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-This mod overrides standard worldgen upon creating a new world. Forest and Caves become Islands and Volcano. Don't enable this on existing worlds.
-This mod strictly recreates SW while also maintaining DST's content where applicable: Characters have access to all their reworked abilities, some crafts have different recipes in SW worlds, RWYS is compatible with SW's seasons and crops, and more.
We maintain a full list of changes on our Discord and in a Discussion here.
-There is no lunar island, nor rifts content.
-We have included some DST bosses in SW (toggleable) such as Bee Queen, Klaus, and Eye of Terror/The Twins.
-You cannot switch out SW seasons with DST seasons.
Extra:
-We have a Seaworthy in order to hop between Forest, Caves, Islands, and Volcano!
The only way to run this is via Dedicated Server (the hard world limit for standard hosted worlds is 2). We have video guides and templates for this on our Discord and in the FAQ Discussion.
[00:13:10]: [workshop-2189004162 (Insight)]: Text: [string "../mods/workshop-1467214795/scripts/prefabs..."]:64: attempt to index field 'SoundEmitter' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1467214795/scripts/prefabs/poisonhole.lua:64 in (field) onfinish (Lua) <63-71>
scripts/components/workable.lua:162 in (method) WorkedBy_Internal (Lua) <130-170>
scripts/components/workable.lua:127 in (method) WorkedBy (Lua) <123-128>
scripts/prefabs/rift_terraformer.lua:47 in (field) fn (Lua) <18-61>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>