnser this question we need to dive into each specific animal, as not every animal works together flawlessy.

ORGANIZED PACK/GROUPS
Organized groups that win an advantage for being together. Those can be placed higher in the food chain.

WOLVES
Three or more adult wolves together; (Not counting pups).
Wolves are apex predators for a reason; It is not by their strenght alone (as they are not too strong in comparassion to bears, medium-to-big cats and others) but instead by their organized pack behavior. Strenght alone is not what makes it so great; It's the combined effots of various individuals to basically outsmart their prey with bigger numbers. One wolf distracts, the other bites sort of deal. One wolfs gets tired from the chase, the other keeps it up and finishes it off. One wolf scares the prey, the other waits for it to come for it's ambush.

There is not a lot of debate when I say that three wolves can hunt pretty much any other animal in Meadow if they wish to; And I've seen a lot of lynxes resorting to other methods besides intimidation and fighting when they find a wolf pack: Fleeing, climbing, fighting one at a time (when the pack is not organized enough), or die trying. With this in mind, wolf packs are the apex "predator" (entity?) of Meadow.

BADGERS
Two or more adult badgers together;
Badgers are fierce little creatures, and their bite hurts even against predators of theirs such as wolves. Their bite and claws is all they've got though, making their backs a decent weak spot.
With two or more badgers it turns increasing hard to attack them, as they can defend eachother. I believe it is fair to place them one tier above the rest when in groups, as it is really not a good idea to attack two angry badgers as a lynx or wolf.

GOATS
Two or more goats together;
Goats (deers, roe deers, etc) are really defenseless against predators on their own, having only one set of eyes to look out for themselves and having no one to defend them if attacked.
Goats benefits in living in groups by a multitude of reasons: Better survival chance (the more goats with you, the smaller the chance you will be the one who gets to be dinner), more eyes to watch out for dangers, someone else to defend you if you're attacked, and even just the presence itself of various goats might discourage predators from hunting you.

Goats go from Low Tier directly to Top Tier as no animals bellow it can really hunt a individual in a goat herd. Foxes and bear cubs had a chance against a single goat, but definetelly not against a herd of any size.

PAIRS/MATES
Organized pairs that can be formed regardless of animal. Those win a small advantage for being together against anyone on the same chain placement as eachother.

WOLF PAIR
A wolf pair is strong, but not as effective as a pack. They can have a small edge against single lynxes. Not enough to justify a hunt, but perhaps enough to try.

LYNX PAIR
A lynx pair is powerful, although hard to come by as lynxes are mostly solitary animals. They can have a edge against single wolves. Not enough to justify a hunt at all though.

FOX PAIR
Foxes might get together in pairs. They are not as organized as wolves in hunts, but they are definetelly smart enough to have at least some small edge against badgers and bear cubs, where one fox distracts and the other stalks to attack.

DISORGANIZED GROUPINGS
Groups that can possibly happen, but doesn't get any food chain bonus for being together.

EAGLES
Two or more adult eagles together;
Two (or more) eagles are kind of reduntant. Their strenght does not sum up, as trying to combo somene with their dives might just make them accidentally hit eachother mid-air.
There is some advantage in it though: Taking care of chicks, it is indeed helpful to have two parents hunting and protecting their children instead of one, as they can take turns.

FOXES
Three or more adult foxes together;
Foxes can possibly be together in groups, but those groups are often really disorganized and does not work well for hunting.
(But how can a fox pair be advantageous, but a fox group not, you ask? It's the way foxes hunt, mostly. It's easier to quietly stalk and attack someone in lower numbers, as more people mean more chances to be spotted or heard by your prey.)

LYNX CUBS; BADGER CUBS; BEAR CUBS, RESPECTIVELLY
Two or more cubs together;
Cubs are unexperienced hunters in general, and it wouldn't really make a lot of sense to group 4 lynx cubs together and say they're capable of taking down a adult fox for example. Any predator to the individual would be able to kill each one in the group regardless of any upcoming attack of it's littermates.
There is one advantage to it though; More eyes to seek out danger, and more people to be picked off in your place!

HEDGEHOGS; RABBITS; PHEASANTS; FROGS, RESPECTIVELLY
Two or more of those animals together;
Only advantage on those groupings is having more eyes to seek out danger.
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SPECIAL CASES
Special groups that can possibly happen depending of the animal you're playing as. (This one is based on different species interactions and some might count species that only exist on Meadow by skin selection.) They do not get any bonus.

BADGER AND COYOTE
With a fun little twist, badgers and coyotes (fox with certain skins) in Meadow can work together to outsmart prey they can not hunt well alone. One of the animals lures or scares off the prey for the other to catch, basically. If none of the parties is greedy, both get a meal :)

GOAT, PHEASANT, HEDGEHOG AND/OR RABBIT
Prey animals sometimes will band together as most of time they do not offer danger to eachother. Depending of the animal it might be advantageous for both parties. (A example would be a goat and a pheasant together; The pheasant can keep a lookout for bigger predators in the air, and the goat can protect the pheasant from smaller predators such as foxes.)

WOLF AND FOX WITH SIMILAR SKIN, EAGLE AND PHEASANT WITH SIMILAR SKIN
Sometimes you might find those two unusual animal pairings (aswell as some others such as foxes with lynx cubs, and swan pheasants with other pheasants as chicks). What is happening on those groups is that the smaller animal (fox, pheasant) choose to roleplay as a pup/chick of the other animal (wolf, eagle). Their interactions are the same as between lynxes and lynx cubs; A mother-child relationship. There's no hunting advantage in this, as pups and chicks are not as strong or experienced as their adult versions or their "original" animal.

BEAR CUB AND LYNX, WOLF AND/OR BADGER
[missing picture]
Since there is no adult bear on Meadow, you can sometimes see bear cubs being adopted into wolf packs, lynx families or badger groups.

MULTI-HERD GROUPS/ANY OTHER COMBINATION
Well, here lies all of those crazy wolf-and-lynx-and-fox groups you can see sometimes. It depends on the group for it to be benefitial to anyone besides it being fun!

[**Top Tier] Eagle


Eagles have been regarded as immortal and invincible in other guides, something that back when the lynx was the biggest predator animal I didn't agree, and now with the wolf being even bigger, I believe it's detrimental and confusing. Let's breakdown the Eagle:

First of all, let's analise real life behavior (and I will keep it brief so you don't get bored):
  • (Bald) eagles mostly prey on fish.
  • They are also adaptative and oportunistic. They prey on small mammals such as rats, rabbits and racoons, aswell as other birds and are known to steal prey from other predators and eat carion (carcasses).
  • They are also known to sometimes attack bigger animals, roughly at a fox's size. They can possibly attack a goat by those standarts (more on this later).

And now, how the Eagle works on a gameplay sense:
  • Eagles are one of the animals in Meadow that you have to pay for to play. You need to buy "everything Shelter" (that includes Shelter 1 and it's soundtrack, Shelter 2 and it's soundtrack, Paws: A Shelter 2 game and it's soundtrack, Shelter 2 Mountains DLC and it's soundtrack, "Fables from the den" E-book, "The lonesome Fog" E-book and Meadow's soundtrack. You can also collect enough essence to reach the leaderboard's 100th place or lower, as this will unlock both the white eagle exclusive skin and the eagle itself if you happen to not have bought it.)
  • Eagles have a very limited animation and emotion pool, having only a flying animation set and 5 emotes. There are a lot of things that are tricky to convey.
  • Eagles can't land on Meadow. With this limitation, players often roleplay that it is landed while stopped on the ground, or only "land" to perch on trees, flying with their model stationary on a tree branch.
  • Eagles can't convey the idea of being dead well; They don't have a sleeping action or a "dead" emotion. Players can get around this by using the crying emotion, and food emotion. Some players might get upside down to convey it's death aswell.
  • (Spoilers for Shelter 1) A eagle on Shelter 1 was capable of killing and carrying an adult badger.
  • Eagles in the Shelter series are also oportunistic. Given the choice, they prefer to target either cubs or weak adults. (Between an adult badger/lynx and it's cubs, they will directly attack the cubs. When the choice between targeting 5 young adults or a tired mother whoever, it targets the mother.)
  • Eagles on both Shelter 1 and 2 are capable of carrying off badger cubs and lynx cubs in one single attack.
  • Eagles don't have any swimming animation, making fishing a heavily roleplay-based action.
  • Eagles in Shelter 1 couldn't attack you and your cubs on flowerbeddings. This is a common occurance on Meadow aswell; As animals will hide in flowerbeddings and bushes when a eagle is around, and the eagle is expected to not be able to attack said animals.

We can now reach a conclusion as to where the eagle fits on the foodchain, by it's playstyle and behavior:

You can either play a water-centric eagle, or a oportunistic eagle. Playing more truthfull to a real life eagle means you're less of a threat to other animals, as you should be more focused on hunting fish. On Meadow whoever, there is no player fish to hunt, so it's understandable if you would prefer to instead be a more agressive animal. At that, a eagle offers a unique hit-and-run playstyle.
What puts a eagle on the top of the food chain with the other Top Tiers are not it's killing habilities - as they're not really as impressive as a lynxe's or even a wolf's - but instead their unique perk of infinite flying. They can easily and quicky escape any danger by flying out of reach, and this makes for a low risk playstyle. They can attack anything and evade quicky with really low risk to their own lives, meaning that harrasshing and attacking bigger targets until they're killed is as effective as hunting smaller yet hard to catch prey.

Other details include; Players on Meadow use a special rule to deal with eagles; They will often hide on flowerbeddings and foliage, and a eagle is expected to not attack players who are hidden, even if the eagle knows where the animal is. It works as some sort of invulnerability area.
This is more of a advice: Give other players warnings before swooping down to attack, as it is really hard to look up with the current Meadow's camera. try to keep yourself at a distance that other players can see you before attacking.
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Interactions with other animals:

EAGLE [Hits to Kill = Low ammount]
You should not have a reason to attack another eagle, as they are not particulary territorial against other eagles and can be easily ignored by flying. Although if a fight is ever to break, it is often taken to the skies to be a beautiful display of a deadly dance. Eagles are equal matches to eachother, and the outcome of the fight is to be decided by the contenders.
The fight itself might be long by the nature of the attacks (it takes a while to catch up to eachother in flight and you should miss most of your attacks against another flying animal), but the quantity of hits that you need to land should be low. You both have extremelly deadly talons and a really frail body, and one good hit or two should be enough to kil.
Special sidenotes: You can carry a eagle's body. (I am being generous to think that wings would be removed from the carcass to lighten it's weight.)

LYNX [Hits to Kill = High ammount]
As far as risk goes, adult lynxes should be avoided unless you're really desperate. Lynxes are most likely the only predators that are capable of hunting you well, and it is not worth fighting a lynx as the risk is far greater than any other animal or fishing.
Special sidenotes: You can't carry a adult lynxe's body.

WOLF [Hits to Kill = High ammount]
Much like lynxes, a wolf should not be hunted unless you're really desperate. A wolf will have a harder time fighting you off in comparassion with a lynx, but they will take way more hits to take down by the nature of their size and bulky fur on their necks.
Special sidenotes: You can't carry a wolf's body.

GOAT WITHOUT HORNS [Hits to Kill = High ammount]
It will take some time to take down a goat with none to small horns, giving it time to find help or hide under a den or tree. It's not recommended as it should be easier to hunt smaller animals, but it is possible.
Special sidenotes: You can't carry a goat's body.

GOAT WITH HORNS [Hits to Kill = CAN'T BE KILLED BY EAGLES]
A eagle would not be able to attack a goat with big horns as you would most likely be impalated, resulting in death. Avoid even in desperation.
(Out of character justification: I rarely see eagles attacking goats anyway, and goats with horns will try to attack a striking eagle if they have something to defend, such as another smaller animal.)
*If it is necessary though, a High ammount of hits should do it.

BADGER, FOX and BEAR CUB [Hits to Kill = Medium ammount]
Badgers, foxes and bear cubs have no way of defending themselves against your attacks. Both badgers and bear cubs will take some hits by the nature of their thick skin and size respectively, while a fox might be able to make you miss your attacks by swiftly running and dodging.
Special sidenotes: You can carry an adult badger's, bear cub's and foxe's body. Please note whoever that it should be on your weight limit; Making your flight way slower and limited. Might be risky with other predators around such as lynxes.

LYNX CUB, BADGER CUB, PHEASANT and RABBIT [Hits to Kill = Low ammount]
A single swoop is most likely enough to both catch and kill most lynx and badger cubs, aswell as pheasants and rabbits.
Special sidenotes: Lynx cubs rely on protection of their mother, and if one is around, it's not wise to attack as it might be too risky. Badger cubs might take more than one hit to successfully kill and carry for being bulkier. Pheasants and rabbits can dodge your attacks by flying and running left/right respectivelly. You can carry the body of lynx cubs, badger cubs, pheasants and rabbits.

HEDGEHOG [Hits to Kill = CAN'T BE KILLED BY EAGLES]
You rely on slacing your prey with your deadly talons. It would be very diffcult to attack a hedgehog without hurting yourself and crippling your hability to hunt in general, so it's not worth the risk.
(Out of character justification: It just makes sense, really. Aside form that, I thought that this could be a fun "balancing" lets say: You flight makes you invulnerable as long as you don't come to the ground, but it also makes it impossible to hunt certain animals as the speed of your dive can seriously hurt you against something like spikes).
*If it is necessary though, a Low ammount of hits should do it, only in cases where there is no thorns involved.

FROG [Hits to Kill = CAN'T BE KILLED BY EAGLES]
It's just a matter of size: Frogs are way too little for a eagle to catch.
(Out of character justification: Frogs live on the water most of the time, and a lot of eagles will attack animals on water. This is just to make the frog's life slighty easier as it doesn't have to watch out for eagles on their own safe zone).
*If it is necessary though, a Low ammount of hits should do it.

OTHER
Eagles can catch fish.
They cannot eat fruits, flowers or mushrooms, as they cannot collect them.
[**Top Tier] Lynx


If counting the animals by themselves, lynxes are the strongest animals on Meadow. There is no other animal that can reliably win a matchup against a lynx, easily placing this majestic feline on Top Tier by how strong it is. It's placement in other food chains is for the most time perfect - sometimes too perfect, depicting the lynx as a little too strong. I am here to humble ths feline, that although is powerful, also needs to be careful with it's matchups as some of the other animals around Meadow can be formidable deadly foes.

First of all, let's analise real life behavior (and I will keep it brief so you don't get bored):
  • It is an oportunistic predator; hunting whichever is easiest in the moment.
  • Snow-shoed hares are the canadian's lynx main food source, while the siberian lynx has a really diverse diet that includes a lot of animals such as deers, goats, charmois, foxes, sheep, fish, squirrels, voles, turkeys and others.
  • It is a strict carnivore.
  • Lynxes mainly hunt by stalking it's prey and pouncing.
  • Prey hunted by lynxes rarely shows sighs of struggle, suggesting that lynxes kill their prey without having to fight it. This includes bigger prey such as roe deers and charmois (goats).
  • Lynxes are swift swimmers, and are able to fish.

And now, how the lynx works on a gameplay sense:
  • Lynxes are one of the paid animals in Meadow. You need to buy Shelter 2 to obtain it. (Shelter 2 is an animal simulator, where you play as a mother lynx taking care of it's cubs.)
  • Your main food source on Shelter 2 is also rabbits. You very rarelly find goats and deers, and you're a lot likely to be unsuccessful hunting a goat/deer than a rabbit. Pheasants are a tricky middle ground.
  • Shelter 2 lynxes could kill attacker eagles. Note that the eagle does not attack the adult lynx directly, instead opting for the cubs.
  • All prey stock Shelter 2 is killed in one hit. Whoever, it is for game design purposes and I believe that this wouldn't fit Meadow's style of roleplaying.
  • Shelter 2 lynxes can't take on wolf packs.
  • Shelter 2 lynxes evade wolves by jumping into a higher ground. This is a common practice on Meadow aswell.
  • You are faster than anything but: Possibly a wolf, goat, rabbit, flying pheasant, diving eagle, swimming frog.
  • your swimming speed is pretty decent, being faster than any other animal minus the frog.

We can now reach a conclusion as to where the lynx fits on the foodchain, by it's playstyle and behavior:

Lynxes are large predators that can hunt almost any prey animal that Meadow offers with ease. They are powerful loners and offer a serf-sufficent playstyle that heavily rellies on hunting other animals around the Meadow, and sometimes in being a mother figure to small cubs.

It is Top Tier by cheer strenght and adaptability; An animal that is built to both make quick work of large prey by it's powerfull jaw and claws and to silently stalk and pounce smaller foodstock.

Other details include; Sometimes lynx cubs will join you, and you are often expected to take care of them if both parties accept the grouping. You have to be extra careful when you have cubs with you, as animals that otherwise wouldn't offer direct danger such as lone wolves, badgers, eagles and foxes might attack your cubs, killing them easily if not unchecked.
This is more of a advice: Do no warn your prey of your presence in any way and try to be as quiet and unalarming as possible while hunting. Your strenght as a lynx is not based on chasing prey for long distances as wolf otherwise do; But instead in camly and surely stalking and pouncing your prey with little to no struggle to kill it.
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Interactions with other animals:

LYNX [Hits to Kill = Medium ammount]
Lynxes are in general territorial and loner animals, and fights between the same species might just be as common as the encounter themselves.
You both are built to stalk and quickly kill prey animal with powerfull bites to the neck. On a fight against another lynx whoever, none of your specialities are used as there is no stalking and no clean attacks to eachother's necks as the thick fur and claws will keep eachother from landing a killing blow. Fights will often lasts for a long time with both lynxes alternating between circling eachother, hissing and actually attacking. They should end on a injuried lynx fleeting, as fighting for the death is not good for anyone involved.
Special sidenotes: You can partially carry a lynxe's body. Your movement should be limited as it's a large body that is being mostly dragged. (You can ignore this if slowly carrying this body is tedious/serves no purpose)

EAGLE [Hits to Kill = Low ammount]
Eagles are not something you will hunt normally, as they can and will evade your attacks by flying. Eagles are the ones who will attack first; Be them swooping down on you, or your cubs. One perfectly timed pounce/attack is enough to grab a eagle who is swooping down, and without the flying advantage, they are as good as dead.
Special sidenotes: You can carry a eagle's body.

WOLF [Hits to Kill = High ammount]
Avoid even if desperation for food. Fighting is also not recommended in general; Unless a good reason is at play to endanger both animals lifes such as protecting cubs, fighting over dead prey and territory such as a den. even so, fights should end when one of the animals get injuried and flee.
Special sidenotes: You can't carry a wolf's body.

GOAT [Hits to Kill = Medium to Low ammount]
Your main source of food alongside rabbits. Goats with no horns should be really easy to kill, while goats with bigger horns might be a slight bigger challenge. If they wish to fight, fight them; You should win the conflict eventually as they are still prey animals.
(Slighty out of character here: Sometimes goats with bigger horns will ignore lynx and other bigger predators attacks even thought this is not consistent with both real life or the Shelter series, and it's alright. Sometimes some prey animals just want a fun fighting interaction before giving themselves up as preystock, and if that is their intentions, I would recommend to go ahead and fight even if that is not how things should work normally. Other times they just not wish to be prey or die as they are in a nice goat herd that they don't want to leave or to be dismantled, and in those cases I would recommend walking away.)
Special sidenotes:You can't carry a goat's body.

BADGER [Hits to Kill = High ammount]
Although a lot smaller than you and seeingly prey, badgers should be avoided as much as a lone wolf is. Badgers are not worth the hunt as they are extremelly agressive; Known to holding their ground against bigger predators such as bears; Aswell as really bulky and hard to claw or bite. Avoid unless desperate. A fight against a badger will either end with the badger dead or the lynx fleeting injurued; As it is not worth for the badger to run since it's slower than a lynx.
(Out of character justification: Lynxes in real life do not mess with badgers. Even though the badger is one tier below this foodchain, I still want to preserve this dynamic as being a badger player otherwise is really diffcult. It is not fun to be lynx food as a badger, and it is even less fun to have your family scattered by a single lynx. Don't forget badgers are slow runners and their only way to defend themselves is fighting.)
Special sidenotes: You can partially carry a badger's body. Your movement should be limited as it's a heavy body that is being mostly dragged. (You can ignore this if slowly carrying this body is tedious/serves no purpose)

FOX [Hits to Kill = Medium ammount]
You can ocasionally hunt a fox, although they are swift and very wary. They will not let themselves be hunt by you most of the time, and stalking might not work against foxes as they are very perceptive of other players. Your best bet to hunt a fox is wait for one to stalk your cubs, and strike when it least expects you to.
Special sidenotes: You can carry a fox's body.

BEAR CUB, BADGER CUB and LYNX CUB [Hits to Kill = Low ammount]
Cubs can easily be killed by adult animals, with the exception of a bear cub who might need a little more to kill. Cub animals should not be hunted if they have a mother; As it is not worth fighting with the mother to obtain one. It is also not recommended to kill lynx cubs as a lynx as it is considered unethical even on situations where it makes sense (such as a male lynx killing off lynx cubs that are not theirs).
Special sidenotes: You can carry a bear/lynx/badger cub's body.

RABBIT, PHEASANT and FROG [Hits to Kill = Low ammount]
One pounce and you should be able to hunt and kill both rabbits, pheasants and frogs. They can evade you by running/dodging, flying and swimming respectivelly.
Special sidenotes: You can easily carry both rabbit's, pheasant's and frog's body.

HEDGEHOG [Hits to Kill = Low ammount if Not Defending]
Hedgehogs should in general just be avoided, as lynxes are not good at dealing with it's thorns. You can hunt it if not adopting a defensive ball position. When it does, it's basically invincible.
Special sidenotes: You kinda can't??? carry a hedgehog's body. It hurts.

OTHER
Lynxes can also fish.
Lynxes in real life are strict carnivores; But I think it should be okay on Meadow for lynxes to eat fruits. Fruits have a spawn cycle, are challenging to find, and do not depend on another player to be a prey stock and also killed. If Meadow lynxes were strict carnovores, they would most likely starve all the time. Another bit of info that supports this is that the lynx cub from Paws; A Shelter 2 game can eat fruits, although that might just be related to being a cub.
Lynxes can't eat any sort of flowers, and might eat mushrooms.
[**Top Tier] Wolf


The most recent addition to Meadow's animals, the wolf is a gigantic social beast well suited for pack hunting and long chases. Most guides have not been updated to add the wolf, and the ones that did have made a good job to place them on a fair spot. Even so, a lot of people on the Roleplaying grove itself have been treating themselves as invincible forces of nature while playing this animal, in which is not true even on packs.

First of all, let's analise real life behavior (and I will keep it brief so you don't get bored):
  • Wolves eats mostly ungulates (large hoofed animals such as elk, deer, moose and others).
  • They are also scavengers, sometimes opting for animals that have died by other causes.
  • Wolves are not hunters that stalk and pounce; They need large prey to start running for them to be able to take it down. Their hunting style consists of briefly stalking the prey, scaring and intimidating it to run, and chase it down, as their bodies are built to out-stamina and bring down larger fleeing prey.
  • Aside from ungulates, wolves might also feed on smaller prey such as rabbits, foxes, mamots, weasels, ground squirrels, badgers, voles and insects.
  • They can also supplement their diet with various fruits and berries, such as blueberries, mountain ash's berries, cowberry, apples and melons.
  • Wolves dominate other canid-like species around them. They will be more agressive against other canid species such as coyotes and foxes. They are also agressive against bears and bear cubs.
  • On real life encounters, lone wolves loose fights against healthy lynxes in almost every single time that they happen.

And now, how the wolf works on a gameplay sense:
  • Wolves are a paid animal. You need to buy the Symbol's comic to obtain it. (The comic is about the quest of a pheasant to find the right animal to open a misterious obelisk.)
  • Wolves are the only animals in the game with a older characterization, with slower animations, older aesthetic and emotions that fits a older persona. This does not hinder roleplayers on the grove to be more energetic whoever.
  • Weirdly, wolves have by far the highest jump in the game.
  • I am not sure as of now what is the running speed of the wolf exactly, but it seens to be slighlty slower than a lynx.
  • On Shelter 2, wolf packs would chase both a pregnant lynx and a mother lynx with cubs. Both cases are easier fights than an adult and healthy lynx alone.
  • On Shelter 2, wolf packs could not pursue the mother lynx and it's cubs when they reached a high ground. This is a rule that a lot of wolf players are following on Meadow, not pursuing prey that climbs. It might be a little detrimental to the massive jump this animal can do whoever, and not every wolf player have played Shelter 2, so it's not followed every time.
  • Wolves on Shelter 2 will not attack you if there is easier dead prey around. When this works properly (sometimes the game glitches D:), leaving a dead rabbit or deer on the ground will catch the wolves attention, and they will grab this food/eat it, ignoring your presence. On this situation they are showing themselves as oportunistic.
  • Wolves on Paws: A Shelter 2 Game can be seen chasing a herd of deer. They either ignored or didn't see the lynx cub.
  • A lone bear cub is found just after the wolf encounter in Paws, suggesting the fate of it's mother might be related to the wolf pack themselves.
  • As a last detail to note, the wolf pack either ignored or didn't see the bear cub in the middle of their chase.

We can now reach a conclusion as to where the wolf fits on the foodchain, by it's playstyle and behavior:

Wolves are fearsome stamina predators, that rely a lot on pack hunting to capture bigger prey in general. They don't tend to kill their prey by surprise or try to directly fight it, instead their methods rely on intimidation, chasing, tiring their prey and brutally taking it down while they are still running.
With that in mind, any animals that stand their ground while a wolf is around are trickier to take down as wolves are not great at directly fighting bigger prey or brave animals.
Wolves are Top Tier by their pack mentality and fearsome size. They might not be as strong as a lynx or a evasive as a eagle, but they are good all-rounders that can adapt to a large pool of situations such as different habitats, food sources and animals, aswell as work together with others to effectivelly be al ot stronger than a single individual could ever be.

Other details include; A lot of other animals and even wolves follow a Shelter 2 rule, where a wolf should not pursue prey that climbs to evade it. This is a way to balance unfair encounters against big wolf packs as sometimes there is no way for a lynx to defende themselves and their cubs but to evade, and in real life if a situation is ever to ocurr, lynxes tend to evade by climbing trees.
This is more of a advice: You should be a lot louder and talkative than a lynx and other animals in general. Your method of hunting doesn ot heavily rely on stalking, instead intimidation and out-running animals needs you to be louder and scarrier so a chase can beguin.
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Interactions with other animals:

WOLF [Hits to Kill = Medium ammount]
Wolves are both social and territorial animals, and it's certain that you will either find a friendly or agressive wolf equally on your playtime. Fights are not long, as wolves are quick to focus on weaker spots suck as legs, behinds and face. The fight should end with one of the wolves fleeing from injury or being killed off. Overall, they don't tend to avoid other wolves, having a polarizing reaction.
Special sidenotes: You can't carry a wolf's body.

EAGLE [Hits to Kill = Medium ammount]
Wolves do not hunt eagles, even if the eagle chooses to target them. You're not agile nor have any grappling habilies besides your teeth, making it hard to land any attacks on a attacking eagle in general. It is best to avoid confrotation, hiding inside of dens or bellow trees if needed.
Special sidenotes: You can carry a eagle's body.

LYNX [Hits to Kill = High ammount]
If alone, avoid lynxes even if desperate for food. Fighting is also not recommended in general; Unless a good reason is at play to endanger both animals lifes such as protecting pubs, fighting over dead prey and territory such as a den. even so, fights should end when one of the animals get injuried and flee.
Special sidenotes: You can't carry a lynxe's body.

GOAT [Hits to Kill = Medium ammount]
Your main source of food. Goats with no horns should be easy to intimidate and kill, while goats with bigger horns might be a slight bigger challenge, as they will stand their ground against you. You will have to intimidate them to start a chase to properly hunt them down.
(Slighty out of character here: Sometimes goats with bigger horns will ignore wolf and other bigger predators attacks even thought this is not consistent with both real life or the shelter series, and it's alright. Sometimes some prey animals just wnat a fun fighting interaction before giving themselves up as preystock, and if that is their intentions, I would recommend to go ahead and fight even if that is not how things should work normally. Other times they just not wish to be prey or die as they are in a nice goat herd that they don't want to leave or to be dismantled, and in those cases I would recommend walking away.)
Special sidenotes:You can't carry a goat's body.

BADGER [Hits to Kill = Medium ammount]
Badgers can be tricky animals to fight against. They lean more towards being prey to you than another predator, but that doesn't mean they are easy prey. If easier food sources are around such as herbivores and even fruit, avoid badgers as the risk of injury is high. Badgers are brave animals with loosen and thick fur, making it harder for wolves to land good attacks or start a chase to properly hunt them.
Special sidenotes: You can carry a badger's body.

FOX [Hits to Kill = Medium ammount]
You can ocasionally hunt a fox, although they are swift and very wary. They will not let themselves be hunt by you most of the time, and stalking might not work against foxes as they are very perceptive of other players. Your best bet to hunt them is to bait them somehow; With food, confrotations or organized hunting (such as scaring a fox against a dead end so it can't escape).
Special sidenotes: You can carry a fox's body. You should be more agressive towards foxes in general as they are direct competition with wolves.

BEAR CUB, BADGER CUB and LYNX CUB [Hits to Kill = Low ammount]
Cubs can easily be killed with one hit ony, with the exception of a bear cub who might need a little more to kill. If a cub animal has a mother, it might be best to intimidate both the mother and cubs to scatter, giving you oportunity to snatch one cub for yourself. Be extremelly careful againt lynx mothers as they can fight you off easily, and be wary of badger mothers, as they will be defensive against you, even if they are no match.
Special sidenotes: You can carry a bear/lynx/badger cub's body. You should be more agressive towards bear cubs in general as they are direct competition with wolves (if they ever grew up).

RABBIT, PHEASANT and FROG [Hits to Kill = Low ammount]
You should be able to hunt, chase and kill both rabbits, pheasants and frogs. They can evade you by running/dodging, flying and swimming respectivelly.
Special sidenotes: You can easily carry both rabbit's, pheasant's and frog's body.

HEDGEHOG [Hits to Kill = Low ammount if Not Defending]
Hedgehogs should in general just be avoided, as wolves are not good at dealing with it's thorns. You can hunt it if not adopting a defensive ball position. When it does, it's basically invincible.
Special sidenotes: You kinda can't??? carry a hedgehog's body. It hurts.

OTHER:
Wolves should not be able to fish, but they can eat fish if catched by another animal.
Wolves can eat various types of berries and fruits.
Wolves can eat insects.
Wolves can't eat plants. They might be able to eat mushrooms.
[*Mid Tier] Badger


Badgers are by far the most misunderstood predator in Meadow. Most foodchains seens to be rather fair with the badger - placing it as "equals" or slight below a lynx - but it's another story entirelly on the roleplaying grove itself, where lynxes activelly hunt badgers with so many other options around and even foxes think they can take it on. I'm here to set the score right.

First of all, let's analise real life behavior (and I will keep it brief so you don't get bored):
  • The Eurasian badger's diet consists largely of earthworms, insects, grubs and the eggs and young of ground nesting birds. They can also eat small mammals, amphibians, reptiles and birds, aswell as fruits, roots and vegetables.
  • Badgers are the main predator of Hedgehogs in Britain.
  • In southein Spain, they feed to a significant degree on rabbits.
  • American badgers catch most of their food underground. (something that can't quite be done on Meadow).
  • Badger and foxes seen to ignore eachother most of the time, as it is not worth the energy to hunt them in comparassion to other food souces such as herbivores, roots and insects. When they fight though, badgers get the upper hand by their unique biting style and thick fur, and foxes looses the fight in most of the encounters.
  • A badger being pursued by a large predator such as a wolf or mountain lion can dig backwards, fangs facing out for protection and disappear beneath the soil in a matter of seconds. (Another thing that sadly can't be done in Meadow).
  • Badgers have very thick fur and loose skin which allows it to twist around, even when having been grabbed from behind by a predator.
  • American badgers are solitary, but not quite territorial. They have overlapping territories and can ocasionally run into eachother and socialize.
  • European badgers whoever are known to live both alone and in underground groups of 5 to 20 animals.

And now, how the badger works on a gameplay sense:
  • Badgers are one of the paid animals in Meadow. You need to buy Shelter to obtain it. (Shelter is a linear animal simulator about a badger family.)
  • The Meadow's badger has a slow running speed, being a lot slower in comparassion of a lynx, wolf or even fox. This makes fleeing from other Top Tiers out of question.
  • Even worse, the badgers cub's running speed is the slowest in the game, making fleeing even worse of a option against other animals if you have a family.
  • There is no burrowing or digging mechanic in Meadow, making it harder to play as a badger in a truer way.
  • On Shelter, badgers hide inside of flowerbedddings to not be attacked by eagles. This is a common occurance on Meadow aswell.
  • On Shelter (spoilers if you haven't played/finished the game), a mother badger was able to take 2 hits from a eagle before being killed and carried away. The eagle attacked three times, missing the first, crippling the badger's leg on the second, and lastly killing and carrying it away on the third.
  • On Shelter, foxes are seen being hunted by the mother badger multiple times. To be fair though, a lot of people consider the model of those foxes to be smaller than what a fox normally is, so you can either say they're juveniles or just a stylistic choice.
  • Badgers can be seen hunting frogs on Shelter aswell. The rest of their diet is made of fruits and vegetables.

We can now reach a conclusion as to where the =animal= fits on the foodchain, by it's playstyle and behavior:

Badgers are most certainly tough animals. With a unique jaw/muscle structure that makes for a powerful and mean grappling bite, and thick loosened fur that lets them move while pinned down by another animal and even bite it back, there is not a lot of predators that would want to risk their lives against a badger, as they simply do not care about the size of the foe, they will fight back. It take a lot of effot to take down a badger and for predators that have a lot of other options to choose from, they are most certainly leave badgers alone as hunting it is not worth the trouble and risk.

Before the addition of the wolf, it was fair to place the badger as a equal to a lynx and in association on the top of the food chain with it; But with another natural predator of badgers added to Meadow to team up with eagles, I believe it makes more sense for it to be Mid Tier alongside foxes. They can still stand their ground against lynxes, but they are not equal in power to wolves or eagles to be considered Top Tier with them.

Other details include; You have a really short player model, being able to almost fully hide yourself inside most flowerbeddings in the map. You can use then to both be undetectable by eagles (see the eagle's section to know more about the Shelter's flowerbedding "rule") and other predators that might not attack you if you're properly hidden.
This is more of a advice: Everything in a badger says "digging", even it's name origin. Sadly, you don't have any means of digging or burrowing on Meadow, putting the badger on extreme disadvantage against other animals for no fault of their own. To combat this, you can live close to burrows and small caves formed by rocks across the meadow and hide in them. There's a lot of smaller caves that natural predators such as eagles and wolves can't enter due to their massive hitbox and all you need to do is finding them!
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Interactions with other animals:

BADGER [Hits to Kill = High ammount]
Badgers are social animals, even when living alone. They do not fight eachother on most of their encounters. If a fight is to breakout though, it would be both quick and take a lot of hits due to the nature of their thick and loose fur, most likely fighting to the death or fleeing from injury.
Special sidenotes: You can't carry a badger's body.

EAGLE [Hits to Kill = CAN'T BE KILLED BY BADGER]
Eagles are your natural predators, and by the nature of their attacks - quickly swoopig down on you and getting high in the air again - and your short size, there is no way to fight back a eagle as a badger.

LYNX [Hits to Kill = High ammount]
Lynxes are ocasionally predators of badgers, even though they prefer to completelly ignore them as hunting a badger is not worth the energy wasted in contrast of using the same energy to hunt herbivores or other food sources. Avoid lynxes when possible, hide if they have not seen you and fight them off to the death if they caught up to you, as running will not help you since lynxes are faster than your badger's legs.
Special sidenotes: You can't carry a lynxe's body.

WOLF [Hits to Kill = High ammount]
Wolves are ocasional predators of badgers alongside eagles as they are tough enough to break the thick fur armor the badger has. Avoid wolves when possible and pursue small caves and burrows to hide as the massive wolf's model might not fit inside. You are slower than a wolf and if everything else fails, fight to the death as running will not help you.
Special sidenotes: You can't carry a wolf's body.

GOAT [Hits to Kill = CAN'T BE KILLED BY BADGER]
Unless you're planning to bite the goat's ankles, you should not hunt goats as they are too big for you. There is plenty of smaller prey around for you.
*If it is necessary though, a High ammount of hits should do it. Only if somehow the goat wants to be hunted by you.

FOX [Hits to Kill = Medium ammount]
You can ocasionally hunt a fox, although they are swift and very wary. They will not let themselves be hunt by you most of the time, and stalking might not work against foxes as they are very perceptive of other players. Your best bet is to stalk it among flowerbeddings and try to be as close as you can be, and strike the fox by surprise. With luck you might be able to cripple it enough so it can't run from you, allowing you to finish it off.
Special sidenotes: You can't carry a fox's body.

HEDGEHOG [Hits to Kill = High to Low ammount]
Your long claws, strong bite and thick fur gives you good immunity to the hedgehogs thorns, allowing you to kill it even in ball form. Low ammount of hits when exposed, High ammount of hits while in ball mode.
(Out of character here: Don't forget to be respectful of the hedgehog if it doesn't want to be killed even if you, as a badger, should be allowed to kill it. Some players like to use hedgehog by the fact it is normally invincible against other players, and one specific foodchain saying they aren't will not be enough to change player's behavior. So in the case of a "invincible" hedgehog, you can either pretend that you've eaten it or just walk away.)
Special sidenotes: You can carry a hedgehog's body.

BEAR CUB [Hits to Kill = Medium ammount]
A big foe to take on, but possible. Taking down a bear cub will take a long time, and might be risky as even cubs of bears can be very strong. It might not be worth the time wasted hunting it if you can find easier food around such as other animals to hunt or scavenging for fruits and roots.
Special sidenotes: You can't carry a bear cub's body.

BADGER CUB and LYNX CUB [Hits to Kill = Low ammount]
Cubs can easily be killed by adult animals. Cub animals should not be hunted if they have a mother; As it is not worth fighting with the mother to obtain one. It is also not recommended to kill badger cubs as a badger as it is considered unethical even on situations where it makes sense (such as a male or dominant female badger killing off badger cubs that are not theirs).
Special sidenotes: You can carry a lynx/badger cub's body.

RABBIT, PHEASANT and FROG [Hits to Kill = Low ammount]
It might be tricky to hunt any of these animals as they're faster than you on favorable situations. You should rely on hiding in flowerbeddings and striking fast when possible, and be aware that most of your hunts against rabbits and pheasants will not be successful.
Special sidenotes: You can easily carry both rabbit's, pheasant's and frog's body.

OTHER:
Badgers can eat fruits and berries.
They can also feed on roleplay-only food sources such as insects and roots.
They can't fish, but they can eat fish if someone else catch it for them.
They should be able to eat collectable flowers and mushrooms.
[*Mid Tier] Fox


Foxes in general always seen to have been placed on a fair spot for themselves, although some details such as its relationship with badgers and goats have been the topic of discussion and roleplay grove's fights, so let's dive deep into this animal's behavior to figure out some of the most niche scenarios.

First of all, let's analise real life behavior (and I will keep it brief so you don't get bored):
  • Foxes are omnivorous animals, with their diet consisting mostly of insects and small vertebrates such as reptiles, bids and rodents. It can also include eggs, plants, fruits, and in general anything that they can catch.
  • Foxes that lives near the ocean have been observed to prey on fish and crabs.
  • Foxes are also scavengers.
  • Foxes are known to catch excess food, burying it for later consuption.
  • Foxes tent do hunt by using a poucing technique, where they will stalk their prey, crouching to camouflage better with the enviroment, then use their hind legs to leap high into the air to land on their prey. Using their grappling canine teeth, they will grip on their prey's neck and either shake until their prey is dead or disemboweled.
  • Foxes are often known to prey on lifestock, such as chickens and young/baby goats. (This bit of info is important to estabilish the relationship between foxes and both pheasants and goats).
  • There are records of foxes occasionally attacking small ungulates, but this is almost certainly rare desperate behavior of a very hungry fox, a weakened or injured ungulate, or both.
  • The gray fox is one of only two canine species known to regularly climb trees.

And now, how the fox works on a gameplay sense:
  • Foxes are the fourth unlockable animal by yellow shards. (I think? correct me if I'm wrong)
  • Foxes are average on every front. They have an average running speed (it's slighty slower than a lynx, but the difference is so minimal that the lynx hadly catch up to a fox), good swimming speed (also slighly slower than a lynxe's) and regular good jump.
  • On shelter, foxes are hunted multiple times by a badger. To be fair though, the fox model on Shelter seen to be a lot smaller than a regular adult fox should be, so it's debatable if those are juvenile foxes or just a stylistic choice.
  • On Shelter 2, foxes will run if you come near them or are looking in their direction while they approach to hunt your cubs. They are really hard to catch unless you use one of your cubs as living bait, as they get slower while trying to run away with one.
  • On Shelter 2, foxes will go for any meat you throw at the ground first instead of yor cubs, showing sighs of being oportunistic. If it is something they can carry (such as a rabbit), they will grab it and run away to be safe.
  • On Shelter 2, foxes will run away completelly when a wolf event happens. That can be atributed as not exactly intentional though - just a AI behavior, since every other animal in the area also flees.
  • On Paws, a bear cub is capable of defeating a fox.

We can now reach a conclusion as to where thefox fits on the foodchain, by it's playstyle and behavior:

In general, foxes are really sly and cunning predators, that rely most on smart and careful play. There is a lot of dangers for foxes in Meadow aswell as animals for it to hunt, and surviving as a fox is a matter of being extremelly aware of your surroundings and making fast and smart desicions at every turn. Being oportunistic, stalking other animals in hopes of getting scraps or even a easier kill on a weakling, having a good sense of surroundings and knowing your time to flee are all behaviors that foxes have that really differenciate them from other predators that might otherwise rely on raw speed or brute force.

Foxes have a lot of predators - including one on it's own Tier - and they can safely be placed on Mid Tier as underdogs. They are not exclusivelly a prey item nor they are predators only, so it's fair to place them bellow the predators of the Top Tier as they will kill you, if they can catch you.

Other details include; The most unique aspect of a Meadow's fox for me is the nature of their stalking behavior. A lot of Meadow foxes choose to not simply ignore or avoid their own predators such as lynxes and wolves, instead they will activelly stalk them and flee if spotted. The stalking is a means to an end; Being that end a lead on a prey's location, to steal the predator's kill, to hunt the predator's cubs or even finish off any unsuccessful hunts.
This is more of a advice: Never forget how easily another predator can deal with you, and always be wary. As a stalker, you should have control of the situation at all times and know when to flee, to not let your guard down and know when to strike.
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Interactions with other animals:

FOX [Hits to Kill = Medium ammount]
Foxes are not particularly territorial animals, and they are very social to other members of their species. A fight should be something really uncommon to occur, but if it does happen, it would probably be quick and end with one of the foxes fleeing injuried, as fighting to the death is not good for any of the parties involved.
Special sidenotes: You can't carry a foxe's body.

EAGLE [Hits to Kill = CAN'T BE KILLED BY FOXES]
You can not be expected to hurt in any way an attacking eagle, as it swoops down and goes back into the air too quickly for a response. Foxes have a hard time against eagles even when those are landed, so it's safe to assume a fox can't fight back a eagle.

LYNX [Hits to Kill = CAN'T BE KILLED BY FOXES]
A lynx would do quick work of you before you could even injury it. You should not fight lynxes unless you have a death wish, or want to sacrifice yourself to protect something else such as your kits.

WOLF [Hits to Kill = CAN'T BE KILLED BY FOXES]
Wolves are very agressive towards canine competition such as coyotes and foxes. They are too big of a predator to fight against, and you should not fight them unless you have a death wish, or want to sacrifice yourself to protect something else such as your kits.

BADGER [Hits to Kill = High ammount]
Badgers are predators to you, and should not be hunted in general. They are bulky and determined in fights, so it is not wise start a fight against one as you are more likely to die against it before you can land any fatal injuries. You can easily outrun a badger if necessary.
Special sidenotes: You can't carry a badger's body.

BEAR CUB [Hits to Kill = High ammount]
Bear cubs are strong animals and should not be judged by their cub stat alone; As their bulky fur and strong body will show itself to be both dangerous and hard to strike. Avoid unless in desperation, or if a oportune situation shows itself (such as the cub being injuried, distracted by another predator or having more than one fox with you to hunt it).
Special sidenotes: You can't carry a bear cub's body.

BADGER CUB and LYNX CUB [Hits to Kill = Low ammount]
Cubs can easily be killed by adult animals. Hunting cubs is your area of expertise as a fox. Stalk lone cubs or families, wait for the perfect moment to strike and do not alarm your prey with any sort of sound. Be careful around lynx mothers as they can easily deal with you, and be wary against badger mothers as they are way more defensive in comparassion to lynxes.
Special sidenotes: You can carry a lynx/badger cub's body.

GOAT [Hits to Kill = High ammount]
Goats are way too big for foxes to hunt unless in desperate or oportune situations, such as a weak or injuried goat. Avoid hunting as there is smaller prey for you around, and goats can fatally wound you by stomping.
(Out of character here: It really depends of who you're hunting for it to be possible or not. Some goats won't mind being hunted by a fox and will play along, others will find the idea ridiculous and not be alarmed by your attacks. Be respectful of other players and do not keep attacking a goat if they do not wish to be hunted, as realistically foxes are not supposed to hunt goats anyway.)
Special sidenotes: You can't carry a goat's body.

RABBIT, PHEASANT and FROG [Hits to Kill = Low ammount]
You should be able to stalk, hunt and kill both rabbits, pheasants and frogs. They can evade you by running/dodging, flying and swimming respectivelly.
Special sidenotes: You can easily carry both rabbit's, pheasant's and frog's body.

HEDGEHOG [Hits to Kill = Low ammount if Not Defending]
Hedgehogs should in general just be avoided, as foxes are not good at dealing with it's thorns. You can hunt it if not adopting a defensive ball position. When it does, it's basically invincible.
Special sidenotes: You kinda can't??? carry a hedgehog's body. It hurts.

OTHER:
Foxes can eat fruits and berries, although their diet is mostly consisted of meat.
They can also feed on roleplay-only food sources such as insects and roots.
Foxes can fish, although not very succecfully.
They should be able to eat collectable mushrooms, and perhaps some collectable flowers.
[*Mid Tier] Bear cub


Bear cubs are one of the weirdest animals to play as for now, being the only cub animal with no parent to take care of it. They are also rather complex to research for as there is not a lot of info regarding bear cubs in specific, only adult animals or families, but I'll try my best.

First of all, let's analise real life behavior (and I will keep it brief so you don't get bored):
  • Bears are opportunistic omnivores and consume more plant than animal matter. They eat anything from leaves, roots and berries to insects, carrion, fresh meat and fish, and have digestive systems and teeth adapted to such a diet.
  • Bears (and possibly bear cubs) are capable of bursts of speed but soon tire, and as a result mostly rely on ambush rather than the chasing.
  • Smell is the principal sense used by bears to locate most of their food, and they have excellent memories which helps them to relocate places where they have found food before.
  • The strong bear's (and possibly bear cub's) forelimbs are used to catch prey, to excavate dens, to dig out burrowing animals, to turn over rocks and logs to locate prey, and to club large creatures
  • The brown bear and both species of black bears sometimes take large ungulates, such as deer and bovids, mostly the young and weak. Although I find it highly unlikely a cub would be able to do such feat.
  • Bears (and possibly bear cubs) are good climbers and swimmers.

And now, how the bear cub works on a gameplay sense:
  • Bear cubs are one of Meadow's paid animals; In which you need to buy all Shelter-related games to obtain. (Shelter, Shelter 2 and Paws: A Shelter 2 game.)
  • Bear cubs are the only cub animal without an adult version on Meadow.
  • There is a bear statue on the snow biome whoever, to be considered as a mother if you feel lonely.
  • Bear cubs, for being a cub animal, are rather slow overall. Slow running speed, slow swimming speed, slow animations.
  • Bear cubs, alongside badger and lynx cubs, have one extra action that let them yawn.
  • In Paws: A Shelter 2 game, a bear cub is found alone by a lone lynx cub, starting a unusual relationship.
  • In Paws: A Shelter 2 game, a bear cub was able to fight off a fox who was attacking it's lynx cub friend.
  • In Paws: A Shelter 2 game, a bear cub was able to fish.
  • In Paws: A Shelter 2 game, bear cubs can eat all sorts of different food you can offer him such as birds, butterflies, frogs and mainly fruits.

We can now reach a conclusion as to where the bear cub fits on the foodchain, by it's playstyle and behavior:

Bear cubs are mostly played on the roleplaying grove to find a friendly animal to play with, not particularly having a specific playstyle to follow. As a cub animal you are free to act whoever you want to, you just need to remind yourself that you do not have an adult bear to protect you from other predators, so adopting a shy playstyle might be necessary.
You are strong, but not as experienced as other adult hunters such as foxes or badgers. I believe it's safe to place the bear cub roughy as an equal in power to a badger, resulting in Mid Tier.

Other details include; Realistically, it's highly unlikely to a bear cub to survive on it's own as they rely on the protection and guidance of their mother as cubs. But since there is no mama bear around, there is not really a playstyle to follow as this animal. Sometimes you will find yourself playing alone and perhaps mimicing a fox on quiet and stalk behavior, other times you might find a lynx or wolf who will be willing to take care of you and you might act as the animal that adopted you, and sometimes you might just find a friendly cub and have a special little fable adventure, just like in Paws.
This is more of a advice: Without a family, you are one of the most vulnerable animals on Meadow, as even preystock animals have size, speed, flight or swimming to counter their predators. You will be targeted by smart predators more often for being a easier prey and won't have a reliable way to defend yourself, so a good advice is to be careful and wary of your surroundings if possible.
‏‏‎
Interactions with other animals:

BEAR CUB [Hits to Kill = Medium ammount]
Adult bears are one of the most solitary and territorial animals around, fighting off invading bears (save on huge feasts such as salmon fishing season). As a cub whoever, I believe bear cubs would not have a reason to fight eachother in general as most of the time they group together as fellow motherless critters. If a fight is necessary though, cub animals might either flee on the slight injury or fight to the death.
Special sidenotes: You can't carry a bear cub's body.

EAGLE [Hits to Kill = CAN'T BE KILLED BY BEAR CUBS]
You can not be expected to hurt in any way an attacking eagle, as it swoops down and goes back into the air too quickly for a response. Eagles don't normally target bear cubs as they are rather heavy to take down, but you should still be awary of one flying above you and find shelter.

LYNX [Hits to Kill = CAN'T BE KILLED BY BEAR CUBS]
A bear cub would have no chance against a lynx. On the sight of an agressive lynx, it is better to hide or climb a tall tree/bush to evade it, as running away is not a good idea as lynxes are faster than you.
Lynxes might rarely adopt you in their family. Approaching a lynx might be a huge gamble for you, but it might be worth the risk if it means having a caring mother.

WOLF [Hits to Kill = CAN'T BE KILLED BY BEAR CUBS]
Wolves are very agressive towards canine competition such as coyotes, foxes and bears. They are too big of a predator to fight against, and you should not fight them unless you have a death wish.
Wolves might rarely adopt you in their family. Approaching a wolf might be a huge gamble for you, but it might be worth the risk if it means having a caring mother.

BADGER [Hits to Kill = High ammount]
Badgers are bulky, hard to bite and dangerous animals that you should avoid. Your strong arms and long claws might be able to damage the badger slowly, while the badger won't be able to hurt you back much. You should not hunt a badger at all, and only consider fighting it if really necessary (such as protecting a friend of yours, or in utter desperation for food such as berriest he badger is protecting or badger cubs).
Badgers might rarely adopt you in their family. Approaching a badger might be a huge gamble for you, but it might be worth the risk if it means having a caring mother.
Special sidenotes: You can't carry a badger's body.

FOX [Hits to Kill = Medium ammount]
Foxes in general are weaker than you, but better hunters overall and inteligent stalkers. They will not let themselves be hunt by you most of the time, and stalking might not work against foxes as they are very perceptive of other players. It is not wise to hunt it as it will be looking for a oportunity to strike back at you, and it might lead you to traps or bad situations that might injure you or cost your life.
Special sidenotes: You can carry a foxe's body.

BADGER CUB and LYNX CUB [Hits to Kill = Low ammount]
Other cub animals are way smaller and weaker than you, and can be easily killed. You should not try to hunt cub animals who have a mother, as if the mother notices you, she might hunt you down with ease.
(Out of character here: It is kind of considered unethical to attack another cub animal whoever. Bear cubs, lynx cubs and badger cubs are often found getting along instead of fighting. Bear cubs and lynx cubs have a even strong connection due to the game Paws, and some people might find it rude for you to hunt them instead of make friends.)
Special sidenotes: You can carry a lynx/badger cub's body.

GOAT [Hits to Kill = High ammount]
Goats are way too big for bear cubs to hunt unless in desperate or oportune situations, such as a weak or injuried goat. Avoid hunting as there is smaller prey for you around, and goats can fatally wound you by stomping.
(Out of character here: It really depends of who you're hunting for it to be possible or not. Some goats won't mind being hunted by a bear cub and will play along, others will find the idea ridiculous and not be alarmed by your attacks. Be respectful of other players and do not keep attacking a goat if they do not wish to be hunted, as realistically bear cubs are not supposed to hunt goats anyway.)
Special sidenotes: You can't carry a goat's body.

RABBIT, PHEASANT and FROG [Hits to Kill = Low ammount]
You should be able to stalk and hunt both rabbits, pheasants and frogs. They can evade you by running/dodging, flying and swimming respectivelly.
Special sidenotes: You can easily carry both rabbit's, pheasant's and frog's body.

HEDGEHOG [Hits to Kill = Low ammount if Not Defending]
Hedgehogs should in general just be avoided, as bear cubs are not good at dealing with it's thorns. You can hunt it if not adopting a defensive ball position. When it does, it's basically invincible.
Special sidenotes: You kinda can't??? carry a hedgehog's body. It hurts.

OTHER:
Bear cubs eat fruits and berries.
They can also feed on roleplay-only food sources such as insects.
Bear cubs can fish.
They should be able to eat collectable flowers and mushrooms.
[*Mid Tier] Hedgehog


Before the wolf, the hedgehog was the newest animal added to Meadow, and back when it was released some roleplaying grove foodchains were left behind by not updating with the "new" animal.
Some new foodchain guides were created to add the hedgehog, in a way that I don't personally agree with; Making the hedgehog basically invincible against all animals and not making proper research on it's predators, instead relying on the hedgehog's thorns as an argument of it's invicibility. Ever since, hedgehogs are seen on the roleplaying grove as "god" animals that are not hunted in general, and ocasionally interacted with because of their special thorns.
I am here to hopefully remind everyone that hedgehogs do have natural predators, and that they should be treated as any other animal on the grove, instead of this weird "ignore the god hedgehog" kind of way.

First of all, let's analise real life behavior (and I will keep it brief so you don't get bored):
  • Hedgehogs are omnivorous. They feed on insects, snails, frogs and toads, snakes, bird eggs, carrion, mushrooms, grass roots, berries, melons and watermelons.
  • Hedgehogs tend to be solitary animals and typically don't like to share their space with other hedgehogs, and males especially are prone to fighting.
  • Their first reaction against danger is fleeing from it. If unsucessful, they curl up into a defensive ball, with their quills poiting out.
  • Hedgehogs have really few predators. The main pedator of hedgehogs in Britain are badgers, while in other areas of the world both owls and golden eagles are known to hunting hedgehogs.

And now, how the hedgehog works on a gameplay sense:
  • Hedgehogs are the last unlockable animal by yellow shards; Being your sixth.
  • Hedgehogs are overall slow animals. Slow running speed, slow swimming speed. Their animations are fast though.
  • As a special rule, players use either the sleeping or play animation of the hedgehog to "roll up" and be on a invincible state against umprepared predators.
  • Hedgehogs are the only animal on Meadow that have not appeared in any other Shelter game.
  • Hedgehogs are the only animal with a dynamic play animation; Being able to roll down hills with
    room for movement!

We can now reach a conclusion as to where the hedgehog fits on the foodchain, by it's playstyle and behavior:

I don't want to change too much of how people play and perceive Meadow's hedgehog, so for the most part hedgehogs are still a fairly invincible animal. The only difference is that now badgers should be able to hunt a hedgehog regardless of it's quills, just like it normally is on the wild.

Hedgehogs leans more towards being a hard-to-catch prey stock than hunters, but I still decided to place them as Mid Tier as their unique perk to make them basically invincible to most animals makes them arguably a step up from other prey animals, aswell as the fact that they can hunt, even if it's only frogs.

Other details include; Badgers are the only predator that can attack you while on ball mode.
This is more of a advice: Sleeping action and/or play action are both ways a hedgehog can defend themselves against predators, turning invincible against almost all animals. Be sure to make it clear that you are not dead while using the sleeping animation (reinforce that you are defending yourself such as saying "no + dead" and both evil/angry/suspicious emotes). And try to not abuse it. Give a chance to predators to catch you, perhaps giving a little chase before curling up :)
‏‏‎
Interactions with other animals:

HEDGEHOG [Hits to Kill = Medium ammount]
Hedgehogs tend to be solitary animals and typically don't like to share their space with other hedgehogs, and males especially are prone to fighting. If a fight occurs, it should most likely last until one of the parties gets injuried and retreats.
Special sidenotes: You kinda can't carry a hedgehog's body. It also hurts.

BADGER [Hits to Kill = CAN'T BE KILLED BY HEDGEHOGS]
Badgers have thick skin and fur, aswell as a dangerous bite and long front claws. They do not care about your prickes and they should be able to kill you even in ball form. Flee from badgers at all costs as curling up will not help you.
(Out of character justification: As a hedgehog you are basically invulnerable against anything, and I believe it is only fair to have one animal that is able to counter you, and in real life, badgers are the ones.)

EAGLE [Hits to Kill = CAN'T BE KILLED BY HEDGEHOGS]
Eagles will ignore you as they can't really hunt your pricky self, so you should be fine against them. Just don't test your luck as some smarter birds might try to turn you upside down and them strike your vulnerable belly, so in general try your best to be out of eagle's sights.
(Out of character justification: What I mean by the last line is that some eagles will not know they shouldn't hunt you and try anyway. In those cases it is best to play along and hide.)

LYNX, WOLF, FOX and BEAR CUB [Hits to Kill = CAN'T BE KILLED BY HEDGEHOGS]
You can't possibly fight any of those animals back, instead you should protect yourself by curling up in the advent of a encounter with said predators. Your prickes will disencourage them from trying to hunt you.

GOAT, RABBIT and PHEASANT [Hits to Kill = CAN'T BE KILLED BY HEDGEHOGS]
There is no reason to react agressivelly against goats, rabbits or pheasants, and they should also not be alarmed by your presence. If they do, you can either curl up to protect yourself or flee.

BADGER CUB and LYNX CUB [Hits to Kill = Medium ammount]
It would take a long time to kill a cub animal because of your small size, and it might be risky as they can also strike you back when you are not in a defensive form. Cubs are curious animals and might come to you to interact, and it is better to just not mind them. If they do get agressive, be prepared to curl up and teach them a spiky lession.
Special sidenotes: You can't carry a lynx/badger cub's body.

FROG [Hits to Kill = Low ammount]
The only preystock that you can hunt. You should be able to hunt frogs reliably.
Special sidenotes: You can carry a frog's body.

OTHER:
Hedgehogs should bec able to eat fruits and berries.
They also feed on roleplay-only food sources such as insects and roots.
They can't fish, but they can eat fish if someone else catch it for them.
They should be able to eat collectable flowers and mushrooms.
[*Mid Tier] Lynx cub


In regards of placement lynx cubs have been treated well, but they really feel like a bit too much on the roleplaying grove itself; With cubs hunting pheasants and both parties being confused if they should die to eachother or not; Lynx cubs fighting off foxes despite the evidence on both real life and games that it should not be possible, and lastly lynx cubs soaking way more damage than they are supposed to against really strong animals such as eagles, wolves and arguably foxes. I'm here to try my best to place boundaries on all of those minor issues.

First of all, let's analise real life behavior (and I will keep it brief so you don't get bored):
  • It is safe to assume here that any lynx behavior should apply to lynx cubs, to an lesser extend. (AKA I'll just drop here any repetitive points from the lynx section).
  • It is an oportunistic predator; hunting whichever is easiest in the moment. As a cub this means hunting small and easy prey such as insects, small birds and rodents.
  • Snow-shoed hares are the canadian's lynx main food source, while the siberian lynx has a really diverse diet that includes a lot of animals such as deers, goats, charmois, foxes, sheep, fish, squirrels, voles, turkeys and others. A lynx cub might not be able to hunt all of those animals by himself though.
  • It is a strict carnivore.
  • Lynxes mainly hunt by stalking it's prey and pouncing. Even more important as a cub since you're both slow, weaker and have less stamina.
  • Prey hunted by lynxes rarely shows sighs of struggle, suggesting that lynxes kill their prey without having to fight it. This includes bigger prey such as roe deers and charmois (goats). As a cub whoever this might not be too useful of a information, as you should be still learning how to do such clean kills.
  • Adult lynxes are swift swimmers, and are able to fish. As a cub you can pretty much choose the direction you want to go; Some lynx cubs are natural swimmers, while others drown on water regardless of their experience. Fishing should be something rare for a cub to know how to do though.

And now, how the lynx cub works on a gameplay sense:
  • To have a lynx cub as a playable animal, you have to buy Paws: A Shelter 2 game. The game is a fable-like story of a lynx cub trying to find it's family, ad making a unusual friendship on the way.
  • Lynx cubs, for being a cub animal, are rather slow overall. Slow running speed, slow swimming speed. Their animations are fast though.
  • Lynx cubs, alongside badger and bear cubs, have one extra action that let them yawn.
  • On Shelter 2, lynx cubs eats anything that the mother can catch for them. This includes rabbits, ungulates, frogs, mice, birds, eggs and others.
  • On Paws: A Shelter 2 game, a lynx cub was able to hunt and eat butterflies, small birds, frogs, berries and fish.
  • On Paws: A Shelter 2 game, a lynx cub made an unusual friendship with a bear cub.
  • On Paws: A shelter 2 game, lynx cubs are defenseless againt swans. (This might turn relevant someday if they ever add a Swan.)
  • On both Paws and Shelter 2, lynx cubs are defenseless against foxes.

We can now reach a conclusion as to where the lynx cub fits on the foodchain, by it's playstyle and behavior:

Cub animals in general are the most free animal you can play as, as you're alowed to act more freely on the excuse of being a naive or unexperienced critter.
Both lynx and badger cubs are Mid Tier for being able to hunt some animals below it, even if ineffectively.

Other details include; Lynx cubs are the most common cub animal on the roleplaying grove despite being a paid animal, and another cub option being avaible for free (badger cub). I assume this is due to a mixture between the popularity of both lynx and lynx cubs aswell as more people playing as adult lynxes than adult badgers, making the process of finding a mother way easier.
This is more of a advice: Do not be afraid of dying as a lynx cub and being vulnerable overall. It's really common on the grove for you to find "invincible" lynx cubs and although it is your choice if you want to die or not, it is important to remember that the predator animal that is hunting you also wants to have fun, and it is really dishearthening for them to spend all of this time carefully hunting your family for all of the four to five lynx cubs to be inmortal and even fight back when they are not supposed to. You can always let yourself die, wait a moment and come back to your group unharmed.
In real life, it is really common to a cub animal to die before reaching adulthood and the odds should be normally against you. I would say that there is literally nothing to loose in letting some fights be lost!
‏‏‎
Interactions with other animals:

LYNX CUB [Hits to Kill = Medium ammount]
Lynx cubs are normally friendly towards eachother, and I've rarely seen real fight between lynx cubs as they often group up as family. If a fight is necessary though, cub animals might either flee on the slight injury or fight to the death.
Special sidenotes: You can't carry a lynx cub's body.

EAGLE [Hits to Kill = CAN'T BE KILLED BY LYNX CUBS]
You can not be expected to hurt in any way an attacking eagle. Eagles will often target lynx cubs so if one is ever to be heard or seen, find the protection of your mother, shelter or flowerbeddings to hide.

LYNX [Hits to Kill = CAN'T BE KILLED BY LYNX CUBS]
Lynxes will rarely target you, as they would rather accept you as family and group up together. Even on cases of not wanting cub animals around, I've never seen a lynx deliberately hunting down stray lynx cubs, only scaring them off.
On the rare sight of an agressive lynx whoever, it is better to hide or climb a tall tree/bush to evade it, as running away is not a good idea as lynxes are faster than you.

WOLF [Hits to Kill = CAN'T BE KILLED BY LYNX CUBS]
Most wolves I've seen don't bother hunting lynx cubs, instead opting for bigger prey such as goats and pheasants. If you find one whoever they might target you as an easy prey. In this case, it is better to hide or climb a tall tree/bush to evade it, as running away is not a good idea as wolves are faster than you.
Wolves might rarely adopt you in their family. Approaching a wolf might be a huge gamble for you, but it might be worth the risk if it means having a caring mother.

BADGER [Hits to Kill = CAN'T BE KILLED BY LYNX CUBS]
Badgers are bulky, hard to bite and dangerous animals that you should avoid. They are slighly faster than you so you might be able to keep a good distance away from it even if chased away.
Badgers might rarely adopt you in their family. Approaching a badger might be a huge gamble for you, but it might be worth the risk if it means having a caring mother.

FOX [Hits to Kill = CAN'T BE KILLED BY LYNX CUBS]
Foxes might not be the bulkiest animal around such as badgers or bear cubs, but they are extremelly cunning and fast. Foxes are in their natural element hunting cubs and they will do quick work of you if they can catch you. Foxes will often target lynx cubs so if one is ever to be heard or seen, find the protection of your mother, high ground or flowerbeddings to hide.

BEAR CUB [Hits to Kill = High ammount]
Bear cubs are bulky and strong, it is better to befriend then instead of fighting them. Your fast movements might help you on a fight against one, but you can not take much beating as just some hits might just kill you.
(Out of character here: It is kind of considered unethical to attack another cub animal whoever. Bear cubs, lynx cubs and badger cubs are often found getting along instead of fighting. Bear cubs and lynx cubs have a even strong connection due to the game Paws, and some people might find it rude for you to hunt them instead of make friends.)
Special sidenotes: You can't carry a bear cub's body.

BADGER CUB [Hits to Kill = Medium ammount]
You have somewhat of a equal footing against a badger cub. They might be bulkier than you, but they can not damage you very well. You should not try to fight cub animals who have a mother, as if the mother notices you, she might hunt you down with ease.
(Out of character here: It is kind of considered unethical to attack another cub animal whoever. Bear cubs, lynx cubs and badger cubs are often found getting along instead of fighting. Some people might find it rude for you to hunt them instead of making friends.)
Special sidenotes: You can't carry a badger cub's body.

GOAT [Hits to Kill = CAN'T BE KILLED BY LYNX CUBS]
Goats are way too big for lynx cubs to hunt even if injuried somehow. Avoid goats in general as they can fataly wound you by stomping.

PHEASANT, RABBIT and FROG [Hits to Kill = High and Low ammount]
You should be able to stalk and hunt both pheasants, rabbits and frogs. They can evade you by flying, running/dodging and swimming respectivelly. You should be ineffective at your hunts whoever as you're a cub.
Pheasants should take a long time to be taken down, and are dangerous to hunt as their defensive pecks can seriously hurt you. Rabbits might take some hits to take down but it's possible, and frogs should be easier to kill in general.
(Out of character justification: I'm letting pheasant hunts to be somewhat of a "high risk; high reward" kind of situation. It is not supposed to be a one sided hunt, instead a fight between the two animals. Pheasants can peck you and hurt you, and you can bite and claw them back. It is up to the pheasant to decide if he dies, and it is up to you to decide if you got a injury and flee.)
Special sidenotes: You can'tcarry both rabbit's and pheasant's bodies, but you can carry a frog's.

HEDGEHOG [Hits to Kill = Medium ammount if Not Defending]
Hedgehogs should in general just be avoided, as lynx cubs are not good at dealing with it's thorns. You can hunt it if not adopting a defensive ball position. When it does, it's basically invincible.
Special sidenotes: You kinda can't??? carry a hedgehog's body. It hurts.

OTHER:
Lynx cubs should be able to eat fruits and berries.
They can also feed on roleplay-only food sources such as insects.
Lynx cubs can sometimes fish.
They should be able to eat collectable mushrooms.
[*Mid Tier] Badger cub


Even though being avaible from the start, badger cubs are one of the most rare animals to find on the roleplaying grove. I normally don't see stray badger cubs around, but when a badger mother join in she can find herself with 2 to 6 players joining her as small and squeaky loafs. Playing as badgers is almost like an special event. Sadly it might be a little umpleasant with the wrong players around the grove, as badgers can't always protect their cubs from apex predators such as wolves and sometimes lynxes, so you must be careful.

First of all, let's analise real life behavior (and I will keep it brief so you don't get bored):
  • It is safe to assume here that any badger behavior should apply to badger cubs, to an lesser extend. (AKA I'll just drop here any repetitive points from the badger section).
  • The Eurasian badger's diet consists largely of earthworms, insects, grubs and the eggs and young of ground nesting birds. They can also eat small mammals, amphibians, reptiles and birds, aswell as fruits, roots and vegetables.
  • Badgers are the main predator of Hedgehogs in Britain. Not as cubs though.
  • In southein Spain, they feed to a significant degree on rabbits. If you can catch them as a cub.
  • American badgers catch most of their food underground. (something that can't quite be done on Meadow).
  • Foxes will often hunt badger cubs if they have the chance to.
  • A badger being pursued by a large predator such as a wolf or mountain lion can dig backwards, fangs facing out for protection and disappear beneath the soil in a matter of seconds. (Another thing that sadly can't be done in Meadow).
  • Badgers have very thick fur and loose skin which allows it to twist around, even when having been grabbed from behind by a predator. Cubs too.
  • American badgers are solitary, but not quite territorial. They have overlapping territories and can ocasionally run into eachother and socialize.
  • European badgers whoever are known to live both alone and in underground groups of 5 to 20 animals.

And now, how the badger cub works on a gameplay sense:
  • Badger cub is the first animal you can obtain in Meadow, being automatically unlocked when you first open the game.
  • They are the slowest animals in general: Slowest run, slowest swimming speed, slow walking speed. Their animations are fast though.
  • Badger cubs, alongside lynx and bear cubs, have one extra action that let them yawn.
  • On Shelter, badger cubs are able to eat a variety of food the mother catches for then such as ground vegetables, fruits, frogs, foxes and mice.
  • On Shelter, badger cubs can be seen being hunted by eagles and being taken away on a single hit.
  • On Shelter, badgers can hide in flowerbeddings to evade eagles. This is a common rule on Meadow aswell.

We can now reach a conclusion as to where the badger cub fits on the foodchain, by it's playstyle and behavior:

Cub animals in general are the most free animal you can play as, as you're alowed to act more freely on the excuse of being a naive or unexperienced critter. You should be a little more careful as a badger cub whoever, as your mother badger can't always protect you.
Both badger and lynx cubs are Mid Tier for being able to hunt some animals below it, even if ineffectively.

Other details include; Badger cubs are rather rare, as badgers in general are both paid and not a popular animal. When you do find a badger mother though, it's common to more people to change do badger cub an joining it, having the possibility of creating a huge family really fast!
This is more of a advice: Badger cubs are way more vulnerable than lynx cubs on a survival standpoint as badgers are not as strong as lynxes, and can't protect their families against eagles and wolves. You should naturally be more aware and defensive.
In real life, it is really common to a cub animal to die before reaching adulthood and the odds should be normally against you. Don't be afraid of dying every now and them; You can always wait a moment and come back to your group unharmed.
‏‏‎
Interactions with other animals:

LYNX CUB [Hits to Kill = Medium ammount]
Badger cubs are normally friendly towards eachother, and I've rarely seen real fights between badger cubs as they often group up as family. If a fight is necessary though, cub animals might either flee on the slight injury or fight to the death.
Special sidenotes: You can't carry a badger's cub's body.

EAGLE [Hits to Kill = CAN'T BE KILLED BY BADGER CUBS]
You can not be expected to hurt in any way an attacking eagle. Eagles will often target badger cubs so if one is ever to be heard or seen, find the protection of shelter or flowerbeddings to hide.

LYNX [Hits to Kill = CAN'T BE KILLED BY BADGER CUBS]
Most lynxes I've seen might target you as an easy prey, aswell as your family. It is better to hide or climb a tall tree/bush to evade it instead of running away as lynxes are way faster than you. If you see the lynx fighting with your mother whoever, running and hiding far away is a good choice.
Lynxes might rarely adopt you in their family. Approaching a lynx might be a huge gamble for you, but it might be worth the risk if it means having a caring mother.

WOLF [Hits to Kill = CAN'T BE KILLED BY BADGER CUBS]
Most wolves I've seen don't bother hunting badger cubs, instead opting for bigger prey such as goats and pheasants. If you find one whoever they might target you as an easy prey. In this case, it is better to hide or climb a tall tree/bush to evade it, as running away is not a good idea as wolves are way faster than you.
Wolves might rarely adopt you in their family. Approaching a wolf might be a huge gamble for you, but it might be worth the risk if it means having a caring mother.

BADGER [Hits to Kill = CAN'T BE KILLED BY BADGER CUBS]
Badgers will rarely target you, as they would rather accept you as family and group up together. Even on cases of not wanting cub animals around, I've never seen a badger deliberately hunting down stray badger cubs, only scaring them off.
On the rare sight of an agressive badger whoever, it is better to either hide or run, as they are only slighty faster than you so you might be able to build distance.

FOX [Hits to Kill = CAN'T BE KILLED BY BADGER CUBS]
Foxes might not be the bulkiest animal around such as badgers or bear cubs, but they are extremelly cunning and fast. Foxes are in their natural element hunting cubs and they will do quick work of you if they can catch you. Foxes will often target badger cubs so if one is ever to be heard or seen, find the protection of your mother, high ground or flowerbeddings to hide.

BEAR CUB [Hits to Kill = High ammount]
Bear cubs are bulky and strong, it is better to befriend then instead of fighting them. Your bulky build might help you on a fight against one, but you can't really be expected to do much damage back, and the bear cub might aswell kill you before you kill it.
(Out of character here: It is kind of considered unethical to attack another cub animal whoever. Bear cubs, lynx cubs and badger cubs are often found getting along instead of fighting. Some people might find it rude for you to hunt them instead of making friends.)
Special sidenotes: You can't carry a bear cub's body.

LYNX CUB [Hits to Kill = Medium ammount]
You have somewhat of a equal footing against a lynx cub cub. They might have claws and sharp teeth, but they can not damage you very well. You should not try to fight cub animals who have a mother, as if the mother notices you, she might hunt you down with ease.
(Out of character here: It is kind of considered unethical to attack another cub animal whoever. Bear cubs, lynx cubs and badger cubs are often found getting along instead of fighting. Some people might find it rude for you to hunt them instead of making friends.)
Special sidenotes: You can't carry a badger cub's body.

GOAT [Hits to Kill = CAN'T BE KILLED BY BADGER CUBS]
Goats are way too big for badger cubs to hunt even if injuried somehow. Avoid goats in general as they can fataly wound you by stomping.

HEDGEHOG [Hits to Kill = Medium ammount if Not Defending, High ammount if defending]
Hedgehogs should in general just be avoided, as badger cubs are too inexperienced to properly hunt a hedgehog without hurting themselves in the process.
(Out of character justification: You can still hunt a defending hedgehog as a badger cub, but you should be either slow at attacking (being careful) or be pricked in the process, hurting yourself.)
Special sidenotes: You kinda can't??? carry a hedgehog's body. It hurts.

PHEASANT, RABBIT and FROG [Hits to Kill = High and Low ammount]
You should be able to stalk and hunt both pheasants, rabbits and frogs. They can evade you by flying, running/dodging and swimming respectivelly. You should be ineffective at your hunts whoever as you're a cub.
Pheasants should take a long time to be taken down, and are dangerous to hunt as their defensive pecks can hurt you slowly. Rabbits might take some hits to take down but it's possible, and frogs should be easier to kill in general.
(Out of character justification: I'm letting pheasant hunts to be somewhat of a "high risk; high reward" kind of situation. It is not supposed to be a one sided hunt, instead a fight between the two animals. Pheasants can peck you and hurt you, and you can bite and claw them back. It is up to the pheasant to decide if he dies, and it is up to you to decide if you got a serious injury and flee.)
Special sidenotes: You can'tcarry both rabbit's and pheasant's bodies, but you can carry a frog's.

OTHER:
Badger cubs can eat fruits and berries.
They can also feed on roleplay-only food sources such as insects and roots.
They can't fish, but they can eat fish if someone else catch it for them.
They should be able to eat collectable flowers and mushrooms.
[Low Tier] Goat


Do not be mistaken, as being Low Tier doesn't mean being weak; Goats - or I might aswell call them charmois, roe deers, deers, musk deers and a lot more - are living proof that herbivores are not always defenseless.
...At the same time though, with the addition of different horns, goats have been treated as way more dangerous than they are supposed to be, and way too strong. I am here to humble our poor-cosplayer's expectations, as I need to remind everyone of the goat's real place.

First of all, let's analise real life behavior (and I will keep it brief so you don't get bored):
  • Ever since the update who granted goats a variety of horn options, it is hard to pinpoint exactly what animal you are playing with: Sometimes you might find a charmois (or the regular goat), sometimes you might find deer, other times you might find musk deer, and lastly people who do not mind what horns they're using, so they act whatever with whatever horns. This is troubling to define a certain behavior to this animal, so I will be making a mixture of various ungulate animal behaviors here.
  • Female charmois and it's you live in herds of 15 to 30 individuals, while males live mostly solitary thought the year. Male charmois will engaje in firce fights for the attention of unmated females.
  • Chamois eat various types of vegetation, including highland grasses and herbs during the summer and conifers, barks and needles from trees in winter.
  • The principal wild predators of Charmois are Eurasian lynxes, Persian leopards and gray wolves; With some predation possibly by brown bears and golden eagles. (As a sidenote, Golden eagles are bigger than regular american eagles, and even so they tend to target weaker, young or injuried ungulates.)
  • Roe deer feed mainly on grass, leaves, berries, and young shoots.
  • All male deer possess antlers, with the exception of the musk deer, in which males have long tusk-like canines that reach below the lower jaw. Females generally lack antlers. Occasionally females in other species may develop antlers whoever, such as European roe deer, red deer, white-tailed deer and mule deer. A study of antlered female white-tailed deer noted that antlers tend to be small and malformed,
  • Deer are browsers, and feed primarily on leaves. They have small, unspecialized stomachs by ruminant standards, and high nutrition requirements. Rather than eating and digesting vast quantities of low-grade fibrous food as, for example, sheep and cattle do, deer select easily digestible shoots, young leaves, fresh grasses, soft twigs, fruit, fungi, and lichens. There are, however, some reports of deer engaging in carnivorous activity, such as eating eggs and young of the nests of Northern bobwhites (a type of small bird).
  • In general, ungulates often flee at the slight sight of danger, rarely engaging in agressive bevaior unless they absolutelly need to, like being cornered or to protect their young.
  • They do not use their horns against other animals, instead opting to stomping attacking forces with their front paws. They only use their horns against other male ungulates.

And now, how the goat works on a gameplay sense:
  • Goat is the third unlockable animal in Meadow, by collecting yellow shards. (Please correct me if I'm wrong!)
  • Goats are fast runners, being slighty faster than lynxes on a straigh run. They are also slow swimmers and overall have slow animations.
  • On Shelter 2, goats can be seen being hunted by the player animal with ease. They do not fight back, and they fall in one well-placed jump and bite to the neck.
  • This behavior can be atributed to being a video game whoever, as it is better to simplify their AI behavior and let other animals be clear dangers such as wolves, foxes and eagles.
  • On Shelter 2, you can find deer carcasses on bear dens; Indicating that a bear was able to hunt a deer. (Might be useful information if an adult bear is ever to be added. Right now, a bear cub might possibly do the same by association.)
  • On Paws: A Shelter 2 game, you can observe a deer herd on one of the levels. They will run on the sight of the player.
  • On Paws: A Shelter 2 game, you can see another deer herd being chased by a wolf pack.

We can now reach a conclusion as to where the goat fits on the foodchain, by it's playstyle and behavior:

One thing is sure: Goats are the biggest preystock on Meadow, and can defend themselves against smaller predators such as foxes, bears and badgers due to their bigger size. But they only realistically survive in the wild against bigger predators such as wolves and lynxes by evasion, not fighting.
I understand the logic behind the behavior whoever: Some goats like to fight with predators because it's a interaction that you really don't normally have as other preystock, and some predators find the fights fun. I think on a "videogame" standpoint, it can be forgiven to have fighter goats for the sake of a richer roleplaying experience.
Just remember to be fair to the predator, please. Let your predator decide the outcome of the fight and not you; If they decide to retreat shortly after fighting you, take that as your queue to run. If they decide to keep fighting you, you should eventually die. Ungulates have nothing against the sharp claws, teeth and raw strenght of big predators. You should run against one, but if you choose to fight, be prepared to be a lost battle save the rare cases where you might make your predator retreat by a injury.

I've placed all exclusively prey animals in Low Tier. (Only exception arguably being pheasant, who can theorically hunt frogs.)

Other details include; Be aware of the horns your herd members are using aswell as your own. No horns are normally females or young males; Straight-up horns can indicate females, young males or Charmois (a kind of goat); Medium-sized horns can both be female, male or Mule deers, and big to bigger horns are exclusive to one single male on the whole deer herd. Good roleplayers might want to fight you for dominance if you happen to have big horns such as theirs.
This is more of a advice: I can't stress this point enough: Flee on the sight of danger. Do not fight. Fighting should only be done by the dominant male (the deer with the biggest horns who is leading your herd), and they do it exclusively to buy time for the rest of the herd to flee.
If you are the dominant male, if you choose to fight, understand that it is most likely a lost battle.
Don't forget that you can always let yourself be killed, give some time for the herd to regroup and re-join them unharmed.
‏‏‎
Interactions with other animals:
As a sidenote: You are an herbivore, and that means that you do not need to hunt other animals to survive. With that in mind, I am removing the "hits to kill" tag area and instead leaving it as a "footnote" as to say.

GOAT
Goats, deers and other ungulates do not tend to fight eachother to the death, just enough to assert dominance between a territory or females. More often you will be grouping up with other goats.
Between male fights, they tend to fight until one of the males break their horns (change to a smaller one or remove them), or they leave the herd defeated (and normally come back with a different skin and small to no horns, to represent a different individual).
*If it is necessary to kill though, a High ammount of hits should do it. Only for dire situations where fighting to the death is the only solution.

EAGLE
Eagles will rarely target you, as you are way too big of a kill for them. You shold be wary of one in the sky and perhaps still find cover, but don't need to be too alarmed. If one do choose to target you, you should have plenty of time to find cover such as shelter, a den or trees before any significant damage can be done.
If you have big horns, eagles might fataly would themselves trying to swoop down to attack you.
*If it is necessary to kill though, a Medium ammount of hits should do it. Only if you're able to strike back.

LYNX and WOLF
Both are your main predators. If you have small to no horns, flee at the sight or them or sound of their meows, hisses and barks. You are faster than both lynxes and wolves, being able to outrun then at longer distances.
If you're a herd leader with big horns, you can stand your ground against your predators by intimidation, to buy time for your herd to flee. You should be aware that you will most likely die in this scenario.
*If it is necessary to kill though, a High ammount of hits should do it. Only for dire situations where fighting to the death is the only solution.

FOX and BEAR CUB
Fox and bear cubs are only dangerous if you're somehow injuried or weak. They are not strong or skilled enough to take down a healthy adult goat. It is best to keep them at a distance, as they are oportunistic and might capitalize on another big predator's unsucessful hunt and finish you off.
Some bear cubs might want a family instead. Since they mainly feed on fruits and berries, friendly bear cubs might not offer you any danger.
(Out of character: It's your choice if you want to be hunted by a fox/bear cub or not.)
*If it is necessary to kill though, a Medium ammount of hits should do it.

BADGER
Badgers do not offer you much danger, as they are too small to do any fatal damage. I've seen badgers and goats hanging out together peacefully aswell. :)
*If it is necessary to kill though, a High ammount of hits should do it.

BADGER CUB and LYNX CUB
Cub animals offer you no danger in itself. Just beware about lynx cubs; As seeing one might mean their mother is around.
Some lynx and badger cubs might want a family instead. Taking care of badger cubs might be alright as they feed mostly on fruits, vegetables, collectable flowers, mushroons and insects, but it might be dangerous to take care of a lynx cub as they are mostly carnivores.
*If it is necessary to kill though, a Low ammount of hits should do it.

PHEASANT, RABBIT, HEDGEHOG and FROG
Fellow herbivores for the most part, they offer you no danger whatsoever. Prey animals sometimes group together for protection, like rabbits joining goat herds.
Just beware of the hedgehog's spikes, ;)
*If it is necessary to kill though, a Low ammount of hits should do it.

OTHER:
Goats feed mainly on grass, flowerbeddings, flowers, bushes and leaves.
Goats eats fruits and berries aswell.
Surprisinly, you can rarely feed off nests and eggs.
They should be able to eat both flower and mushroom collectables.
[Low Tier] Pheasant


Pheasants! Master of the sky, probably the most funny and annoying prey animals in Meadow. There's not much to them besides their hability to peck people, so let's get to it!

First of all, let's analise real life behavior (and I will keep it brief so you don't get bored):
  • They eat a wide variety of animal and vegetable type-food, like fruit, seeds, grain, mast, berries and leaves as well as a wide range of invertebrates, such as leatherjackets, ant eggs, wireworms, caterpillars, grasshoppers and other insects; They ocasionally take small vertebrates like lizards, field voles, small mammals, and small birds.
  • They live in loose flocks of individuals outside of mating seasons.
  • They are a territorial on mating seasons and will defend the territory they have established against intruders. Normally it is other male pheasants, but they will see off people and sometimes other animals.

And now, how the pheasant works on a gameplay sense:
  • Pheasant is the fifth of the unlockable animals in Meadow, by collecting yellow shards. (Please correct me if I'm wrong!)
  • Pheasant are decent runners, slow swimmers and have a mixture of fast and slow animations (mainly their sleeping animation is slow.)
  • Pheasants are the only animal that can partially fly on Meadow. Their flight speed is roughly the same as a rabbit's run speed, and they can fly upand reach places impossible to other animals basides the eagle.
  • On Shelter 2, mother lynx is able to find and hunt pheasants with moderate sucess.

We can now reach a conclusion as to where the pheasant fits on the foodchain, by it's playstyle and behavior:

Pheasants are one of the funniest prey animals you can play as, as the interactions between predators are often comical. Flying above them, tauting them from a high ground, giving your goofy faces and actions to them, and dramatically being caught and giving the sleeping action's yawn-scream. It's often funny for both parties when a hunt happens, and pheasants that do not wish to be hunt rarely dissapoint predators as they can just fly really high and be out of danger.

I've placed all exclusively prey animals in Low Tier. (Only exception arguably being pheasant, who can theorically hunt frogs.) Even though Pheasants can hunt and are omnivores, in-game they pretty much act as a prey animal most of the time.


Other details include; Your drinking action is a perfect peck :) You can pester predators using it as if you're pecking them! It looks really comical in general hahah
This is more of a advice: Don't forget that you're a prey animal! It might be respectful for you to sometimes die against predators instead of always evading them. Chasing a pheasant is always fun at the start, but it can turn annoying when the pheasant never let's itself be caugh and still pester the predator who's been hunting them, so keep that in mind!
‏‏‎
Interactions with other animals:
As a sidenote: You are an herbivore, and that means that you do not need to hunt other animals to survive. With that in mind, I am removing the "hits to kill" tag area and instead leaving it as a "footnote" as to say.

PHEASANT
On nature, pheasants either live in loose flock groupings or are territorial and agressive towards eachother and other animals. On Meadow whoever, pheasants often group up together as fellow prey animals.
*If it is necessary to kill though, a High ammount of hits should do it. Only for dire situations where fighting to the death is the only solution.

EAGLE
Eagles will sometimes target you. You might be a diffcult prey to catch for them in comparassion to other small preystock, but you should be careful regardless. Find cover in dens, shelter and trees.

LYNX and WOLF
Both are your main predators. Flee at the sight or them or sound of their meows, hisses and barks.
Hiding is not recommended, instead fly to reach tall bushes and trees. Your flight speed is faster than both lynx and wolves run speed, so you might also be capable of outflying them.

FOX, BADGER and BEAR CUB
Secondary predators, they are less effective in their hability to catch you as they are slower than other predators. Their main estrategy to hunt you is by stalking and ambushing, so be careful.
Some bear cubs might want a family instead. Since they mainly feed on fruits and berries, friendly bear cubs might not offer you much danger.

BADGER CUB and LYNX CUB
Both lynx and badger cubs are ineffective hunters, so they don't offer much danger as long as you keep your distance. Be aware that their mother might be around stalking you while you try to peck them so it's better not to.
Some lynx and badger cubs might want a family instead. Taking care of badger cubs might be alright as they feed mostly on fruits, vegetables, collectable flowers, mushroons and insects, but it might be dangerous to take care of a lynx cub as they are mostly carnivores.
(Out of character justification: I'm letting lynx cub/badger cub hunts to be somewhat of a "high risk; high reward" kind of situation. It is not supposed to be a one sided hunt, instead a fight between the two animals. Lynx/badger cubs can claw and bite you, and you can peck them back. It is up to you to decide if you're injuried or even to die, and it is up to them to decide if they should flee, or die to your pecks.)
*It would take a High ammount of hits to do it, but i's possible to hunt badger and lynx cubs. One peck at a time!

RABBIT, GOAT and HEDGEHOG
Fellow herbivores for the most part, they offer you no danger whatsoever. Prey animals sometimes group together for protection, like rabbits joining goat herds.
Just beware of the hedgehog's spikes, ;)

FROG
Another prey animal, but this time you can hunt it if you want to!
*It would take a Low ammount of hits to do it.

OTHER:
Pheasants feed mainly on insects, leaves and seeds.
Pheasants eats fruits and berries aswell.
They should be able to eat both flower and mushroom collectables.
[Low Tier] Rabbit


Rabbits, master of the land! A rather unpoppular preystock in contrast to goats and pheasants, rabbits shine on their speed, being able to outrun any predator if they want to. Most good rabbits I've met do not abuse their running capabilities, often letting predators catch up to them :)

First of all, let's analise real life behavior (and I will keep it brief so you don't get bored):
  • Rabbits are herbivores that feed by grazing on grass, forbs, and leafy weeds.
  • Rabbits are prey animals and are therefore constantly aware of their surroundings. For instance, in Mediterranean Europe, rabbits are the main prey of red foxes, badgers, and Iberian lynxes.
  • If confronted by a potential threat, a rabbit may freeze and observe then warn others in the warren with powerful thumps on the ground.
  • They survive predation by burrowing, hopping away in a zig-zag motion, and, if captured, delivering powerful kicks with their hind legs. (The last one though is not really doable in Meadow).

And now, how the rabbit works on a gameplay sense:
  • Rabbit is the third unlockable animal in Meadow, by collecting yellow shards.
  • Rabbits are the fastest land animal in the game. Their animations are also quite quick. They are slow swimmers whoever.
  • In Shelter 2, the lynx's main food source is rabbits.
  • In Shelter 2, rabbits run on a Z pattern from predators. Some rabbits in Meadow also do this as to both slow them down enough for predators to catch up and also give opportunity for the predator to "outsmart" them.

We can now reach a conclusion as to where the rabbit fits on the foodchain, by it's playstyle and behavior:

Not a lot to say about them besides that they're low on the food chain, and are adorable. They can't fly to evade their predators, safely swin away or protect themselves, so rabbit players in general take a lot of less risk when playing around, being more of a straighfoard prey item. They are the fastest land animal in Meadow though, and as a rabbit you can avoid death if you want to.
As the saying say, they will kill you, but only if they can catch you.

I've placed all exclusively prey animals in Low Tier. (Only exception arguably being pheasant, who can theorically hunt frogs.)

Other details include; Rabbits are rather rare on the grove, so you can sometimes see a lone rabbit making friends with another prey animal such as goats. It is often benefitial for both parties as more eyes to watch your back or even protect you are always welcome on a grove full of lynxes, wolves and foxes.
This is more of a advice: Do not forget that you are faster than any other predator on the grove with the expection of eagles. You can definetely count this as an advantage and never let yourself be caught, but don't forget that the hunter animals are also other players and they would like to have fun with you by some hunting interaction. Don't forget that you can always let yourself be hunted, wait a bit and come back unharmed; The predator hunting you aswell as their kids will greately appreaciate it.
‏‏‎
Interactions with other animals:
As a sidenote: You are an herbivore, and that means that you do not need to hunt other animals to survive. With that in mind, I am removing the "hits to kill" tag area and instead leaving it as a "footnote" as to say.

RABBIT
In real life rabbits either live on large family groups, or are territorial against other uknown rabbits. On Meadow whoever it's quite rare to find another rabbit and when you do, friendship is normally what comes of it.
*If it is necessary to kill though, a High ammount of hits should do it. Only for dire situations where fighting to the death is the only solution.

EAGLE
Eagles will often target you as your speed is no match for their flight. Imediately find cover or a place do hide when you hear or see one, as you're one of the easier preys for them.
Hide in flowerbeddings, dens, roots or trees.

LYNX and WOLF
Secondary-ish predators of you, they might not target you at first if there is bigger prey around such as goats. Flee at the sight or them or sound of their meows, hisses and barks.
Hiding is not recommended, instead utilize your superior speed. Your running speed is faster than both lynx and wolves run speed, so you should be able to outrun them.

FOX, BADGER and BEAR CUB
Your main predators, they will often target you as you're most likely the biggest prey they can safely catch. Their main estrategy to hunt you is by stalking and ambushing, so be careful.
Some bear cubs might want a family instead. Since they mainly feed on fruits and berries, friendly bear cubs might not offer you much danger.

BADGER CUB and LYNX CUB
Both lynx and badger cubs are ineffective hunters, so they don't offer much danger as long as you keep your distance. Be aware that their mother might be around stalking you while you interact so it might be best to be skeptical and not approach.
Some lynx and badger cubs might want a family instead. Taking care of badger cubs might be alright as they feed mostly on fruits, vegetables, collectable flowers, mushroons and insects, but it might be dangerous to take care of a lynx cub as they are mostly carnivores.

PHEASANT, GOAT, FROG and HEDGEHOG
Fellow herbivores for the most part, they offer you no danger whatsoever. Prey animals sometimes group together for protection, like rabbits joining goat herds.
Just beware of the hedgehog's spikes ;)

OTHER:
Rabbits feed mostly on grass, forbs, and leafy weeds.
Rabbits eats fruits and berries aswell.
They should be able to eat both flower and mushroom collectables.
[Low Tier] Frog


*[Supreme Tier]* Frogs are by far the best animal in Meadow, change my mind.

First of all, let's analise real life behavior (and I will keep it brief so you don't get bored):
  • They are badasses in real life too.
  • "Frog" is kind of a broad term that covers a lot of different animals, so I'll be doing a "nutshell" of all of them instead.
  • Most frogs are carnivores, feeding on various invertebrates.
  • There are some frog species that are herbivores, eating plant matter, aswell as fruits and plants.

And now, how the frog works on a gameplay sense:
  • You can unlock this amazing animal with yellow shards, and he's your first.
  • The Meadow's God said that frogs were too OP, so he nerfed it to be the second slowest animal in land. Whoever, frogs have fast animations overall and are part of the Meadow's swimming olympic team, so they should be fine.
  • In Shelter 1, we see evil badgers being able to hunt and kill frogs.
  • In Shelter 2, we see evil lynxes being able to hunt and kill frogs too.
  • In Paws: A Shelter 2 game, we see a lost (and evil) lynx cub being able to hunt frogs.

We can now reach a conclusion as to where the frog fits on the foodchain, by it's playstyle and behavior:

If you see a frog on the Roleplaying grove, just give him a flower and some love. They are by far the rarest animal to find, even rarer than eagles, badgers and bear cubs. They might spare your life if they are kind enough. ;)
As a frog you are at the absolute botton top of the food chain. Water is the only thing you have as an advantage You're OP, you should go down to everyone else's level every once in a while and let them think they can hunt you, just to come back for the water and laugh at their inability to swin as naturally as you. ;)

I've placed all exclusively prey animals in Low Tier. (Only exception arguably being pheasant, who can theorically hunt frogs.)

Other details include; You are the best animal. Never forget that ;)
This is more of a advice: You can evade any predator by swimming, so you should be around water at all times to have a way out of a bad situation. Just don't forget to be fair, perhaps giving extra chances to loud or unexperienced predators to catch you before you jump back to safety :) That loud lynx cub or weird pheasant might appreciate being able to hunt something!
‏‏‎
Interactions with other animals:
As a sidenote: You are an herbivore, and that means that you do not need to hunt other animals to survive. With that in mind, I am removing the "hits to kill" tag area and instead leaving it as a "footnote" as to say.

FROG
Broadly speaking, frogs in general are loner animals, but not quite agressie against eachother. On Meadow whoever it's quite rare to find another frog and when you do, friendship is normally what comes of it.
*If it is necessary to kill though, a High ammount of hits should do it. Only for dire situations where fighting to the death is the only solution.

EAGLE
Eagles won't normally target you, as you are way too small and slippery for them to catch on their dives. Sometimes they might target you whoever, on those cases you're better off hiding, as they might still try to target you on water.
(Out of character justification: Sometimes eagles might just not know they shouldn't hunt you. On those cases, play along their hunt!)

LYNX, WOLF, FOX, BADGER and BEAR CUB
Secondary-ish predators of you, they might not target you at first if there is bigger prey around for them. Flee at the sight or sound of them.
Hiding might be effective as your small size is hard to keep track of, but it is best to flee to the nearest water pond and swim away from danger, as you're the fastest swimmer in the game.

HEDGEHOG, PHEASANT, BADGER CUB and LYNX CUB
Your main predators, they will often target you as you're most likely the biggest prey they can safely catch. Their main estrategy to hunt you is either by stalking and ambushing or outrunning you, so be careful.
Both lynx and badger cubs are ineffective hunters, so they don't offer much danger as long as you keep your distance. Be aware that their mother might be around stalking you while you interact so it might be best to be skeptical and not approach.

RABBIT and GOAT
Fellow herbivores for the most part, they offer you no danger whatsoever. Prey animals sometimes group together for protection, like rabbits joining goat herds.

OTHER:
Most frogs are carnivores, feeding mainly in invertebrates such as insects, worms, smaller amphibians and others.
Frogs can possibly eat fruits and berries aswell.
They should be able to eat both flower and mushroom collectables.
Thank you,
For reading all the way to here!

Some extras for you, as a reward for reading:

Crude drawing I did with a mouse to explain to my friend what I wanted for one of the screenshots.

⠀⠀⠀⠀⠀⠀"remember kids, go to drugs and don't do school"
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\/
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀|\
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀"wait what"

"let me just type what we're going to do for this shot... I'm sure the auto-foward will...oh"



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀"try me b*tch"













18 Comments
GamerLED 17 Oct, 2024 @ 3:54pm 
Hi @ZEOPHI, you can get the emotes in the steam point shop. ^-^
GamerLED 17 Oct, 2024 @ 3:52pm 
the last screen shot is funny HA HA lol
antlermoon 5 Jan, 2020 @ 3:39pm 
That there, the emote you just posted, where can I find them?
Wolfycatt(Ana)  [author] 5 Jan, 2020 @ 8:54am 
:meadowlovebadger:
antlermoon 5 Jan, 2020 @ 8:53am 
Okay thanks :)
Wolfycatt(Ana)  [author] 5 Jan, 2020 @ 8:53am 
They can't actually catch fish :( It's more of a roleplaying thing / pretend you're catching fish by diving into the water surface (eagle's can't swin/sink into water too).
antlermoon 5 Jan, 2020 @ 8:40am 
Question, I don't have the eagle sadly, but do they actually catch fish? Or is that just a part of the foodchain?
Wolfycatt(Ana)  [author] 5 Jan, 2020 @ 8:25am 
Thank you both!
That's the Art of Shelter green skin - My shadder changed it's hue to a pink though!
PixelChameleon 5 Jan, 2020 @ 8:03am 
Great guide! There was one eagle skin that was a pinkish color, was that just because of the pink surrounding it, or is it an eagle skin?
antlermoon 31 Dec, 2019 @ 8:49pm 
Cool! I hope you have a Happy New Years! (For me there's 10 more minutes )