Garry's Mod

Garry's Mod

66 oy
ttt_shifting_labyrinth
   
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İçerik Türü: Eklenti
Eklenti Türü: Harita
Eklenti Etiketleri: Çizgi Film, Eğlence
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2.648 MB
11 Nis 2018 @ 17:25
12 Nis 2018 @ 11:12
2 Değişiklik Notu ( görüntüle )

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ttt_shifting_labyrinth

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The map that changes every 10 seconds!

Inspired by the Ravensburger childhood classic "Das verrückte Labyrinth" boardgame, this Trouble in Terrorist Town map tries to deliver a different map layout while you are playing on it.

The map consist of a 5x5 grid. 25 tiles are placed on this grid: 9 tiles are fixed, 16 shifting tiles are aligned in four intersecting rows and columns. Every 10 seconds one row/column is shifted over. Tiles are pushed along, blocking and opening paths across the map. This leads to a slightly different map layout every 10 seconds.

There are 16 shifting tiles on the 5x5 grid, however - just like the boardgame - there always is an additional tile outside of the grid. This additional tile will be used to push over the row/column. On this map, this additonal tile is located in a deep pit in the middle of the map.

All 17 shifting tiles are - partially - randomized from 50 different preset combinations on each round start (preparation). The shifting starts on round start.

The game announces which row/column is going to be pushed next via game messages as well as visual arrows in the sky.

Players who are inside a tile, which is shifted over, will be automatically teleported to stay in their current tile and are therefore shifted over as well.

The original boardgame was a 7x7 grid, however due to technical limitations this was not archievable and i had to settle with a 5x5 grid. Since information of the game logic and the weapon spawns are shared and limited, there is only a very minimum amount of weapons on the map.


Map size: Small (but due to the changing layout, players might get stuck in a small area of the map until the layout changes again)

Used textures:
SoftTiles


Warning: This map consists of a lot of game logic. This may lead to issues when experiencing high latency. I was not able to test this map under such circumstances.
7 Yorum
[XKR] TuXEKRO 14 Haz 2022 @ 9:33 
Muy buen concepto! Lástima que haya tan poco apoyo por Steam
unobtanium  [yaratıcı] 11 Eki 2019 @ 4:25 
@Leonkatic4: I have no idea how to do that. Nor the motivation or time right now :S
Artimus41 18 Kas 2018 @ 10:30 
this doesnt seem to work in sandbox
flow 14 Nis 2018 @ 15:22 
Does this work on Sandbox?
NerfPlayeR135 14 Nis 2018 @ 14:28 
Awesome concept!
imphonic 14 Nis 2018 @ 7:01 
I'd better be ready for a very wonky framerate.
erkyp3rky 13 Nis 2018 @ 4:52 
Really nice work!