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2.你崩溃了不给日志没人知道为什么
3.你可以使用 CNM - 崩溃? 别在意 (错误诊断 & 崩溃恢复) 来查看崩溃信息
[00:01:40]: [string "../mods/workshop-1467214795/scripts/prefabs..."]:130: attempt to call method 'SetIAOverhang' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1467214795/scripts/prefabs/shipwrecked.lua:130 in (upvalue) common_postinit (Lua) <127-155>
scripts/prefabs/world.lua:545 in (field) fn (Lua) <411-606>
scripts/mainfunctions.lua:362 in () ? (Lua) <347-397>
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:409 in (upvalue) _SpawnPrefab (Lua) <403-411>
../mods/workshop-1378549454/gemscripts/tools/specialprefabspawner.lua:45 in (upvalue) _SpawnPrefab (Lua) <40-50>
../mods/workshop-2812783478/scripts/ms_postinits.lua:59 in () ? (Lua) <58-68>
=(tail call):-1 in () (tail) <-1--1>
=(tail call):-1 in () (tail) <-1--1>
=(tail call):-1 in () (tail) <-1--1>
scripts/gamelogic.lua:400 in (upvalue) PopulateWorld (Lua) <368-664>
scripts/gamelogic.lua:938 in () ? (Lua) <821-1017>
the giant trees addition could be a part of an add on mod, but it's unlikely to be a part of IA itself, as it has been discussed on the discord a few times already.
a few of those swamp-like places with the trees and the grass that are in the water now spawn with giant versions of the trees, so we still have figs and stuff, i can do a mockup in mspaint if you want to see what i mean!