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Raportează o problemă de traducere
PREREQUISITES
[...]
Prerequisite is also the will to drop most other mods, as ABB is not exactly compatibiliy-friendly.
I will put this in simple terms: Do not use other class or item mods with ABB or you will likely mess up your game and are on your own.
I only noticed one other incident as i described below but it destroyed cover that wasn't actually cover anyway (roof rails that gave no defense)
I did notice some odd behavior with More Mission Types mod, in which it appeared that only certain classes were able to trigger or interact with mission objectives, so I disabled that mod. Might take off Maps by Vozati next.
So far both instances it was a sniper rifle, shooting down at a target. The first time, the sniper destroyed her cover and the cover next to her, exposing herself and her bondmate, and they were both killed on the enemy turn.
Found a post where someone had the same issue and discovered it was the older "Mod Everything" conflicting with "WOTC Mod Everything Reloaded". Disabling Mod Everything fixed the attachments. Thanks for getting back to me anyhow, and happy holidays!
Followed the suggestions here: https://www.reddit.com/r/xcom2mods/comments/ludogi/cant_use_weapon_attachments_on_any_guns/
Yeah, I can see the limited slots for snipers/cannons, but I am trying to select open slots on assaults and shotguns and it just beeps at me. I just upgraded both to mag and still the same issue. Just ran through my mods and I can't see anything specific to weapons or attachments that might conflict here. Even checked to see if the attachments I had in inventory were somehow glitched by buying different black market ones, and nothing. Any thoughts?