Mega Man X Legacy Collection

Mega Man X Legacy Collection

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MMXLC1/MMX1-4: Boss Weaknesses and Order
By Shmooooey
The following guide will showcase the weaknesses of Mavericks(Robot Masters of Mega Man X series), Sub-Bosses, Bosses and some other special bosses, as well as the orders, from which Maverick you should start off.
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Rock Man X1/Mega Man X1

Order: Chill Penguin -> Spark Mandrill -> Armored Armadillo -> Launch Octopus -> Boomer Kuwanger -> Sting Chameleon -> Storm Eagle -> Flame Mammoth

Pros
Cons
The Easiest Order
You'll have to backtrack to get all the items

Alt 1: Chill Penguin -> Storm Eagle -> Flame Mammoth -> Boomer Kuwanger -> Spark Mandrill -> Armored Armadillo -> Launch Octopusl -> Sting Chameleon

Pros
Cons
Eliminates 90% of backtracking(There's one more heart tank at Chill Penguin's Stage and a
secret item left at Armored Armadillo's stage
)

Possible difficulty curve at Boomer Kuwanger's Stage(TIP: Fill up all of the sub-tanks that you have and good luck)


Mavericks:
Boss
Weak Against
Gives You
Chill Penguin
Hadouken(32) or Fire Wave(3:4) or X Buster(1:2:3:3)
Shotgun Ice
Spark Mandrill
Hadouken(32) or Shotgun Ice(3:4) or X Buster(1:2:3:3)
Electric Spark
Armored Armadillo
Hadouken(32) or Electric Spark(3:6)
Rolling Shield
Launch Octopus
Hadouken(32) or Rolling Shield(3:4) or X Buster(1:2:3:3)
Homing Torpedo
Boomer Kuwanger
Hadouken(32) or Homing Torpedo(3:4) or X Buster(1:2:3:3)
Boomerang Cutter
Sting Chameleon
Hadouken(32) or Boomerang Cutter(3:4)
Chameleon Sting
Storm Eagle
Hadouken(32) or Chameleon Sting(3)
Storm Tornado
Flame Mammoth
Hadouken(32) or Storm Tornado(3:4)
Fire Wave


Sub-Bosses:
Boss
Weak Against
Bee Blader(Intro Stage)
X Buster(1:2:4)
RT-55J(Sting Chameleon)
Hadouken(32) or Boomerang Cutter(3:4)
Anglerge/Large Fish(Launch Octopus/Sigma Palace 1)
Hadouken(16) or Boomerang Cutter(3:5) or Electric Spark(3:1) or Shotgun Ice(2:4) or Rolling Shield(4:3) or Homing Torpedo(1:4) or Chameleon Sting(4)
Utuboros/Sea Serpent(Launch Octopus)
Hadouken(32) or Boomerang Cutter(3:4) or Storm Tornado(2:6)
Cruiziler/Whale Cruiser(Launch Octopus)
Fire Wave
Thunder Slimer(Spark Mandrill)
Hadouken(32) or Shotgun Ice(2:8) or Electric Spark/Boomerang Cutter(2:6) or Rolling Shield(4:4) or Homing Torpedo(3:3)
Mole Borer(Armored Armadillo)
Hadouken(32) or Fire Wave(3:4)


Bosses:
Boss
Weak Against
Vile
Hadouken(32) or Shotgun Ice(2:8) or Electric Spark/Boomerang Cutter(2:6) or Rolling Shield(4:4) or Homing Torpedo(3:3) or Chameleon Sting(2) or X Buster(1:2:4:4)
Bospider
Hadouken(32) or Shotgun Ice(3:4) or X Buster(1:2:3:3)
Rangda Bangda
Hadouken(11*) or Chameleon Sting(3)
D-Rex
Hadouken(32) or Boomerang Cutter(3:4)
Velguarder/Sigma's Dog
Hadouken(32) or Shotgun Ice(3:4) or X Buster(1:2:3:3)
Sigma's 1st Phase
Hadouken(32) or Electric Spark(2:3)
Sigma's 2nd Phase
Rolling Shield(2:2) or X Buster(0:0:0:1)

*For X-Buster, the four damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly (cyan); third number is when the X-Buster is charged even more (yellow); fourth number is when the X-Buster is fully charged (pink).

*Sometimes, an uncharged shot will inflict two units of damage instead of one, if a boss has just started moving or if X fires a shot while he is dashing.

*For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.

*For Chameleon Sting, as the weapon's secondary fire renders X invincible and is incapable of inflicting damage on enemies and bosses, the damage values list only the normal fire of this weapon.

*For Homing Torpedo, Boomerang Cutter, Storm Tornado and Fire Wave: the secondary fire for these weapons are capable of inflicting multiple hits on a target, so the values listed on the second number is the amount of damage done per hit, not the total amount of damage done.

*For Vile, the damage data values are for when X fights Vile after Zero's destruction in Sigma Palace.

*For Rangda Bangda, shooting a Hadouken Fireball at one of its eye components (while it is red or blue) will instantly destroy it, reducing 11 units of energy from the boss's total health meter.
Rock Man X2/Mega Man X2

Order: Wire Sponge -> Wheel Gator -> Bubble Crab -> Flame Stag -> Morph Moth -> Magna Centipede -> Crystal Snail -> Overdrive Ostrich

Pros
Cons
The Easiest Order
You'll have to backtrack to get all the items

Alt 1: Wire Sponge -> Flame Stag -> Wheel Gator -> Crystal Snail -> Overdrive Ostrich -> Morph Moth -> Magna Centipede -> Bubble Crab

Pros
Cons
Eliminates 99% of backtracking(There's one more sub-tank left at Bubble Crab's stage)
Crystal Snail's battle is long

Alt 2: Wire Sponge -> Wheel Gator -> Bubble Crab -> Flame Stag -> Overdrive Ostrich
-> Crystal Snail -> Morph Moth -> Magna Centipede

Pros
Cons
You'll have the weaknesses of the X-Hunters at the earilest possibility
Backtracking to Bubble Crab's(Sub-Tank) and Wheel Gator's(Heart Tank) stages

Note: X-Hunters appear randomly throught the game, so it's not 100% guarantee this order will work efficently

Mavericks:
Boss
Weak Against
Gives You
Wire Sponge
Sonic Slicer(2:5) or Speed Burner(2:1) or Magnet Mine(1:2) or Giga Crush(2) or X Buster(1:1:2:4) or Shouryuken(*)
Strike Chain
Wheel Gator
Strike Chain(3/5:5) or Bubble Splash(2:1) or Giga Crush(2) or X Buster(1:1:2:4) or Shouryuken(*)
Spin Wheel
Bubble Crab
Spin Wheel(3:4) or Giga Crush(2) or X Buster(1:1:2:4) or Shouryuken(*)
Bubble Splash
Flame Stag
Bubble Splash/Sonic Slicer(2:2) or Giga Crush(2/3*) or X Buster(1:1:2:4) or Shouryuken(*)
Speed Burner
Morph Moth
Speed Burner(3:6) or Giga Crush(2) or Magnet Mine(1:2) or X Buster(1:1:2:4) or Shouryuken(*)
Silk Shot
Magna Centipede
Silk Shot(2:4) or Strike Chain(2:2) or Giga Crush(2) or X Buster(1:1:2:4)or Shouryuken(*)
Magnet Mine
Crystal Snail
Magnet Mine(3:4) or Giga Crush(2) or Spin Wheel(1:2) or X Buster(1:1:2:4) or Shouryuken(*)
Crystal Hunter
Overdrive Ostrich
Crystal Hunter(3:0) or Silk Shot(2:2) or Giga Crush(2) or X Buster(1:1:2:4) or Shouryuken(*)
Sonic Slicer

Sub-Bosses:
Boss
Weak Against
Sea Canthller(Bubble Crab)
Giga Crush or Sonic Slicer
Magna Quartz(Crystal Snail)
Silk Shot or Spin Wheel
Old Robot(Morph Moth)
Silk Shot
Pararoid S-38/"Dragonfly"(Morph Moth)
Bubble Splash or Spin Wheel or Sonic Silcer or Speed Burner(on the ground) or Giga Crush
Chop Register/Sword(Magna Centipede)
Sonic Slicer(charged) or Giga Crush or Shouryuken or Spin Wheel or Bubble Splash or Slik Shot or Magnet Mine
Raider Killer/Robot(Magna Centipede)
Speed Burner


Bosses:
Boss
Weak Against
Gigantic Mechaniloid CF-0(Intro Stage)
X Buster(3:5:8)
Violen(1st Time)
Bubble Splash/Sonic Slicer(2:2) or Giga Crush(2) or X Buster(1:1:2:4) or Silk Shot(leaves)(3:5(?*))
Agile(1st Time)
Magnet Mine(3:4) or Giga Crush(2) or Spin Wheel(1:2) or X Buster(1:1:2:4) or Silk Shot(rocks)(3:5(?*))
Serges(1st Time)
Sonic Slicer(2:5) or Speed Burner(2:1) or Magnet Mine(1:2) or Giga Crush(2) or X Buster(1:1:2:4) or Silk Shot(crystals)(3:5(?*))
Violen(2nd Time)
Bubble Splash(2:4) or Giga Crush(2) or X Buster(1:1:2:3)
Serges(2nd Time)
Sonic Slicer(2:5) or Speed Burner(2:1) or Magnet Mine(1:2) or Giga Crush(2) or X Buster(1:1:2:3)
Agile(2nd Time)
Magnet Mine(2:2) or Giga Crush(2) or X Buster(1:1:2:3) or Shouryuken(*)
Zero
Speed Burner(2:1) or X Buster(0:1:1:3) or Shouryuken(*)
Neo Sigma/Wolverine(1st Phase)
Sonic Slicer(2:4) or Giga Crush(3) or X Buster(1:2:2:4)or Shouryuken(*)
Neo Sigma/Wireframe Head(2nd Phase)
Strike Chain(2:1) or X Buster(0:0:1:3) or Shouryuken(*)

For X-Buster, the four damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly (cyan); third number is when the X-Buster is charged some more (yellow). Fourth number is damage done with the second shot when the X-Buster is charged all the way (pink).

For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.

For Silk Shot, the damage values listed for the X-Hunters lists the types of shots that are fired at them. The types of shots are listed as follows: rock, leaves, crystals, scrap metal.

For Wheel Gator, hitting him with an uncharged Strike Chain will inflict 3 units of damage under most circumstances. If hit while he's flashing, however, it will inflict 5 units instead. Hitting him with a charged Strike Chain using this method will still inflict five units of damage.

For Magnet Mine, hitting Crystal Snail with this weapon will not only damage him, but will also cause him to crash into one of the walls of his boss room for an additional two units of damage to the damage values listed.

For Giga Crash, numbers listed is the total amount of damage done.

For Flame Stag, Giga Crash will sometimes inflict three units of damage instead of two.

For Shouryuken, using this will instantly defeat most bosses in one hit. Unlike Hadouken from the first game, however, Shouryuken does not inflict a set amount of damage; the amount of damage done to a boss is dependent on how close X is to the boss when preforming it.
Rock Man X3/Mega Man X3: Part 1

Order: Blizzard Buffalo -> Toxic Seahorse -> Tunnel Rhino -> Volt Catfish -> Crush Crawfish -> Neon Tiger -> Gravity Beetle -> Blast Hornet

Pros
Cons
The Weakness Order
You'll have to backtrack A LOT to get all the items

Alt 1: Tunnel Rhino -> Blizzard Buffalo -> Neon Tiger -> Blast Hornet -> Gravity Beetle -> Volt Catfish -> Crush Crawfish -> Toxic Seahorse

Pros
Cons
Eliminates 90% of backtracking(There's one more heart tank and Helmet Upgrade left at Tunnel Rhino's stage)
You can destroy Bit, Byte, Vile

This order isn't easy at all(TIP: Fill up all of the sub-tanks that you have and good luck)


Mavericks:
Boss
Weak Against
Gives You
Blizzard Buffalo
Z Saber(16:20) or Parasitic Bomb(3:3)
Frost Shield
Toxic Seahorse
Z Saber(16:20) or Frost Shield(3:5-1)
Acid Burst
Tunnel Rhino
Z Saber(16:20) or Acid Burst(3-2:5)
Tornado Fang
Volt Catfish
Z Saber(16:20) or Tornado Fang(2:3) or Spinning Blade(1:2)
Triad Thunder
Crush Crawfish
Z Saber(16:20) or Triad Thunder(3-2:3-3)
Spinning Blade
Neon Tiger
Z Saber(16:20) or Spinning Blade(2:4)
Ray Splasher
Gravity Beetle
Z Saber(16:20) or Ray Splasher(3-5:3) or Parasitic Bomb(2:2)
Gravity Well
Blast Hornet
Z Saber(16:20) or Gravity Well(4:6) or Spinning Blade(2:3)
Parasitic Bomb

Sub-Bosses:
Boss
Weak Against
Hell Crusher(Tunnel Rhino)
Triad Thunder or Spinning Blade
Worm Seeker-R(Neon Tiger)
Triad Thunder or Frost Shield
Hotareeca(Toxic Seahorse)
Triad Thunder or Frost Shield
Shurikein(Blast Hornet)
Acid Burst
Mosquitus(Doppler Stage 2, appears if Vile was destroyed before Doppler Stages)
Tornado Fang(Fighting and defeating this boss as Zero grants you Z-Saber)
REX-2000(Doppler Stage 1)
Triad Thunder


Bosses:
Boss
Weak Against
Maoh the Giant(Intro Stage)
X Buster(2:3:4)
Bit
Frost Shield(3:5-3) or Triad Thunder(3-2:1-5)
Byte
Ray Splasher(2:5-2) or Tornado Fang(2:5)
Vile MK-2(Both Kangaroo Armor and Vile)(Teleport hatches are in Blizzard Buffalo's, Volt Catfish's and Crush Crawfish's Stages)
Spinning Blade(2:5) or Ray Splasher(2:5-2)
Godkarmachine O Inary(Bit + Byte)
Ray Splasher(3:5-3) or Parasitic Bomb(2:2)
Press Disposer(Appears if both Bit and Byte are destroyed)
Tornado Fang(2:5) or Ray Splasher(2:5-2)
Vile MK-2 (Goliath Armor)(Appears if Vile wasn't killed before Doppler Stages)
Tornado Fang/Parasitic Bomb(2:3)
Vile MK-2 (Vile)
Ray Splasher(2:5-2) or Spinning Blade(2:5)
Volt Kurageil(Appears if Vile was destroyed before Doppler Stages)
Z Saber(16:20) or Frost Shield(3:5-3) or Triad Thunder(3:2-0:0)
Dr. Doppler
Z Saber(16:20) or Acid Burst(3-1:5) or Triad Thunder(1-1:2-2)
Sigma(1st Phase)
Z Saber(16:20) or Frost Shield(2:4-1) or Spinning Blade(2:5)
Kaiser Sigma(2nd Phase)
Z Saber(16:20) or X Buster(0:1:2:3)
Rock Man X3/Mega Man X3: Part 2
For X-Buster, the four damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly (cyan); third number is when the X-Buster is charged some more (yellow). Fourth number is damage done from the combined charge shots (pink).

For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.

For Acid Burst, the first set of values is damage done in its normal state: first number is damage from the original acid glob; second is damage from the smaller acid drops.

For Triad Thunder, the first set of values is damage done in its normal state; first number is damage done with the electrified pods, the second number is from the lightning bolts fired from them. For the second set of values, the first number is damage done with the initial shockwave, and the second number is damage done with the electric balls that follow it.

For Crush Crawfish, using a charged Triad Thunder against him will not only damage and stun him from the initial attack, but he will be stunned long enough to take damage from the electric balls, resulting in a total of six units of damage done to him.

Using a charged Triad Thunder will have no effect on Volt Kurageil as the shockwave cannot damage it, nor can the electric balls that follow it even reach it.

For Godkarmachine O Inary and Press Disposer, the only time when they can be damaged from a charged Triad Thunder is from the initial shockwave.

For Ray Splasher, the first value is damage done in its normal state; for the second set of values, the first number is damage done with the actual pod, and the second number is damage done from the light projectiles fired from the pod.

For Crush Crawfish, since this boss does not jump and has a relatively short height, it is impossible for him to make contact with the actual pod created from a charged Ray Splasher.

For Frost Shield, the first value is damage done in its normal state; for the second set of values, the first number is damage done with the spiked Frost Shield on X's buster, and the second number is damage done when it is dislodged.

For Z-Saber, the first number is damage done when the weapon is swung at close range; second number is the shockwave produced when the Z-Saber is swung from a distance (provided the Arm Parts have been equipped).

Unless stated otherwise, a close-range slash will generally inflict sixteen units of damage to a boss. For the shockwave, it will inflict eight units of damage, followed by three slashes that inflict four units of damage each, resulting in a total of twenty units of damage inflicted.
Rock Man X4(X)/Mega Man X4(X)

Order: Web Spider -> Split Mushroom -> Cyber Peacock -> Storm Owl -> Slash Beast -> Magma Dragoon -> Frost Walrus -> Jet Stingray

Pros
Cons
Eliminates 95% of backtracking(There's one more heart tank in Web Spider's Stage, and depends on you, Cyber Peacock's and Split Mushroom Stages)
Order isn't too difficult

N/A

Alt 1: Magma Dragoon -> Frost Walrus -> Jet Stingray -> Slash Beast -> Web Spider -> Split Mushroom -> Cyber Peacock -> Storm Owl

Pros
Cons
Order isn't too difficult
Weakness Order
You can start with Web Spider and end with Slash Beast if you want to, as it's also a great way to begin the order

Backtracking(To Magma Dragoon's Stage for Body Upgrade, and Frost Walrus's Stage for EX Tank, and possibly Cyber Peacock's and Split Mushroom's Stages)
Buster Upgrade(s) at the end of the order
If you went with the Web Spider order, you need to backtrack to Magma Dragoon's(Body Armor), Web Spider's(Heart Tank) Stages


Mavericks:
Boss
Weak Against
Gives You
Web Spider
Twin Slasher(2/8:4/8) or Nova Strike(6)
Lightning Web
Split Mushroom
Lightning Web(4:2+) or Nova Strike(6)
Soul Body
Cyber Peacock
Soul Body(4:1+) or Double Cyclone(2:2) or Nova Strike(6)
Aiming Laser
Storm Owl
Aiming Laser(1*:*) or Lightning Web(2:2+) or Frost Tower(2:2) or Nova Strike(6)
Double Cyclone
Slash Beast
Ground Hunter(4:5) or Nova Strike(6)
Twin Slasher
Magma Dragoon
Double Cyclone(4:5) or Lightning Web(2:2+) or Nova Strike(6)
Rising Fire
Frost Walrus
Rising Fire(4:5) or Nova Strike(6)
Frost Tower
Jet Stingray
Frost Tower(4:5) or Soul Body(2:1+) or Nova Strike(6)
Ground Hunter

Sub-Bosses:
Boss
Weak Against
Tentoroid/Turtle with spikes(Split Mushroom)
Ground Hunter(3:2) or Frost Tower(2:3) or Aiming Laser(1*:2)
Generaid Core(Storm Owl)
Lightning Web(8:4) or Aiming Laser(1*:8) or Rising Fire(4:8) or Ground Hunter(4:6) or Nova Strike(6)[/i]
Eyezard(Frost Walrus)
Rising Fire(4:6) or Double Cyclone(2:0) or Nova Strike(6)
DG-42L/Train-Car(Slash Beast)
Lightning Web(6:4+) or Ground Hunter(4:6) or X Buster(2:3:6) or Frost Tower(2:4) or Nova Strike(6)

Bosses:
Boss
Weak Against
Egregion(Intro Stage)
X Buster(1:2:5)
Colonel
Frost Tower(3:4) or X Buster(1:1:2) or Nova Strike(6)
Double
Double Cyclone(5:5) or Nova Strike(6)
General
Twin Slasher(3:5) or Nova Strike(6)
Reaper Sigma(1st Phase)
Rising Fire(6:4+)
Reaper Sigma(2nd Phase)
Lightning Web(4:4+) or Nova Strike(6)
Sigma(Face)
Ground Hunter(2:3) or Nova Strike(4)
Sigma(Cannon)
Soul Body(3:0) or X Buster(0:1:2) or Nova Strike(4)

For X-Buster, the first number is damage done with standard, uncharged shots; the second is damage done when the weapon is charged a bit; third number is damage done when it is fully charged.

A fully-charged X-Buster shot does the same damage in all of its forms (normal Charge Shot, Stock Shot, and Plasma Shot).

Any subsequent damage inflicted after the Plasma Shot's initial blast is 1 unit per hit.

For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.

For Special Weapons that are capable of striking more than once, damage values on this chart are listed according to how much a weapon inflicts per hit, not the total amount of damage done. Those that do strike more than once will be marked with a plus sign.

For Soul Body, the first number is damage done with the hologram, and the second number is damage inflicted with the buster shots fired from the solid hologram; the solid hologram itself cannot inflict damage to bosses.

For Tentoroid, it takes 9 units of damage when locked-on from an uncharged Aiming Laser, provided that X doesn't get hit while using it. Minimum damage is 1 unit per hit. When charged, the minimum damage is 2 units per hit.

For Generaid Core, it can take up to 9 units of damage when locked-on from an uncharged Aiming Laser, depending on when the weapon was fired and when the boss becomes vulnerable. Minimum damage is 1 unit per hit. When charged, the minimum damage is 8 units per hit.

For Storm Owl, he takes 9 units of damage when locked-on from an uncharged Aiming Laser. When charged, he can take up to 12 units of damage, depending on when the weapon was fired and the position of Storm Owl himself. Minimum damage is 1 unit per hit for both versions of Aiming Laser.

For Magma Dragoon, when riding on the Raiden Ride Armor in his stage, it is possible to bring the Ride Armor for the battle against him. The drilling stab inflicts 1 unit of damage against Dragoon; the overhead slash, jump slash, dash, and charge lance thrust all inflict 2 units of damage.

For Web Spider, hitting him directly with a normal Twin Slasher will only inflict 2 units of damage against him, and four units if Twin Slasher is charged. If Twin Slasher is used on the electric web that supports him, it will be cut, causing him to fall and take four units of damage twice for a total of 8 units of damage inflicted—this method inflicts the same amount of damage regardless of which version of Twin Slasher is used.

For Colonel, damage values are exactly identical for both battles against him.
Rock Man X4(Zero)/Mega Man X4(Zero)

Note: I'll only consider damage done by the Special Techniques gained from Mavericks and not damage done by default 3-hit saber combo; default 3-hit combo will deal damage to any boss in this game...obviously, as it's Zero's default attack

Order: Magma Dragoon -> Web Spider -> Split Mushroom -> Frost Walrus -> Slash Beast -> Cyber Peacock -> Storm Owl -> Jet Stingray

Pros
Cons
Eliminates 100% of backtracking
Order isn't too difficult(TIP:You can take a Ride Armor with you to the Magma Dragoon and fight him with it)

N/A

Alt 1: Magma Dragoon -> Cyber Peacock -> Storm Owl -> Frost Walrus -> Jet Stingray -> Web Spider -> Split Mushroom -> Slash Beast

Pros
Cons
Order isn't too difficult
Weakness Order

Backtracking(To Frost Walrus's Stage for EX Tank, and possibly Cyber Peacock's and Jet Stingray's Stages)


Mavericks:
Boss
Weak Against
Technique Obtained
Magma Dragoon
Raijingeki(4) or Kuuenzan(2) or Shippuuga/Rakuhouha(1)
Ryuenjin
Frost Walrus
Ryuenjin(5) or Kuuenzan(3) or Raijingeki/Shippuuga/Rakuhouha(1)
Hyouretsuzan
Web Spider
Shippuuga(4) or Ryuenjin/Kuuenzan(3) or Hyouretsuzan(2) or Rakuhouha(1)
Raijingeki
Split Mushroom
Raijingeki(4) or Kuuenzan/Ryuenjin/Hyouretsuzan(2) or Shippuuga(1)
Kuuenbu and Kuuenzan
Slash Beast
Raijingeki(4) or Kuuenzan/Ryuenjin/Hyouretsuzan(2) or Rakuhouha(1)
Shippuuga
Cyber Peacock
Ryuenjin(4) or Kuuenzan/Raijingeki(2) or Shippuuga(1)
Rakuhouha
Storm Owl
Rakuhouha(2*) or Kuuenzan/Raijingeki/Ryuenjin(2) or Hyouretsuzan/Shippuuga(1)
Tenkuuha
Jet Stingray
Hyouretsuzan(4) or Kuuenzan(2) or Shippuuga/Rakuhouha(1)
Hienkyaku

Sub-Bosses:
Boss
Weak Against
Tentoroid/Turtle with spikes(Split Mushroom)
Hyouretsuzan(3) or Ryuenjin/Shippuuga(2) or Everything else(1)
Generaid Core(Storm Owl)
Hyouretsuzan(3) or Kuuenzan/Ryuenjin(2) or Rakuhouha(1)
Eyezard(Frost Walrus)
Ryuenjin(3) or Everything else, except Raijingeki and Hyouretsuzan(2)
DG-42L/Train-Car(Slash Beast)
Raijingeki(3) or Everything else(2) or Rakuhouha(1)

Bosses:
Boss
Weak Against
Egregion(Intro Stage)
Z Saber, Mid-air Slash(5)
Colonel
Hyouretsuzan(4) or Kuuenzan/Ryuenjin/Shippuuga(2) or Rakuhouha(1)
Iris
Ryuenjin(4) or Hyouretsuzan/Shippuuga/Kuuenzan(2) or Raijingeki/Rakuhouha(1)
General
Kuuenzan(4) or Raijingeki/Shippuuga(3) or Ryuenjin/Hyouretsuzan(2) or Rakuhouha(1)
Reaper Sigma(1st Phase)
Ryuenjin(6)
Reaper Sigma(2nd Phase)
Rakuhouha(4) or Kuuenzan/Raijingeki(3) or Hyouretsuzan(2) or Shippuuga(1)
Sigma(Face)
Hyouretsuzan(3) or Kuuenzan/Shippuuga(2)
Sigma(Cannon)
Ryuenjin(4) or Kuuenzan(3) or Hyouretsuzan(2) or Rakuhouha(1)

Once Kuuenzan and Kuuenbu have been learned, it will replace Zero's mid-air slash for the remainder of the game -- the player will be unable to inflict damage with this method against Colonel, Iris, General, and all of Sigma's forms.

Minibosses such as Tentoroid and DG-42L do not have an invincibility period when struck, so Zero's slashes/techniques can deal a tremendous amount of damage as most of them can inflict multiple hits.

Strangely, the third slash of Zero's Z-Saber combo inflicts less damage on Eyezard than with the first two.

For Storm Owl, using Rakuhouha against him deals 2 units of damage for each energy bolt that hits him.

For Iris, she will not receive damage. To damage her, keep attacking Iris(Use Z Saber and Kuuenzan; Ryuenjin is also pretty great here, but be careful not to slam into her) until a crystal will appear. Damage applied to crystal will reflect on Iris.
37 Comments
Bob of Mage 27 Mar @ 5:04pm 
Entering and exiting a completed stage in X2 will cause the X-Hunters to shift location. Just repeat it until they are where you want them.
PLMMJ 15 Dec, 2024 @ 3:24pm 
it's "Rockman", not "Rock Man"

also yeah person below me, it breaks his toes so he can't use his annoying moves
DeathmoreHazard_DragonFist 17 Sep, 2024 @ 12:06pm 
isnt slash beast weak against jet stingrays gound hunters?
Shmooooey  [author] 18 Jun, 2024 @ 8:03am 
Twin Slasher is used to cut down the web Web Spider hangs from, dealing the highest damage possible to him in the game. I mentioned it in the notes right after the weakness table/chart
JesternarioTTV 17 Jun, 2024 @ 5:59pm 
Whoever said Twin Slasher is what that spider is weak against is just plain wrong. It does jacks hit to him. I'm better off hitting him with the X-Buster.
Zebitus 27 Nov, 2022 @ 1:01pm 
This is a great guide but: The X Hunters are not random and will always go to the same place as long as you beat bosses in the same order you did last time, I don't know where they go spesifically but on repeat playthroughs it's good to know they will go to the same place they did last playthrough as long as you beat the Mavricks you did in the same order.
Shmooooey  [author] 26 Feb, 2022 @ 7:55am 
Hey there! Firstly, thank you for your kind words:steamhappy:! Secondly, sure, why not? I see no problem with that. I'll add you to my friends list and then add to you to the "Contributors" list, which give you access to edit the guide. I'll credit you in the guide's Overview section for your work
iXdd 25 Feb, 2022 @ 3:56pm 
Hello, Author, first of all, thanks your creation and it helpful for new guys that including me. I want translate your guide in Chinese version and share , how can i be authorized from you?
Shmooooey  [author] 4 Jan, 2020 @ 10:10am 
accidentally*
Shmooooey  [author] 4 Jan, 2020 @ 10:09am 
@Jon.Topps, my apologies, I accidentally deleted your comment by misclicking, when reading it!
But, yes, you are right!
However, just to clarify:
Hadouken:
When hit, fully destroys any boss' bar, which has 32 HP
Fire Wave:
3 is the desfault damage done by the flamethrower
4 is damage done by Fire Wave's charged shot(The grounded flame pillar)
X Buster:
1 is a yellow, uncharged shot
2 is a green, slightly charged shot
3 is a blue, fully charged shot
3(2nd) is red/pink, max charged shot, which you can get after obtaning the Buster Upgrade. IF you don't have it by the time you fight a boss, you can ignore the fourth number in any of the X Buster's damage values

Again, I apologize for accidentalyl deleting your comment!!!