RiME
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Ultimate Achievement Guide | Ordered by Chapter [Eng][Image heavy]
By Mr Puddles
This guide will help you get the 100%. The achievements are ordered by chapter to prevent jumping back and forth between chapters. The collectibles are mentioned in between
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Introduction
Welcome to this guide.

While reading, please keep in mind that this is not a walkthrough to the game, but a guide for its achievements.

Unfortunately you can't get all achievements in one playthrough. For the last one you will have to go back to chapter 2 and collect it.
There aren't any missable collectables or achievement. The chapter selection will be unlocked after finishing the game for the first time. You can go back into any chapter and collect what you missed to get the first time.
You don't have to play to the end of the chapter to save the collectible you found, since the game will save it the moment you pick it up.

Achievements you need to work on while you play:





Throughout the game you will have to break Jars using your voice. This is cumulative and not missable, so it doesn't matter when you start doing this. You will have to break around 50 of them.


























Throughout the game you will have to enlighten the Lights all around you with your voice. This is cumulative and not missable as well.



















Enjoy!
Chapter 1 - Denial


After you wake up at the beginning of the level, turn around and follow the path to the cave. Climb up to the first vase, follow the way up a cliff
Turn left or right around the mountain and pick up Lullaby #1





From the point where you picked up Lullaby #1, go ahead and jump off the cliff, holding the crouch button to get this achievement. There are multiple places where it's possible to get it. This is the first one




When you reach the stone path, where you will look at the tower for the first time, turn to your right to see a tunnel
Follow it along and keep to the right side to pick up Emblem #1





Back at the stone path, turn to your left around the rocks and follow the path. Turn left after the gap and pick up Toy #1




Go to the main area and pick up a fruit from the trees. Three little piglet are running around in this area. Find and lure them with the fruit to the pig with its piglets in front of the Fox Statue. It will come forward and the achievement should pop




From where you stand, cross the small bridge, pick up another Fruit and simply throw it off the bridge




When facing the fox statue in the middle of the area, go left past it and follow the path up the hill until you reach some white structures. Climb across and onto them to pick up Toy #2





After waking up the fox, follow him until you reach a waterfall. Follow the stream and turn left to find Emblem #2


Following the fox you will find a wall with paint on it. Turn left and follow the path to pick up Emblem #3




After opening the door with the three statues walk ahead and look to your right, to see a tunnel. Follow the path and turn right when you can. Climb up the cliff to get Outfit #1





Outside the cave, where you climbed up the cliff to get the outfit, follow the path towards a waterfall. Pick up the orb behind it and walk back into the cave. Keep to your right and turn left when you exit the cave.
Go up to the Sentinel and interact with the orb




Go back to where you entered the area and pick up a fruit from the tree. Find a wild boar and throw the fruit into the thorns near the tree where u picked up the fruit. Follow the path and pick up Toy #3




In the area where you will open a golden door, go to your left to find Emblem #4 down some stairs




You will reach a area where you see a box that seems to do nothing. Turn around and hang onto the cliff to climb around it, reaching the backside of the room with the box.
Open the door, climb up the wall and take the stairs to your left side. Interact with Keyhole #1





After Keyhole #1 take the stairs back again and go to your left to find a circular tower with Lullaby #2 in it
Chapter 1 - Denial Continuing


While solving puzzles to activate three fish head fountains to raise the water, you will come across a structure that you will need to climb up. There are nests all around that area. You cannot touch any of them. If you do, you will have to reload the last checkpoint.
The trophy should pop after you solved the puzzle




After you rose the water, swim down the water and look out for a pair of stairs. Stick your head out of the water to get the achievement




After solving the day and night puzzle you will walk across a long bridge. On the other side are waiting the fox and the man in the cape. Go left before the door and follow the path down. Turn left behind some rocks and enter the crack in the wall to find Outfit #2




Once you reach the circular area turn right until you find some rocks to climb on. Follow the path to the left and jump across to a crack in the wall. Follow the way to reach Emblem #5




Once you reach the dark maze, you need to reach the exit without making a sound. You can't jump or use your voice. Turn up the brightness if you have to, to reach the middle area



Still in the maze you need to light up every statue around it. Walking past it is enough.
Turn up the brightness if you have trouble seeing them. Don't forget the statues in the side room with the White Shade #1 in it. You need those too, to pop the achievement.
I tried to capture all of the statues but I don't know if I got all of them.






In the side room of the maze, jump up to White Shade #1




Finish the first chapter
Chapter 2 - Anger


At the start of the chapter turn around and walk down the stairs. Walk into the Strange Statue #1




After leaving the building you will see another puzzle with the golden ball. Instead of solving it enter the door across from the door you came out of.
Emblem #1 can be found in a little opening in the wall




After activating the first windmill jump down from the building and head right to find a stone structure with Toy#1 in it




Run under the bridge and look for a ledge to climb down. In the following room lies Emblem #2




Go back to the entrance of the first windmill and turn right. Behind the tunnel entrance lies Strange Statue #2.
Run into him. He won't feel it. Promise




From the last collectible turn around and head for the next tunnel entrance.
Go in and pick up Lullaby #1




While heading for the windmill in the water area you will come across a dark room with a single light in the middle of it. Go to the right side of the light and look down. Jump onto the ledge and pick up Toy #2




After activating the second windmill don't jump into the water to get back. Instead jump to the right side and head down the stairs to find Keyhole#1




While swimming back to the shore head right to the ships. There you will find a ledge to climb on. Pick up Lullaby #2




After jumping down from the last collectible, run to the far right side of the beach, enter a door and smash some jars with your mighty voice to pick up Emblem #3




From where you picked up Emblem #3 run to the other side of the beach until you reach a tunnel you need to dive through. Do so and walk towards the sunken ship.
Keyhole #2 will be on the left side



After activating the third windmill go back to the entrance of the building and run along its right side. Look for the broken boats to find White Shade #2




Head back to the other broken boats and keep right until you see a ledge to climb down. Once down follow the head of the lying statue and enter a door. Pick up Outfit #1





Back to the stairs in the area of the broken boats you will see a door and the fox. Beside it is a window you need to climb in. Pick up Emblem #4


After picking up Emblem #4 head through the door the fox is sitting in and break the jars behind the lying pillars. Here you can find Emblem #5




After retrieving the ball and entering the bridge the bird will start chasing you. Instead of fleeing from it run towards him




Finish the second chapter
Chapter 3 - Bargaining


After waking up you will have to go through the doors without any lights above them.
The first one is the door with the roots around it. Go through and jump down. The second one is across from the one you just passed through. From where you stand after exiting the corridor walk straight across up the stairs and take the first door to the right on the upper floor.
Pick up Emblem #1



Next you will reach the endless corridor with wells on each side. Just run forwards for about two minutes without turning around and it will pop




After getting the last achievement turn around. If you see a dead end walk towards it and interact with the Keyhole #1. If you see a room, turn around once more to get what you want




When you get to the second diving section keep to your right and look out for a opening with crystals around it. Dive through to get Emblem #2




Caution: please read the description of "Hold your breath" and "Without a trace" completely before giving it a try!

If you picked up the last collectible you will have to reload the checkpoint since it's impossible to get this achievement from this point.
You will need to dive through all three water sections while taking only one bubble.
So dive through the first and last without any bubble and take one in the second. Don't take the bubble at the beginning of the section but half-way through.
Try a few times until you get it right. If you die you will have to reload the last checkpoint and try again




After escaping the endless corridor, you will reach some water sections which you need to dive through. After the second dive you will get into a room with four ashen statues and a drawing on the left wall (after shining light on the shadow creatures).
Go ahead to the right side without touching any of them and the achievement will unlock later on




Once you got the achievements, jump back into the water and dive to the second floor. There will be a opening in the wall.
The light shining into the water will help you to find the right spot. Pick up Lullaby #1




When facing the fox look to your right side to see a waterfall. Jump in the water at this spot and dive to the ground. Take bubbles on the way if neccessary.
The achievement will pop when you are in front of the shark




In the following room you will see a waterfall in the middle and on the sides. Lefthand stands Strange Statue #3




From where you stand look to the left wall to find Keyhole#2




As you progress you will come across a dark area with many shades. After getting back into the green go to your left to walk into Strange Statue #4




After climbing your way up, keep right to climb up the wall and follow the water to reach Keyhole #3




After using the metal orb on the elevator go left and climb down around the door. Here you can pick up Toy #1




Once you are outside with the sentinel jump off the left side of the bridge and pick up Emblem #3




In the next area with the tree in the middle go upstairs on the left side and follow the path. Destroy Strange Statue #5




When you get back to the room where you took the metal orb from the tree, go through the door the sentinel opens for you.
From here jump to the door you couldn't reach before. White Shade #3 waits here for you




After picking up the orb from the middle walk up to the tree you took the metal orb from and interact with it




When you are outside again and the sentinel broke the big roots head to your left and jump into the water. Dive through the door to find Emblem #4


After lighting up the sentinel for the first time and driving the shades away climb up the brick wall and go through the opening on the right side. Here lies Emblem #5




In order to release the sentinels you will have to retrieve the box after climbing up some planks. After you did that climb them up once more to get Outfit #1




After waking the sentinels climb along the left wall to the second floor and go through the door with the light. Here is Lullaby #2




Finish the third chapter
Chapter 4 - Depression


After you are able to move follow the right path to a statue. If you were faster than the sentinels the achievement will pop here






Get back to where you started. Head to the left side and climb up the wall to get to Emblem #1


After the cutscenes with the shades (upon reaching the statue) follow the fox until you see a sentinel. Head to the right down the stairs and climb your way up the stone structure. Pick up Emblem #2




Wait for the sentinel to kick down the pillar and climb it up. Follow the path to your right and take the stairs. After the last flight of stairs head right around the corner to find Keyhole #1




Later on a sentinel will tear down a wall that you can climb up. Do so and climb up the right side. Look right to see a hole in the wall. Look at the sentinel lying on the ground. If the achievement does not pop try to interact with your voice




After the next golden door walk around the plattform to the right side. Here you can find Emblem #3




When facing the statue you need to activate head to your left and take the stairs. Walk through the building and turn right. Interact with Keyhole #2




While solving the statue puzzles you come across some pillars you need to climb on. Take the pillars that don't lead to the statue on another platform and pick up Toy #1




After activating the statue and turning to stone turn around and look at one of the statues that are glowing again. Head to it and use your voice. Outfit #1 will be where the statue was




After the last outfit walk ahead and look for a small gap between the shades on the left side. Go through to White Shade #4




Finish chapter four
Chapter 5 - Acceptance


This achievement will pop upon finishing chapter five



This achievement will pop at the end scene if you found all the White Shades
Last Step


Now that you finished the game, the chapter select will be available. Enter chapter two and equip the last, dark, outfit. Walk past the shades and the achievement should pop

Congratulations, you completed Rime!
Man, the feels..
27 Comments
SKIF 14 May, 2021 @ 3:04am 
Thanks for this guide, most of the achievements and collectibles are easy to miss and in some cases it is impossible to figure what to do on your own.
L@zerDragon 7 Mar, 2021 @ 11:52am 
Thank you
Alex 31 Aug, 2020 @ 3:28pm 
Thanks for this guide.
AdrianoPNK 5 May, 2020 @ 3:42pm 
Nice guide to a nice game
Nazgurol 16 Jan, 2020 @ 12:52am 
(Part 1 of 2) Clarifications Under Chapter 3 - Bargaining

It's a Process
After waking up you will have to go through three doorways without any lights above them .
The first one is the door with the roots around it. Go through the first corridor, and jump down to the ground floor. The second one is across from the one you just passed through (that had roots above it). From where you stand after exiting the second corridor, look across the way to see the top right door has no light, walk down to the ground floor, then straight across, up the stairs on the right, and take the first door on the right on the top floor. Pick up Emblem #1
Nazgurol 16 Jan, 2020 @ 12:52am 
(Part 2 of 2) Clarifications Under Chapter 3 - Bargaining

Lost Lullaby
Once you got the achievements, jump back into the water and dive down focusing around the central pillar, keep going down looking for openings until you find the room with a light shining down, and no stone blocks. Pick up Lullaby #1

Lost Lullaby
After waking the Sentinels, slide the block on the ground so the pillar with the small pedestal is moved from the center to the left side, then climb up the pillar to reach the second floor and go through the door with the light. Here is Lullaby #2
markornikov 20 Oct, 2019 @ 3:44pm 
The final anger outfit wasn't clear to me, i thought you had to enter the small entryway behind the statue. I didn't notice the doorway on the right of the screen :steamfacepalm:
Talana 💃 5 Oct, 2019 @ 7:07am 
Thank you for a great guide ! :fullstars:
wyy 12 Sep, 2019 @ 12:42pm 
Thanks for the guide. :)
KingCalifornia 13 Aug, 2019 @ 12:07pm 
Thanks a lot for that guide. The puzzles weren't that hard, but finding the collectibles was tough without help.

The only thing i missed was that in Chapter 3 there are 3 doors you have to walk through for the first emblem. Missed that in the first play.