Arma 3
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Enhanced Missile Smoke + Lighting Efx Mod v1.4
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18 aug, 2018 @ 9:53
28 maj, 2020 @ 8:40
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Enhanced Missile Smoke + Lighting Efx Mod v1.4

Beskrivning
Enhanced Missile Smoke and lighting Effects by ANZACSAS Steve.
- Missile and Rocket Backblast effects enhanced.
- Can be used client side only.
- Tigris uses big SAM smoke efx.
- Can be used with Bastcore efx mod!!
- Enhanced Missile EFX including enhanced lighting for ALL missiles and rockets.
- New Bis SAM system Efx and Cruise missile Efx have been enhanced also.
- Increased time missile/rocket smoke trails live.
- Be sure to use high particle efx quality options for maximum results!

- Signed and has server key.
- Server key has changed now in v1.1
- Thanks to bis and the community.
- Hit the rate button with a thumbs up if you like this addon and if you would like to see more content like it!
- Enjoy :)

- Optional but recommended to be used with my Dust Particle efx mod -
https://steamproxy.com/sharedfiles/filedetails/?id=1537745369

Copyright 2019[ANZACSAS Steven].This item is not authorised for posting on Steam, except under the Steam account named ANZACSAS Steven.
207 kommentarer
ANZACSAS Steven  [skapare] 6 dec @ 18:00 
Probably a conflicting mod running.I use this myself often.But i will keep an eye out for anything out of place.Maybe try turning off any other PFX mod you may have running .Thanks for the heads up.:steamthumbsup:
uninstalled it and everything worked fine after
ANZACSAS Steven  [skapare] 3 dec @ 19:57 
Which scenario? Nobody else has reported CTD's. Probably an issue with your mission m8.
making my game crash the moment i start the scenario. ♥♥♥♥♥♥♥
ANZACSAS Steven  [skapare] 9 okt @ 0:03 
Maybe in the future sometime.But not atm.Thanks for your interest.:steamthumbsup:
J-Money 8 okt @ 17:53 
I know im dreaming here but would a compat be possible for the rocket techis of this:
https://steamproxy.com/sharedfiles/filedetails/?id=1119388699
and this (SLA):
https://steamproxy.com/sharedfiles/filedetails/?id=2955691343
It has alot of content with missiles including AA/SCUDs!
ANZACSAS Steven  [skapare] 6 sep @ 2:36 
yep,With some trickery and time to test i might be able to stop it from happening.In the future perhaps.Thanks again.:steamthumbsup:
ElPedroChico 5 sep @ 15:55 
My guess is that it's some compatibility thing with Blastcore, their MLRS effect overlapping yours perhaps
ANZACSAS Steven  [skapare] 5 sep @ 14:23 
Thnaks for the heads up.Not much i can do about that though.:steamthumbsup:
ElPedroChico 5 sep @ 10:01 
MLRS rockets don't have long lasting trails with Blastcore, unlike with PhotonVFX where they do