Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









You gain Brouzouf
Also, if you're curious, encumbrance is much simpler than it appears. The "Speed Malus" label is there to be suitably confusing. It's better to think of the % as a measure of weight.
Every weapon, mag, etc has a static, universal % weight. Everyone has a hard limit of "95%" but also an individual strength-based encumbrance offset (suspiciously equal to the "melee damage bonus"). Stronger characters can carry more total and can carry more before facing speed penalties. And that's it!
Your encumbrance % = (% of Armor and Stuff you're carrying) - (STR encumbrance offset)
Explaining exactly how *speed* itself works on the other hand... well, that's where we run out of simplicity and the differential equations get involved.