Darkest Dungeon®

Darkest Dungeon®

317 vurderinger
Musketeer Plus
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
General: Overhauls
Class Mods: New Class, Class Tweaks
Filstørrelse:
Offentliggjort:
Opdateret:
4.738 MB
14. juli 2018 kl. 14:18
14. dec. 2024 kl. 10:00
58 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Musketeer Plus

Beskrivelse
Currently localized to: English, Italian, Russian, Korean AB. Requires The Musketeer DLC.

DESCRIPTION
Musketeer Plus is a very straightforward vanilla+ rework of the Musketeer class that features new skills and trinkets without any overcomplicated gimmicks.

Every aspect of the class has been thoroughly reworked: from stats, skills and trinkets to town events and party names. Feel free to check out the pictures above for the details on what has been changed. Additionally, all the fixes from my Musketeer Fixes mod are included.

COMPATIBILITY
Unless there is a patch for each specific mod, this mod is incompatible with:
  • mods that change Crimson Court and CoM trinkets of the vanilla heroes
  • mods that change the original camping skills and town events
  • musketeer skins and extended palette mods

The Butcher's Circus DLC is fully compatible.

CREDITS
땅땅 / ArchMichaaael - Korean localization
Cacciaguida90 - Italian localization
Populære diskussioner Vis alle (1)
14
11. nov. 2024 kl. 7:25
Bugs and Feedback
Arqante
122 kommentarer
Arqante  [ophavsmand] 29. dec. 2024 kl. 23:21 
not really, but I made a lite version of this mod that is compatible (although it's mechanically different from this version)
HOX 29. dec. 2024 kl. 13:27 
is there any chance of making this compatible with musketeer skin mods?
mixalik 17. dec. 2024 kl. 9:15 
yo thx so much
Arqante  [ophavsmand] 3. dec. 2024 kl. 10:48 
no prob, enjoy the mod 🙂
LifesEntropy 3. dec. 2024 kl. 10:34 
Ok, I see. Well either way Ill use this mod, and if you do decide to make the change, Ill definitely still be using it. Thanks again for your help.
Arqante  [ophavsmand] 3. dec. 2024 kl. 10:14 
Well, I see it more as a matter of convenience for the player than anything else and I myself would very much prefer to keep the mod a self-contained package if possible (musketeer dlc is an exception here), but to answer your question - yes, if I were to implement the changes, you'd need to put my mod above Trinkets Plus. And just to elaborate on what I said in my post - even in the current state the non-dlc trinkets are correctly updated if you put my mod above theirs, the dlc ones, however, stay vanilla (well, technically they're changed back to vanilla by Trinkets+, but I digress).
LifesEntropy 3. dec. 2024 kl. 9:33 
I mean, I would definitely be appreciated of having compatibility added between the two, but thats only if its a big enough reason for you to do the work. Since Im not the one who has to put forth the effort to make it happen. So if I wanted your changes for musketeer over trinket plus would I just put this mod above it in list?

Thank you for fast answer
Arqante  [ophavsmand] 3. dec. 2024 kl. 9:18 
Unfortunately, no. While the base game trinkets are fine, the dlc ones aren't. The main issue here is that their mod uses the Trinket Separator framework while mine doesn't. I guess the best course of action would be for me to subscribe to the framework as well, but frankly I don't really want to because I don't want this mod to be dependant on any other mod without a compelling reason. Then again this case might exactly be such a 'compelling reason'. So, in short, without making some adjustments the two mods will stay (slightly) incompatible. However, if you're really interested, I can add this to the list of things to do for the next update.
LifesEntropy 3. dec. 2024 kl. 5:11 
Hello, I was wondering how this mod would go with the Trinkets Plus mod. I checked and they both have the musketeer.entries.trinkets.json file that you mentioned. Would it be a matter of replacing Trinkets Plus file with this mod's file?
Arqante  [ophavsmand] 10. nov. 2024 kl. 6:09 
Hi, I'm glad to see that after all these years you still enjoy the game (and my mod as well). I'd very much appreciate if you took another look at the Korean localization - one line, at least, requires translation. Right now I'm setting up a google document for you or if you want, you can send me your edits via email (it's up to you ofc).