Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem









Reason 1: Identify spell doesn't work by default that's why I changed it into an item spawner for fun. Random Item Spell does spawn items randomly but have a very long cooldown as a compromise.
Reason 2: Every spell or item added is an option, not a mandatory. I did not set a one-hit-kill monster that everyone have to face.
As a side note, try the spell for yourself and if you really feel that I haven't added something different into the game then feel free to share your thoughts or rate it down.
Maybe its better to replace it with spell, that will identify unidentified items instead?