Killing Floor 2

Killing Floor 2

142 voti
KF-LightBridges
   
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11.383 MB
12 nov 2018, ore 17:20
29 dic 2018, ore 9:28
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KF-LightBridges

In 2 collezioni di Spychopat
Spychopat's maps and mods
9 elementi
Light Themed Map
5 elementi
Descrizione
I wanted to make a map with this concept for a while now, so here it is.

There is only one ZEDs spawn in the bottom of the map, to kite them, the players will need to climb stairs and cross bridges. You will have many occasion to shoot ZEDs that are below you, and it's pretty funny to see them crossing bridges in every directions (that's why i wanted to make this map xD).

It is always possible to jump on a lower bridge without taking damage, so you can go back to spawn very quickly. It may also be useful to escape a tight situation.

If you follow the 'road' to the end, you will encounter a quick one way stair going back to the spawn. It will allow you to stand above the trader pod and shoot ZEDs that are spawning. ZEDs will need to walk all the 'road' way to top until they can reach you. Note that you can access the trader from this position, so you don't have to jump down and make all the road again if you like to stay here.

You will notice that it is pretty easy to fall down if you're not careful enough, watch your steps ;)
16 commenti
Spychopat  [autore] 7 nov 2022, ore 11:53 
🥰
Mogabi 7 nov 2022, ore 11:44 
Still playing this map, its everybody's favorite map at my LAN parties!
Potato 30 dic 2020, ore 23:17 
Spychopat  [autore] 30 ott 2019, ore 14:19 
<3
Potato 30 ott 2019, ore 7:28 
Played this map last year December, quite a lot as Sharpshooter on endless, enjoyed it. Recently i started playing on this map again, doing weekly etc. And i realized that its still one of my favorite maps, though for some reason i miss intense neon lights. Also uploaded a video of this rather enjoyable map - https://www.youtube.com/watch?v=CSDFwTux9eA&t=2s
Sidewinder Fang 8 lug 2019, ore 10:52 
I found the easter egg, I won;t spoil where it is but well played to the creator.
Sidewinder Fang 2 lug 2019, ore 14:42 
Damn this map is awesome, I love how the bridges further up give you varying sightlines on the enemies below, it feels like some real work went into designing this map, absolute perfection, would not change a thing.
MrRogersBestNeighbor 11 apr 2019, ore 11:00 
Yeah, I can see it working nicely in Endless. I'll try that out at some point, thanks!
Spychopat  [autore] 8 apr 2019, ore 23:40 
@MrRogersBestNeighbor
I understand your point of view, but making 2 spawn wouldn't help because zeds would join later and you can kill them to this next chokepoint.

The reality is that i designed this map to be played solo, as 95% of my playtime is in singleplayer. The map is really easy if you just spawnkill the ZEDs, but if you want to have fun you should play in high difficulty with varied and funny loadouts that are not exactly the most effective.
Also, i like playing the map in endless mode, because at one point or another, you're forced to use the full potentiel of jumping between bridges.

You're not supposed to tryhard and spawnkill, but i understand that you can't really control that in multiplayer. Try increasing the difficulty, and if you already play in hell on earth, then go for endless mode for always growing difficulty :D
MrRogersBestNeighbor 8 apr 2019, ore 23:15 
This map is great!.... until you have a Demo/Firebug/Support join the team. Because the zeds spawn from the same point and the same direction, it makes this map extremely easy to cheese.
Not sure if anything could really be done about it. I mean the concept is a great idea, just completely fails when you have either of those perks playing.

Ideally, I'd love it if the map blocked access to the bottom level (including bullets/explosives, etc..) so zeds could come from at least two different points. Or maybe if there was a pathway leading from the bottom floor to the third level or something to force players to start on the platforms or watch their back. Maybe made as an alternate version of the map.
Oh well. I guess I just gotta hope no one plays Demo every time I play this map :P