LEGO® DC Super-Villains

LEGO® DC Super-Villains

99 ratings
Old BLVGH - LEGO DC Super-Villains
By legogamesguy
I am reworking my guide for this game! Not only will it be in my much better (and more helpful) new formatting, it will also contain walkthroughs for the rest of the DLC that I somehow never got to the first time I made a guide for this game.

I will be slowly deleting this guide as I work on the new one. If what you are looking for isn't here, please check out my new guide.
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Amusement Mile
Gold Bricks

Gold Brick 1: The entrance to the park is unfortunately blocked off. To get inside, use the grapple point on the car on the right to reveal LEGO pieces. Build them into an impact switch, then recruit the two Joker goons. Command them to help you with the grapple points on the truck, revealing LEGO pieces. Build them into fireworks, then use the impact switch to destroy the barrier, revealing this and allowing you to enter the park.

Gold Brick 2: There is a goon stuck in a stall. Use telekinesis behind it to place the wires in the correct positions. Use the picture nearby for guidance. Place the wires in the correct positions to open the stall and rescue the goon, revealing this.

Gold Brick 3: After collecting Gold Brick 2, the goon will open a balloon game. Hop in the cannon and fill the clown's mouths with water to destroy all 3 balloons, revealing this.

Gold Brick 4: Charge the generator on the roof of the Rollin' Poison roller coaster to power up the buttons inside. There is a code (312) on the whiteboard inside the booth at the base of the roller coaster. Press the buttons in that order to power up the technology panel, then use it to enter the code, powering up the roller coaster and revealing this.

Gold Brick 5: Approach the bumper cars and two civilians hop onto the bumper cars. Smash the cracked wall to reveal a generator, then charge it to receive this.

Gold Brick 6: After collecting Gold Brick 5, the goons will want you to repair the bumper cars. Smash the cracked wall to reveal a cosmic treadmill, then use it to gather 10 pieces, revealing more LEGO pieces. Build them into a generator, then charge it to reveal this.

Gold Brick 7: Head up to the face of the Joker statue, then pull the lever to open the mouth, revealing an opening. Head inside, then cut through the gold panel on the right to reveal a generator. Charge it up to reveal an x-ray wall on the left. Look through it, then manipulate the boxes so the arrow symbol appears on all of them. This will free the first Joker goon. Head to the right and climb the ladder, then head to the left to find some mirror portals. Shoot the portals by the button and the goon. The goon will step on the button, revealing a lever. Shoot the portals by the button and lever, allowing the goon to pull it, revealing the exit. Shoot the portals by the goon and exit, allowing him to escape. Hop up the steps on the right, then head all the way to the left. Use stealth to sneak past the camera, then pull the lever to reveal the third goon. Recruit all three goons, then command them to help you with the grapple point on the bottom level, revealing a lever. Pull it to open the doors around this.

Gold Brick 8: Head up to a booth to start a plate shooting game. Shoot as many plates as you can, but you won't shoot enough. That's fine, we'll just cheat! Use detective mode to reveal a generator to the left of the booth, then charge it up. Hop in the cannon again and get 50 points within the time limit to receive this.

Gold Brick 9: You're going to have to open up a game stand. Destroy the silver object by Harley's Hammers to reveal LEGO pieces, then build them into a Lantern panel. Use it to reveal the game. Head into the dark alcove, then light it up to reveal a lever. Pull it to turn on the game, then hop in a gun and shoot 30 targets before the time runs out to receive this.

Vehicle Tokens

Joker's Truck: Complete a race that begins by the Joker statue. You will need a character with the 'Glide (Advanced)' ability to complete this race, allowing you to purchase this for 25,000 studs.

Bosses

Killer Croc: He appears out in the parking lot. Avoid his attacks and hit him when he's vulnerable to defeat him, allowing you to purchase him for 150,000 studs.
Arkham
Gold Bricks

Gold Brick 1: Time to wake Frankenstein. Head all the way up the ramp in the Old Mill, then charge the generator to reveal a beam. Turn the wheel to lower the crystal, powering up the consoles. Pull the levers so the symbols read face, bomb, skull from left to right. Frankenstein will wake up, revealing this.

Gold Brick 2: Graffiti the wall behind Arkham Manor, then use detective mode to reveal an arrow. Climb up the ladder on the right, then use detective mode to reveal another arrow. Head to the left and follow the arrows back to the flower patch, where a trail has appeared. Follow it to reveal this.

Gold Brick 3: There is a ghost in a sticky situation at the graveyard. Use mind control on her, then step on the button to shift the gravestones. Step on the buttons as they appear to create a path to her body. Reach the ghost's body to reveal this.

Gold Brick 4: Destroy the tree by a picnic table outside Arkham Manor to reveal LEGO pieces. Build them into a projectile rebound panel, then use it to shoot both of the bounce pads, revealing this.

Gold Brick 5: There is a stunt rider by an abandoned house. Destroy the box by the ramp to reveal LEGO pieces, then build them onto it. Charge the generator above the bike, then destroy the front wheel. Use telekinesis to place the two wheels on it. You will then jump the ramp and receive this.

Gold Brick 6: There is a lumberjack trying to cut down a tree. Destroy the gold chain to reveal LEGO pieces. Build them into a Lantern panel, then use it to cut down the tree, revealing this.

Gold Brick 7: Turn the wheel in front of the doors to Arkham, then head inside. Time to break this guy out. Head to the left and use chlorokinesis on the plant, growing it to the right, revealing an object up on the ledge, and then to the left, revealing a beam. Use the beam deflection panel to deflect the beam onto the node, powering up one of the wires. Climb the ladder and head to the left, then use telekinesis to place the object onto the wall. Charge the generator in the room as well to power up the second wire and open the door on the right. Drop back down and recruit the two goons, then command them to help you with the grapple point, revealing a cosmic treadmill. Use it to gather 10 pieces, powering up the third wire. Climb back up to the ledge and grab onto the small railing on the right to open the door, then use telekinesis on the balloon inside to power up the fourth wire. Use the technology panel, then hit the buttons in the order 1,2,3,4,1 to break out the goon, revealing this.

Gold Brick 8: There are three batarang targets to hit in a room in Arkham. The first two are rather easy to find, while the third is on the side of the building. Hit all three to power up the chest, revealing this.

Gold Brick 9: You are going to have to help an inmate escape Arkham. He is standing on a ledge on the building. Use mind control on him, then hop down the platforms. Some guard will then appear. Drop down and join him, then defeat the enemies. Use mind control on the inmate again, then hop across the platforms and tightropes. Some more guards will appear, defeat them, then use mind control on the inmate. Jump down, then slide down the zipline to receive this.

Vehicle Tokens

Harley Quinn's Bike: You will need a bike for this race. Completing it allows you to purchase this for 25,000 studs.

Catwoman's Bike: This race begin in front of Arkham, and requires any ground vehicle. Completing it allows you to purchase this for 25,000 studs.

The Riddler's Dragster: This race begins on top of Arkham, and requires a character with the 'Glide (Advanced)' ability to complete. Completing it allows you to purchase this for 25,000 studs.

Quests

Diamonds Aren't Forever: After collecting Gold Brick 1, talk to Eclipso and he will ask you to help him break free. Destroy the nearby rock to reveal LEGO pieces. Build them into a node, then charge the generator to reveal a beam. Use the beam deflection panel to deflect the beam into the node, freeing him. You can now purchase Eclipso for 150,000 studs.

Hitting the Mark: Talk to Green Arrow and he will ask you to prove your skills. Hit the white targets until your score reaches 300 to complete this quest, allowing you to purchase Green Arrow for 150,000 studs.

Lost Lore: Talk to Silver Banshee and she will ask you to help her find her book. Head to the markers on the map and talk to the people, then return to Silver Banshee. Tell her the second and fourth options, then follow her to the book to complete this quest, allowing you to purchase her for 250,000 studs.

Mr. Defrosty: Talk to Mr. Freeze and he will ask you to help him thaw out some assassins. Follow him up to a gate, then use the technology panel to enter the code, opening the gate. Charge the generator to complete this quest, allowing you to purchase Mr. Freeze for 250,000 studs.

Do Blame It on the Sunshine: This quest appears after you collect a few things in Smallville. Talk to Bizarro and he will ask you to get him some sunscreen. Head to the markers and gather the 10 bottles of sunscreen, then return them to Bizarro to complete this quest, allowing you to purchase him for 250,000 studs.

Bosses

Frankenstein: After collecting Gold Brick 1, he will appear in the basement of Arkham Manor. Avoid his attacks, then hit him when he's vulnerable to defeat him, allowing you to purchase him for 250,000 studs.
Metropolis - Gold Bricks
Gold Bricks

Gold Brick 1: Head inside the bank. There are several grapple points you can use to reveal bounce pads. Once you reveal them all, a thief will ask you to help him escape. A cop will appear and reveal some LEGO pieces. Build them into a projectile rebound pad, then use it to shoot the bounce pads in front and behind you. This will open the way to the vault, allowing you to collect this.

Gold Brick 2: At the VERY base of Stryker's Island by the water, you can see a batarang target on the rocks. Hit it to lower the bars around the chest with this inside.

Gold Brick 3: Psycho Pirate seems to be in trouble by Stryker's Island. Destroy the silver boxes to reveal LEGO pieces. Build them into a projectile rebound pad, then use it to shoot the bounce pads. This will hit the first target. Use stealth to sneak past the camera, then pull the lever to move the bounce pads around. Use the projectile rebound pad again to hit the second target, rescuing Psycho Pirate and revealing this.

Gold Brick 4: Head inside LexCorp using the elevator, where you'll find some employees in trouble. Use the x-ray wall on the right to complete the logo, revealing that the employees have been shrunk! Use mind control one and wreck the fake house to reveal LEGO pieces. Build them into a button, then step on it. This will reveal a vent to the left. Travel through it, then charge the generator. This will un-shrink some appliances, creating pillars to jump up. Use mind control on the employee to jump up the pillars, then travel through the vent. Sneak past the robot, then press the button to rescue them, revealing this.

Gold Brick 5: Destroy the gold LexCorp logo above the entrance to reveal LEGO pieces into a generator, then charge it to power up the gyrosphere. Hop in to receive this.

Gold Brick 6: Head towards the entrance to Le Marvin Bistro and the chef will insult you and refuse you entry. Time to get your revenge. Swing up the poles to your right, then send a drone through the gate. Attack the oven to start a fire, then shatter the glass fish tank to cause a panic in the restaurant. The customers will flee in terror, allowing you to enter and melt the ice sculpture with this inside.

Gold Brick 7: Head inside the museum and some Riddler Goons will be trying to rob it. Recruit all four of them, then shatter the glass case to reveal LEGO pieces. Build them into a panel, then command the goons to create a tower, revealing a box. Command the goons to help you with the grapple points to open it, revealing a woolly mammoth, which will reveal this.

Gold Brick 8: Head inside S.T.A.R. Labs and you will be tasked with making a Gold Brick. You have to gather three ingredients. For the first, use the cosmic treadmill in the center to create a laser. This will destroy the rock, revealing the crystal. Climb up the ladder, then use stealth to sneak past the camera. Use the technology panel to shut off the lasers. Destroy the shelf behind them to reveal the brick. Hop back down and head to the right, then use telekinesis on the ladder to reveal the bucket. Once you've gathered the ingredients, press the button in the center to create the Gold Brick. Unfortunately, that scientist will take it. Use mind control on her colleague, then pull the lever, allowing you to collect this.

Gold Brick 9: There is a scientist outside S.T.A.R. Labs who has an intelligence test for you. You have to step on the buttons so the colors match up, like in his example. The first one is easy enough. For the second one, make the hexagon in the center all yellow. Complete the puzzle to receive this.

Gold Brick 10: Use the security booth outside Blaze Comics to open the door. Head inside, then listen to the cutout talk. Interact with it to start a minigame in which you have to collect 500 points worth of merchandise. Collect over 500 points to receive this.

Gold Brick 11: In the top level of the hotel is a model of the solar system. Destroy the objects around the room to reveal a generator on the wall. Charge it up to reveal LEGO pieces. Build them into a rotary handle, then turn it to rotate the model of the planets. When the shadow of a planet is above an orange button for long enough, it will charge the wire. Charge up the wires to launch the rocket with this inside.

Gold Brick 12: Head over to the docks and you will see a pirate girl in trouble. Smack the tentacle to clear the path, then build the LEGO pieces into a super strength handle. Use it to lift up the barrel, then toss it at the tentacle to reveal more LEGO pieces. Build them into a beam, then freeze the water to create platforms, allowing the pirate to reach the chest. As a reward for saving her, she'll let you have this.

Gold Brick 13: Use the elevator to enter the Daily Planet. You'll have to brew some floral toxin. Build the LEGO pieces into the barrel. The blue flower is inside the vending machine on the right. Smack it a few times to reveal it. The red flower is stuck in the record player on the upper floor. To get it out, destroy the gold shelf to reveal LEGO pieces. Build them into a rotary handle, then turn it to rotate the statue, revealing a bar. Jump up and grab onto it to release the flower. The yellow flower can be found by using graffiti on the wall on the right. Brew the floral toxin, then place it in the vent to open the door, allowing Jimmy to access the printing press. Three color palettes will then appear. Use telekinesis on them in the order they appear on the wall, then smack the printing press to reveal this.

Gold Brick 14: There is a pesky groundhog causing trouble in Centennial Park. Hop in the mech and use it to knock down the 4 large trees, revealing this.

Gold Brick 15: Pull the lever outside the Hall of Justice to open the door, then head inside. You'll need to destroy that large rock thing. Step on the button on the left to be raised up to the ledge. Graffiti the wall to reveal a generator, then charge it to power up the laser turret. Build the LEGO pieces that appear by Wonder Woman's statue to deflect the beam into Superman's chest. Climb up the wall on the right, then use the grapple point to reveal a lever. Pull it when the ticker is in the green section to reveal another laser. Build the LEGO pieces by Batman's statue to deflect the laser into Superman's chest, revealing this.

Gold Brick 16: Use the Slideways Teleporter in the Hall of Justice to reach the Watchtower. Head all the way to the right and down the stairs, then head to the left. A man will ask you to gather some power sources for him. Head to the back left corner and charge the generator to reveal the first, then head to the right and use mind control on the man. Use the technology panel to destroy the ship, revealing another one. Travel through the vent where the ship was, then enter the fuse box. Hit the switch at the end to reveal the last power source on a forklift. After collecting all three power sources, use the technology panel to match up the colors, shutting down the lasers and revealing this.

Gold Brick 17: There are 5 batarang targets to hit on the outside of the Hall of Justice. The first two are hidden behind a pipe and vendor cart. Three more are hidden behind panels on the left, right, and center of the Hall. To reveal the one on the left, use the dig spot to reveal LEGO pieces. Build them into a Lantern panel, then use it to reveal a button. Step on it to reveal the batarang target. To reveal the one on the right, smash the cracked wall to reveal the button. The button for the final target can be found between the monorail tracks in the station. Hit all 5 targets to reveal this on the roof.

Gold Brick 18: After completing Mammoth's Quest, take the elevator inside the museum to reach the upper floor. Simply use the technology panel to input the code, retracting the bars around this.
Metropolis - Vehicle Tokens/Quests
Vehicle Tokens

T-Jet: This race requires you to use the forklift by Stryker's Island, and you'll do it with a bird's-eye view. Completing this race allows you to purchase it for 25,000 studs.

Wonder Woman's Invisible Jet: Complete a flying race at the top of LexCorp, allowing you to purchase this for 25,000 studs.

Scarecrow's Harvester of Fear: Complete a super speed race on the outskirts of Metropolis, allowing you to purchase this for 50,000 studs.

Cyborg Copter: Complete a super speed race, allowing you to purchase this for 25,000 studs.

Flashmobile: Complete a super speed race, allowing you to purchase this for 25,000 studs.

Quests

Golden Finder: Flash Finder: Talk to Golden Glider and she will ask you to find where the Flash is. Head to the markers on the map and talk to the people, then return to Golden Glider. Tell her about Flash and the comic book store to complete this quest, allowing you to purchase Golden Glider for 250,000 studs.

Big Mammoth's House: Talk to Mammoth and he will ask you to help him get into the museum. Follow him and defeat the enemies, then continue to follow him. Use stealth to sneak past the camera, then pull the lever to open the door to the museum, completing this quest and allowing you to purchase Mammoth for 150,000 studs.

Popularity Booster: Talk to Booster Gold and he will ask you to help him become more popular. Follow him around the take his picture. Make sure both frames are green, otherwise the picture won't count. Completing this quest will allow you to purchase him for 250,000 studs.

Ares-on to get Annoyed: Talk to Ares and he will ask you to help him learn about Millennials. Fly to the markers on the map (one person can be accessed via the road leading underground), then return to Ares and tell him about Kite Man and the Amazon to complete this quest, allowing you to purchase him for 250,000 studs.

Revitalizing Relics: Take the elevator in the clock tower to reach Trigon. Talk to him and he will ask you to find some relics for him. Fly to the markers and collect the relics, then return to him to complete this quest, allowing you to purchase him for 250,000 studs.

Why the Long Face?: Talk to Donna Troy and she will ask you to gather some food. Head to the markers and collect the food, then return to her to complete this quest, allowing you to purchase her for 10,000 studs.
Smallville
Gold Bricks

Gold Brick 1: There is a massive fire at the gas station. You can't put out the fires without shutting off the gas valves. For the first, head over to the car wash. Hop in the car and drive it out of the car wash to reveal a generator. Charge it up to reveal a valve, then turn it to shut off the first gas pump. For the second, shoot arrows into the sockets on the side of the gas station, then swing up them to open the garage. Head inside and turn the valve to shut off another gas pump. The third valve is on the roof of the gas station. After shutting off the gas pumps, put out the fires to reveal this.

Gold Brick 2: Destroy the glowing cart on the balcony of the hotel to reveal LEGO pieces. Build them into an impact switch, then use it to reveal a batarang target below you. Hop down and head down the stairs, then light up the dark alcove and hit the batarang target to reveal LEGO pieces. Build them into a trampoline, rescuing the trapped girl and revealing this.

Gold Brick 3: There are 5 targets to shoot on the water tower, 3 on the upper half and 2 on the lower half. Shoot all 5 to destroy the cage around this.

Gold Brick 4: There is a small river on the side of the road leading to Smallville. Next to it is a sign. Destroy the gold part of it to send the gold floating down the river, where it will be noticed by some people. Destroy the nearby beehive to scare them away, allowing the gold to float all the way to the drain. Freeze the water, allowing you to build the LEGO pieces into this.

Gold Brick 5: This is atop City Hall but as you approach it, lasers surround it. To turn them off, head to the back of City Hall and use stealth to sneak past the cameras. Pull the lever to shut them off, allowing you to collect this.

Gold Brick 6: There is a lady dancing on the street complaining that the people inside always watcher her but never pay her. Time to brew some Laughter Toxin. Destroy the nearby cart to reveal one ingredient, then head to the left side of the building. Use the grapple point on the dumpster to reveal the second ingredient, then head up the stairs on the building. Send a drone through the hatch to reach the third ingredient. Brew the Laughter Toxin, then head up the stairs and deposit it into the vent. This will cause the people to exit the building and watch the dancer. They still won't pay her, so join her and complete the dancing minigame to reveal this.

Gold Brick 7: Graffiti the wall in the pig pen at Kent Farm, then build the LEGO pieces inside into the trough. This will remove the pig to the left, allowing you to access the dig site. Dig up a vent, then travel through it. Turn the valve to reveal LEGO pieces. Build them into an impact switch, then use it to reveal another pig. Hop on it to reveal this.

Gold Brick 8: Head inside the barn at Kent Farm to find a birthday party. Time to ruin it. Look through the x-ray wall and take out the record. Select the machine to lower it, then place the other record inside. Destroy the silver lock on the right to distract the mom. Head to the upper level of the barn and use telekinesis to dump water on the cake. The criminal will then fall down, revealing this.

Gold Brick 9: Head to the hangar at the airport, then cut through the gold door on the side to enter it. Inside the hangar, use detective mode to reveal gold clasps on the wheels. Destroy them, then use the technology panel in the back to reveal rotary handles. Turn them to shine the lights at the plane. Lure two guards into the light to blind them, then pull the lever in the toxic goo to shut off the barrier. The criminal will then attempt to steal the plane, revealing this.

Gold Brick 10: There is a mirror portal on the side of the chicken coop at Kent Farm. Shoot it, then head around the side. You'll see another mirror portal at an angle by a lever. Shoot it, then travel through the portal. Pull it to reveal a chicken. Use mind control to step on the button. You'll then take control of multiple chickens and have them step on each successive button. Eventually you'll hit a button which causes everything to move. Make your way to the back through the opening by the large arrow. The chicken will then step on a button, revealing a mirror portal by the Gold Brick. Create a portal to it, then step through to reach it.

Gold Brick 11: At the end of the runway is a signal man. Destroy the shipping crate by him to reveal LEGO pieces. Build them into a statue, then use telekinesis to place two flags in its hands. You're going to have to step on the buttons to copy the signals the man gives. There are four buttons in each column, but you'll only use the bottom three until the last pattern. Keep in mind that when he turns to face the statue, you'll still have to match the signal to what it looks like from the front. Copy all four patterns to reveal this.

Gold Brick 12: Use the super strength handles on a shipping crate by the mine to reveal LEGO pieces. Build them into a projectile rebound pad, but before using it, head to the left. Destroy the object by the large rocks to reveal LEGO pieces. Build them into a bounce pad, then use the projectile rebound pad to reveal this.

Gold Brick 13: After collecting Gold Brick 12, destroy the exercise equipment by the truck to reveal LEGO pieces. Build them into a cosmic treadmill, then use it to reveal LEGO pieces. Build them into an oil drill, then destroy the equipment to the left to reveal a beam deflection panel. Head up the stairs on the nearby building, then head inside and shatter the glass on the lever. Pull it to create a beam, then use the beam deflection panel to deflect it into the node on the oil drill, revealing this.

Gold Brick 14: After collecting Gold Brick 13, a truck carrying Kryptonite will crash. You need to find the 5 missing crates. The first is inside the truck, simply smash it up to reveal it. The other 4 can be found by digging at the dig sites, one of which is hidden underneath a yellow dumpster. Reveal all 5 crates to reveal this.

Vehicle Tokens

Batcycle: Complete a race using the Bicycle, allowing you to purchase this for 25,000 studs.

Tractor: Complete a race with a ground vehicle, allowing you to purchase this for 25,000 studs.

Javelin 7: Complete a flight race, allowing you to purchase this for 25,000 studs.

Supermobile: Complete a foot race, allowing you to purchase this for 25,000 studs.

Quests

Poultry Patrol: Talk to B'dg and he will ask you to help him investigate. Follow him and defeat the enemies, then follow him up to Kent Farm. Defeat all of the chickens that attack you to complete this quest, allowing you to purchase B'dg for 500,000 studs.

Nth-formation: Talk to Gentleman Ghost and he will ask you to help him find some Nth metal. Head to the markers on the map and talk to the people, then return to Gentleman Ghost. Tell him about the town center and that something is being transported from the mines. Follow him to the shipment, then smack the chest inside the carriage to complete this quest, allowing you to purchase Gentleman Ghost for 500,000 studs.

Hysterical Homies: Talk to Psycho-Pirate and he will ask you to find his friends who have run away. Head to the markers on the map to find the people, then return to Psycho-Pirate to complete this quest, allowing you to purchase him for 10,000 studs.

Polka-dot Panic: Talk to Polka-Dot Man and he will ask you to step on the dots in the correct order. Correctly copy all three patterns to complete this quest, allowing you to purchase him for 150,000 studs.
Apokolips
Gold Bricks

Gold Brick 1: You're going to have to create a portrait of Granny Goodness. Destroy a red tube nearby to reveal LEGO pieces. Build them into a Lantern panel, then use it to reveal a face. Destroy the gold objects, then grow the plants on both sides of the face to complete the portrait, revealing this.

Gold Brick 2: There is a Gold Brick behind some bars at the Female Fury Barracks. On the opposite side of the building you'll find a lever. Pull it to lower the bars around the Gold Brick, then quickly run over to it (you'll want to use a speedster) to collect it.

Gold Brick 3: The Fatherbox is in trouble. Destroy the silver objects on it to reveal LEGO pieces. Build them into a technology panel. then use it. You'll have to match up the symbols. Remember to match negative to positive and vice versa. This will reveal a generator, charge it up to reveal this.

Gold Brick 4: In the Coliseum, charge up the generator to reveal a laser. Use the projectile rebound pad to deflect the laser into the fire, revealing this.

Gold Brick 5: After collecting Gold Brick 4, head back to the Coliseum. Hop in a turret and defeat at least 25 Parademons to reveal this.

Gold Brick 6: You're going to have to brew a Fear Toxin on top of the Orphanage. Two of the three ingredients can be found by walking around the roof. For the last ingredient, swing on the poles to open a side door, allowing you to collect the third ingredient. After brewing the toxin, charge up the generator to reveal the vent. Deposit the toxin in the vent, allowing you to collect this.

Gold Brick 7: There is a girl inside the orphanage. You'll need to help her increase her like meter. Approach her, then use the cosmic treadmill to create a radio. Build the LEGO pieces the girl reveals into a fuse box, then hop inside it. Hit the switch at the end to turn on the green screen, then take a picture of the girl in front of it. Build the LEGO pieces she reveals into exercise equipment, then take a picture of her on it. Walk around the outside of the Orphanage and use mind control on two Parademons to bring them inside to the girl. Take their picture to fill the like meter, revealing this.

Gold Brick 8: There is a chest on the side of the Orphanage, and several goons trapped on rocks below you. Use telekinesis on two objects, then destroy the object one goon is holding onto. Recruit all four goons, then command them to make a trampoline, allowing the woman to jump up and reach the chest. She will then open it, revealing this.

Gold Brick 9: There is an energy shield in the Power Plant. On top of it is a rotary handle. Turning it will rotate the platform underneath it. Eventually the platform will stop next to a Parademon. There are three hatches on the outside of the energy shield. Send a drone through the hatch that lines up with the platform and destroy the silver float the Parademon is on. You'll have to do this two more times. Simply turn the rotary handle and send a drone through the hatch to destroy the rest of the floats, revealing this.

Gold Brick 10: At the Power Plant is a criminal bragging about his batting record. A Superman punching bag will then appear. Smack it around and get at least 1500 points to receive this.

Gold Brick 11: There is a laser grid by the Power Plant. Use detective mode to reveal a grapple point, then use it to reveal a vent. Travel through it, then destroy the silver clasps on the valves. Turn the red wheel once and the blue and yellow valves three times to reveal this.

Gold Brick 12: Look through the x-ray wall at the Power Plant to connect the wires, activating a lever. Your goal is to send a laser through the 4 nodes around it. Use the grapple points to position the mirrors, reflecting the laser into the nodes. You don't have to hit all 4 at the same time, you just have to hit all 4 eventually.

Gold Brick 13: Jimmy is stuck in Armagetto. Smash the cracked wall on the path above him, then drop down. Use the super strength handle to free him, then follow him past the lasers. Shatter the glass, then pull either lever to reveal this.

Gold Brick 14: Time to do some simple math. Or it would be simple, if there weren't symbols for you instead of numbers. Using detective mode will reveal what numbers some of the symbols match up to. You can use the blackboard nearby to decode what the the symbols are. Use the technology panel and you'll be presented with some math problems. Input the correct symbols to reveal this. Select the anchor symbol, the bomb symbol, and the sigma (the E looking one) symbol to lower the shield around this.

Gold Brick 15: Simply light up a dark alcove in Armagetto to reveal this.

Gold Brick 16: On top of Darkseid's Palace is a plant with this inside. Destroy the silver flowers to reveal bounce pads, then light up the dark alcove. Destroy the silver object to reveal LEGO pieces. Build them into a projectile rebound pad, then use it to reveal this.

Gold Brick 17: On a ledge of Darkseid's Palace is a generator. Charge it up to begin a minigame. Step on the large button when the white light lines up with the green light. Do this 5 times to reveal this.

Vehicle Tokens

Darkseid's Hover Destroyer: Complete a race with an acrobatic character, allowing you to purchase this for 25,000 studs.

Steppenwolf's Hover Bike: Complete a flying race above the Orphanage, allowing you to purchase this for 25,000 studs.

Lobo's Space Hog: Complete a race with a ground vehicle, allowing you to purchase this for 50,000 studs.

Quests

Over-throne: Talk to Lobo and he'll ask you to take a picture of him on Darkseid's throne. Follow him into the throne room, then defeat the enemies. Follow Lobo up to the throne, then defeat the enemies. Take three pictures of Lobo to complete this quest, allowing you to purchase him for 150,000 studs.

Stompa Stomper: Talk to Bronze Tiger and he will ask you to help him discover how to beat Stompa. Head to the markers on the map and talk to the people, then return to Bronze Tiger. Tell him that Stompa shakes the ground and that she uses anti-matter boots to complete this quest, allowing you to purchase him for 10,000 studs.

Baddie Issues: Talk to Orion and he will ask you to help him trash the place. Follow him around and defeat the enemies to complete this quest, allowing you to purchase him for 250,000 studs.

Fury-ous Fisticuffs: Talk to Big Barda and she will ask you to defeat her Furies. Defeat 20 enemies to complete this quest, allowing you to purchase her for 10,000 studs.

Relationship Repair: Talk to Mister Miracle and he will ask you to find some gifts for Barda. Follow him to a side entrance to the Orphanage, then use detective mode to reveal a batarang target. Hit it to open the door, then destroy the objects inside to reveal the 3 gifts. Collect them to complete this quest, allowing you to purchase him for 150,000 studs.

Bosses
Doomsday: After collecting Gold Brick 5, Doomsday appears in the Coliseum. Defeat him, allowing you to purchase him for 150,000 studs.
Runaway Roundup
Runaway Roundup - Arkham Asylum is known for its stringent security which is why in the past day only six inmates have escaped and taken their chances hiding in the surrounding forest. Roundup and expose all six of them.

"Harkness won't even make it past the driveway! She'll be easy to roundup."
-She is hiding inside a stump past the first gates to Arkham Asylum

"That MacKenzie's a crafty one. She could be in the Netherlands by now! After all, she really, REALLY likes windmills."
-She is hiding inside a rock by the Old Mill

"Clifton always wanted a window in her cell so she could look out over all of Arkham and the Asylum. Some view."
-He is hiding inside a bush by the start of a race

"That escaped photographer, Wright, he was always a 'big picture' kind of guy. Bit skittish."
-He is inside a rock by Arkham Manor and the billboard

"That inmate, Hooks, always seemed like the 'cabin in the woods' type. Not to perpetuate stereotypes or anything!"
-He is hiding in a rock by the cabin

"Wait, Reynolds was in here for trying to prove ghosts are real? They are real! We drive past that super haunted place every day!"
-He is hiding in a large bush by the graveyard, by Green Arrow's quest
Telephone Terror
Telephone Terror - Villains everywhere are beginning to suspect there might be some connection between the archaic telephone booths found in Metropolis and appearances of Superman. Destroy all ten of the phone booths in Metropolis so they can test that theory out.

"'S.T.A.R. Labs' got some of the most cutting-edge tech in the world and yet they still have an old phone booth outside. It's not even a Wi-Fi hotspot!"
-This is on the side of S.T.A.R. Labs

"I heard some journo was fighting the city pretty hard to stop them removing a phone booth from outside his office."
-This is outside the Daily Planet

"Pretty cool that they have those phone boxes outside of the History Museum. Cos y'know.. history."
-This is right outside the museum

"Phone booth? Oh! You mean that box I stand in when it's raining and I'm waiting for a cab outside the Hospital."
-This phone booth is by the bus stop on the side of the Hospital

"I don't think I quite 'get' that art installation next to the statue of Lex Luthor. That one with the door on it."
-This is by one of the small Lex statues outside LexCorp

"Cain Theater has all sorts of rustic features like reasonably priced popcorn and a single working landline outside."
-Cain Theater can be found across the street from the Bank

"A giant clock next to a giant telephone!? What is this? 1995?"
-This is by the large clock tower near Centennial Park

"Pretty sure that phone booth in Centennial Park is from the actual Bicentennial."
-This phone booth is in plain sight in Centennial Park

"What do they need a call box for at the Hall of Justice? Don't they have like 'super-phones' or something?"
-This is outside the Hall of Justice

"Weird that they have a public telephone outside Stryker's. Wouldn't that make it easier to call for a ride after a break out?"
-This is near the entrance to Stryker's Island
Sunflower Smasher
Sunflower Smasher - Sunflowers are beginning to spring up all over Smallville bringing joy to all who see them. Crush all ten of them to stamp that out.

"Always nice seeing that one lonely sunflower when I drive into Smallville."
-This is on the left side of the road as you approach Smallville

"Wonder if the guy who works in the Gas Station planted those flowers near it."
-This is near the gas station

"Used to be lotsa nice flowers on the drive up to the Mine. Wonder if they're still there?"
-This is on the side of the road leading up to the mine

"Slowly but surely, nature's taking back that old abandoned place at the top of the hill."
-This is next to the large mine building, near a ramp

"I hear the Mayor's a big fan of sunflowers."
-This is on the side of City Hall

"Think they use sunflower oil as fuel for the planes? I'm basing this line of questioning on the one sunflower I saw next to the tanks."
-This is on the side of the fuel tanks at the airport

"Flowers at the end of the runway!? DON'T THEY KNOW HOW DANGEROUS THAT IS!?"
-This is at the end of the runway

"Strange... Wouldn't expect one of those to grow in the shade of a big barn like that."
-This is by the silos behind the barn at Kent Farm

"Can chickens even appreciate the beauty of a flower like that? Seems like a waste to plant it there."
-This is next to the chicken coop at Kent Farm

"Kinda surprising any flowers survive unscathed so near a tractor repair shop."
-The tractor repair shop is the building in Smallville closest to Kent Farm. This flower is behind it
Hug Hunter
Hug Hunter - 'Darkseid Needs a Hug' buttons are becoming quite popular among the Dreggs in Apokolips looking to offset some of their misery. Round up ten of these badges in Apokolips to help spread the cheer to Earth.

"Armagetto stinky place, something stuck in giant skull nose. Maybe booger."
-This is in the nose of the skull-shaped building in Armagetto

"Power Plant has secret path underneath bossman's head, seems pretty pointless."
-Underneath the statue of Darkseid by the Power Plant are several tunnels. This is inside one of them

"Biggest Darkseid fist, squashes all enemies. Hugs none!"
-This is in the fist of the large Darkseid statue above the Coliseum

"The Granny Goodness Orphanage banners sure are pretty, one day maybe it will be my face up there."
-This is behind one of the banners on the Orphanage

"Granny Goodness is always ordering pizza to a secret side entrance. Hawaiian is not for everyone. Maybe a button will change her mind?"
-There are two doors on the side of the Orphanage. This is by the door on the side with the Coliseum

"Throne room forbidden place for Parademon. Darkseid big meanie."
-Head inside Darkseid's Throne Room and fly straight to the back in the tunnel

"We hide button last place you will ever look, definitely not behind giant photo screen."
-This is behind the billboard at the base of the Orphanage, near Armegetto

"The g-g-giant one eyed monster facing coliseum, s-ss-something stuck in teeth!"
-The monster facing the Coliseum is really the building opposite it. This button is inside a ledge near the center of it

"I lost something on one of the four lava slides at the Orphanage. Granny Goodness is a wonderful person."
-This is floating above the lava slide on the side near the Power Plant

"Me and Susan have super secret hideout in power plant, play videogames, beat hi-scores, wear cool buttons."
-On the side of the Power Plant closest to Darkseid's Palace, there is a path you can head down. You'll find a ramp to your right, but if you continue into the next alcove you'll find this.
Bowtie Bandit
Bowtie Bandit - A number of prominent statues across Earth are looking more dapper than usual courtesy of some spiffy new bowties provided by an anonymous benefactor. De-fancy-fy all ten statues.

"The statue facing Metropolis Hotel is just stunning."
-This is indeed on the statue directly across the street from the Metropolis Hotel

"Le Marvin Bistro is such a classy joint, even the statues on the building look suave!"
-Le Marvin Bistro can be found by LexCorp in Metropolis

"Looking cool isn't hard when you've got a library card."
-This is on the statue on top of the Metropolis Library, which is across from the Hall of Justice

"Lex has always been a trend setter."
-This is on one of the Lex statues outside LexCorp in Metropolis
File Finder
File Finder - A number of case files from Arkham and Belle Reve have been, uh... 'misplaced' in unsecure briefcases around Earth and (somehow) Apokolips. There are thirty briefcases to find in total.

"I wanna go play with the new toy on display at Schott's Toy store!"
-Schott's Toy Store is in Metropolis, and this case is on a table inside. Destroying it allows you to purchase Toyman for 150,000 studs

"I hope Mr. Luthor doesn't mind if I leave my equipment up here while I skydive off his tower."
-This case is on the VERY top of LexCorp, and allows you to purchase Hawkgirl for 250,000 studs

"The view was beautiful from inside the Lady Justice statue! My view of Wayne Tech was a little obstructed though..."
-The Lady Justice statue is the huge statue underneath the Metropolis Monorail Station. To get inside it, head to the road that leads to Stryker's Island. Directly across from Stryker's Island the road turns into a tunnel, and there is an opening on the left. Head down it to reach the inside of the statue, where you'll find this between the eyes. Destroying it allows you to purchase Monsieur Mallah for 150,000 studs

"That diner daytime disco sure was funky earlier! Just wish I had remembered to pick up my case..."
-This disco is in Metropolis, and the case is in a room that you seemingly can't reach. Simply head to the roof of the diner right above the sign to find a vent. Travel through it to reach the room with this inside. Destroy it, allowing you to purchase Mr. Mxyzptlk for 250,000 studs

"I hear they hauled something out of the mines earlier! They seem to be storing it over night before they move it on!"
-This is in the very top room of the mine building in Smallville. Climb the stairs on the outside, head into the room, and climb up the ramp to reach it. Destroying this allows you to purchase Adam Strange for 250,000 studs

"Leave the package by the fountain in the park. We shall retrieve it later. Destroy this message after reading."
-This is by the fountain in Centennial Park in Metropolis. Destroying it allows you to purchase General Zod for 150,000 studs

"What kind of hotel has a model of the solar system in the penthouse!? I'm not going back there again. Not even to get that old suitcase I forgot about."
-This is inside the top level of the Hotel in Metropolis, and is hiding behind a stone statue in a corner of the room. Destroying this allows you to purchase Doctor Fate for 150,000 studs

"Argh! Just arrived at the airport and I've only gone and left my suitcase back at my apartment in town!"
-The apartment building in Smallville is the building across the street from the gas station. Head into the garage on the side of the building to find this. Destroying it allows you to purchase Ravager for 150,000 studs

"I have finished my inspection around the Fire Pit Processing Energy Plant. I have left my report findings for you in the green control room."
-This is in the room at the Power Plant on Apokolips surrounded by a green shield closest to the Orphanage. Destroying it will allow you to purchase Red Tornado for 150,000 studs

"Hope Granny Goodness not mind me being up here. Should come here and enjoy view. Make her less crabby..."
-This is right on top of the Orphanage. Destroying it allows you to purchase Firestorm fro 150,000 studs

"That was a super menacing throne. Strange to leave the delivery drop-off point right above it though."
-This is inside Darkseid's Throne Room on Apokolips, directly above it. Destroying it allows you to purchase Atrocitus for 250,000 studs

"I wonder if Jimmy is still locked inside the supply room...? I left my notes in there for a new story!"
-This is inside the room in the Daily Planet. You'll reach it while collecting Gold Brick 13 in Metropolis. Destroying it allows you to purchase Lois Lane for 150,000 studs

"I'll just leave my notes near these two large tubes. See a whole lot of inmates transforming inside those lately..."
-This is right by the Character Customizer in Stryker's Island. Destroying it will allow you to purchase Detective Chimp for 250,000 studs

"I'll never attempt a door to door sale in that forest again! That house is too spooky!"
-This is on the side of Arkham Manor. Destroy it and you'll be able to purchase Jessica Cruz for 150,000 studs

"Please leave all items and belongings to the side before proceeding into the Watchtower hangar. Thank you."
-This is inside the Watchtower. Head to the right and before you head down the large staircase, jump over the railing to the south of you. Head to the end of this ledge to reach this. Destroying this allows you to purchase Green Lantern (Jon Stewart) for 10,000 studs

"BASE jumping from the top of the Arkham Asylum shouldn't be that scary! I'll just need to avoid landing in the spookier parts of the forest."
-This case is on the very top of Arkham Asylum. Destroying it allows you to purchase Terra for 10,000 studs

"Darren - please stop putting pictures of aliens on the rotating planet on the roof. It's bad for the mechanism and it's not even that funny. Kind regards."
-This case is at the base of the Daily Planet logo in Metropolis. Destroying it allows you to purchase Martian Manhunter for 150,000 studs
Game Guru
Game Guru - Even villains need a break sometimes. There are eleven mini-games scattered across Earth and Apokolips for those looking for a little break.

"Granny Goodness make fancy new security and training system for Coliseum. Do not like it."
-Collect Gold Brick 5 on Apokolips

"Have you faced the DASTARDLY DEADLY DOTS at the Airport? Sounds scary, all that alliteration."
-Complete the 'Polka-dot Panic' quest in Smallville

"I heard Blaze Comics in Metropolis is running a cool event for its first customers! Too bad I don't like comics."
-Collect Gold Brick 10 in Metropolis

"Female Furies take Earth technology to make big flashy light game! Darkseid Palace more exciting than ever!"
-Collect Gold Brick 17 on Apokolips

"Dreggs all happy about new game at Energy Plant. Darkseid must be turning blind eye!"
-Collect Gold Brick 10 on Apokolips

"Some guy's having a lot of fun with a bow and arrow in the Arkham Forest. Says he's looking for 'recruits' but I think he's just messing around."
-Complete the 'Hitting the Mark' quest in Arkham

"Step right up, try your luck! What's your aim like? Best game in Amusement Mile, guaranteed! ...Probably..."
-Collect Gold Brick 3 in Amusement Mile

"They just destroy their dirty dishes in Amusement Mile instead of cleaning them. People actually pay to do it as well! Ha!"
-Collect Gold Brick 8 in Amusement Mile

"Can't believe the cops shut down Harley's Hammers! It was the coolest game at that crummy theme park!"
-Collect Gold Brick 9 in Amusement Mile
Golden Graffiti
Golden Graffiti - These fancy monuments are nice and all but they all seem to be a little lacking in villainy. Villainize eight monuments on Earth and one on Apokolips.

"All hail the eternal throne of Darkseid! May he forever strike fear into the hearts of his enemies!"
-This is inside Darkseid's Throne Room on Apokolips

"Arkham Asylum has some truly stunning gargoyles. I hear some have been untouched since the 1800s!"
-This is on the roof of Arkham

"If I were Superman I'd have statues of myself all over the place! Guess he's a lot more modest than I am, just having that one in Metropolis."
-This statue is in Centennial Park in Metropolis, across from the Hall of Justice

"Smallville has a keen farming tradition and we sure do show it! That's why we commissioned that big ol' statue."
-This is close to the side of City Hall closest to the Kent Farm
7 Comments
legogamesguy  [author] 18 Aug, 2022 @ 7:16am 
I do eventually plan on updating this one. It'll probably be awhile to be honest, as I still have tons to do on my Skywalker Saga guide.
Samuel "Lightning" Darkstorm 12 Aug, 2022 @ 10:21pm 
Still planning on doing an update for this one? I know there's other Lego games out there but I gotta admit I love the new look to your lego guides! Been using your stuff for years now!
:steamthumbsup:
legogamesguy  [author] 3 Apr, 2021 @ 8:14pm 
Depends. Since I'm crazy into stud collection and such, it usually takes me between 24-36 hours to 100% a game. The story can take you anywhere from 4-10 hours I'd say, depending on how focused you are.
pigeon 3 Apr, 2021 @ 7:28pm 
as a blind play through how long is the completion of the game?
legogamesguy  [author] 11 Jul, 2020 @ 10:39am 
I plan on it, but I am currently working on a new guide for LEGO Star Wars: The Complete Saga. Message me with what you're struggling with and I'll help you out, as i don't plan on redoing this guide for a while.
IanNBF 11 Jul, 2020 @ 4:14am 
Please tell me you'll update this for the other DLC. I'm still stuck on those
WrenTheBossy 14 Apr, 2020 @ 11:58am 
THE POLS DO NOT WORK !