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- With skills using Weapon DPS, 1hand weapon (which has base fast attack speed) will have more DPS than 2hand weapon (which has base slow attack speed) from socketable, enchant bonus.
- Lefthand weapon can add socket, get enchant bonus that boost +%crit chance, bonus crit dmg, attack speed, casting speed,.. its all boost output skill deal dmg.
If u're right, flaming glaives seems worthy and cursed daggers seems ok. U're free to modify this build as you desire. Thanks for your suggestions, but I belive the other skills where I spent the skills points are more important. Also, as I said in the Guide, each skill added to the rotation exponencially reduces the rotation effectiveness
* I don't need to heard from anywhere, i tested everything in game.
- Rapid fire or any skills that using Weapon dmg/DPS do deal dmg using Weapon DPS of weapon in character's right hand if character equip 2 1hand weapon. So you can equipt the weapon which has higher Weapon DPS in right hand, and weapon in left hand with +attack speed, +%crit or +%crit dmg, anything that you lack of.
- Cursed Daggers's main effect is debuff target's dmg, it great for survival, sub effect is help character a little bit move faster, a bit +%crit chance, a bit +%dmg.
- Flaming Glaives is debuff enemies so they can more dmg by %, and this % calculated by total dmg you deal on enemies, not base dmg. So your Venomous Hail deal 1 crit hit 120k dmg, if enemies under effect of Flaming Glaives at lvl15, this crit hit of Venmous Hail will = 120.000 x (1+45%) = 174k dmg.
You should testing something that people mention before refuse something.
The damage boost from cursed daggers and flaming glaives are irrelevant at late game. With more than +1000% magic damage from Focus, more 50% would result in +1050% Magic damage
- Cursed Daggers and Flaming Glaives is 2 great skills that you should using to boost all dmg output, debuff enemies and more agile to do everything.