Dead by Daylight

Dead by Daylight

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How To Double Pip [Nov, 2019]
By HUNGRY AS A HIPPY
Pipping is no longer based on your BloodPoints. It is now based on your actions and how long you perform that action for and how good you are at performing it. Your actions are now recorded through Emblems.
   
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The Emblems
The emblems are points (not blood points).







Nothing - 0 points













Bronze - 1 points













Silver - 2 points












Gold - 3 points













Iridescent - 4 points.








To double pip as a survivor and killer, you need to get at least 14 points (3 iridescents and 1 silver or 2 iridescents and 2 gold).
Double Pipping As A Survivor



Lightbringer
Doing a minimum of 3 generators solo will give you iridescent in the Lightbringer Emblem.
(Cleansing Totems and opening exit gates will also increase your emblem in the Lightbringer).










Benevolent
Saving a minimum of 3 people from the hook successfully (without them going down in 10 seconds after being rescued) will give you iridescent in the Benevolent Emblem.











Unbroken
Not being put into the Dying State and escaping will give you iridescent in the Unbroken Emblem.







Evader
Being chased for a LONG period of time and WINNING the chase (not being hit) will give you iridescent in the Evader Emblem. (You can gain iridescent in this category by not being chased, but it requries you to stay within the killer's terror radius. The closer you are, the faster you will progress through the emblems, but it does take a long time to reach iridescent doing it this way).

Double Pipping As A Killer


Gatekeeper
Killing all survivors before they have completed one generator will give you iridescent in the Gatekeeper Emblem. You can earn iridescent in this emblem if survivors have completed 2-3 generators, however, you'll have to keep them off the generators for a long period of time. For every minute that passes, you'll recieve 1 point (not emblem wise) for every generator not completed. The more generators to do, the more points you'll earn in this category.






Devout
Hooking and sacrificing ALL 4 survivors will grant an iridescent devout emblem. All survivors MUST be hooked 3 times to gain iridescent. As you progress through the ranks, having survivors enter 2 or more stages on one hooking will hurt your emblem!











Malicious
Putting survivors on hooks and into the Injured or Dying State will grant you iridescent in the Malicious Emblem. You have to injure survivors multiple times. For every injured survivor, you gain 1 point. When the survivor is healed to Healthy State, you lose that 1 point. You do not lose the points gained from hooking survivors when they are rescued. (If a survivor leaves the trial when they are injured, you keep the points).









Chaser
Starting chases and ending chases quickly will grant you iridescent in the Chaser Emblem. Note* A chase FINISHES when a survivor is HIT (not when they are put into the Dying State) and if you lost them for 5 seconds. The Chaser emblem will be heavily affected negatively if survivors are downed two health states with one attack repeatedly (example: Chainsaw hits, The Shape's tier 3 Evil Within hits, Iridescent Hatchet hits, Hex: No One Escapes Death hits, Haunted Ground hits, and Hex: Devour Hope hits.
22 Comments
Uzi Doorman 28 Sep, 2018 @ 5:39am 
Wonderful. Though i'm only easy target sadly.
bael 26 Sep, 2018 @ 12:38pm 
Mangifeet
The Inbred 26 Sep, 2018 @ 11:09am 
Thank you for this. Helped ease my mind about 'only way to pip is escaping'.
BeanK 24 Sep, 2018 @ 12:11pm 
:theskull:
mariocacatmoale 24 Sep, 2018 @ 8:20am 
:thetrap:
[email protected] 23 Sep, 2018 @ 4:43pm 
:thetrap:
[email protected] 23 Sep, 2018 @ 4:42pm 
:thehook:
neon 23 Sep, 2018 @ 2:03pm 
Too bad I can get double pip easy
ttv wulfsenft 22 Sep, 2018 @ 11:45am 
yeet:skirt::skirt::manga:
Whisky 22 Sep, 2018 @ 5:15am 
:thehook: