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Rapporter et oversættelsesproblem
I don't remember exactly how, but i know that i exported it directly from the Unreal 2 editor, and then imported the file into unreal 3. I exported it as a model i think, and i didn't used any external program
[Ger] ZumLustigen Schnitzelhorrorhaus by GMA
IP: 116.202.173.223:35421
Schwer - 10 Wellen
[Ger]Zum Lustigen Hackfleischhackenderzerhacker
IP: 116.202.233.204:27015
Lebensmüde - 10 Wellen
http://kf2mangham.iptime.org/RPG/KF-KF1_Wyre.kfm
Check it out and upload if you want. recently i learned it just in time.
I think important a direction of open and close the door.
am too lazy to teleport atthe end of trader time, and even with teleportation system, sometimes it will not work properly and player would be trap inside the room (already saw it multiple times in other KF1 ports)
pass through doors is both an easy (lazy) and effective solution. For sure, it doesn't look good when you do it, but when playing normally you shouldn't even notice it (unless 1 min is not enough for you to purchase a gun ?)
These categories are chosen when uploading the map, so i can't change it anyways.