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I wanted to mention a couple cool ones though:
Mana Shield: All damage goes through your mana first
Makes for some incredibly tough characters as it is easier to boost mana than health, though you can't cast spells anymore once you get to health only.
Pain Delay: All incoming damage is converted into damage over time, however you take 20% more damage
This pretty much gets rid of instant deaths from crits because the crit damages over time and you have time to heal to counter it.
Otherwise, most of the basic skills seem to have a mutation version, though are usually less effective than the actual skill.
Stalker Feet: Passive. Blocks Item Type: Boot. +25% Movement
Stunning Blow: Support/Passive. +40% Crushing Blow
Critical Hits: Support/Passive +40% Critical Hits
Cold Damage: Support/Passive +25% Cold Damage
Curse of Enfeeblement: Support/Passive. 25% to use on Kill. All Enemies in Range up to 6ft, deal -13% Physical Damage for 20 seconds. +23 Maximum Mana
Knockback: Support/Passive. 50% Knockback
Curse of Pain: Support/Passive. 25% Chance to use on Kill. +10% Attack Time, 3dmg every 3 seconds, for 20 seconds. +10 Maximum Mana.
Unless you want to keep it a secret and get surprised
Here's the ones I currently have:
Night Blindness: "Bad sight when it's dark", +2% Combat Experience
Claustrophobia: -17% attack and defense, +5% Combat Experience
Demon Killer: +50% damage to Demons (It's got a picture of a screen on it)
Orc Killer: +50% damage to Orcs
Imp Killer: +50% damage to Imps
Skeleton Killer: +50% damage to Skeletons
Lightning Damage: +25% lightning damage
Claws: +25% physical damage, can't use gloves
Deadly Damage: Increases skill damage 40%
Guardian Angel: +200% Good Avatar appearance.
Strong Will: +10 spirit, +10% spirit
I've gotten other actual skills, but only when they're attached as support skills, so I suspect they aren't actual "mutations"