Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Nintendo already nuked GMod, we should make sure to back up all mods on this workshop-page as well while we still can.
I'm short on disc-space (backing up other stuff that matters more to me) so I ain't gonna, but just saying. We may wanna keep that in mind going forward.
This is a replica of a Zelda dungeon, so it's definitely better you either played the game before, or watch an Ocarina of Time walkthrough on the side.
These dungeons were designed at a time when people would call expensive Nintendo hotlines to figure out how to beat their stupidass nonsensical riddles. In other words, the riddles don't make sense by design.
That being said, I agree, having Admin System to revive bots and heal up is probably necessary to have a reasonable chance at beating this map, especially when played without a walkthrough lol.
My party pretty much just kept cheating recovery-items (the fact that I am an active debuff because I suck doesn't help)
Giving this a 4/10