Garry's Mod
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Immersive First-Person
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Content Type: Addon
Addon Tags: Fun, Realism
Позначки: misc
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20 берез. 2013 о 5:55

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Immersive First-Person

Опис
Ever wanted a script that would enable full body awareness and immerse you in Garry's Mod? This is exactly what you're looking for!
Scripts like these have been done numerous times, but I still wanted to give a shot at it myself.

Features:
- completely client-side, which means that you can play with it on any server that allows clientside scripts
- enables full body awareness
- has multiple anti-clipping measures (that can be customized and turned off)
- has a custom crosshair which can be customized
- is toggle-able with a console variable
- is customizable in the Spawn menu (Q > Utilities > IFPP)

Console variables;
iv_status <default - 1> - set to 0 if you want to turn it off, or any value greater than 0 to turn it on.
iv_viewsmooth <default - 0.2, maximum - 0.8> - view smoothing for the script when it's turned on, recommended value is the default one.
iv_crosshair <default - 1, maximum - 1> - crosshair status.
iv_znear <default - 0.4, maximum - 1> - near clipping value.
iv_pitchlock <default - 1, maximum - 1> - pitch lock status. (view lock when looking down)
iv_pitchlock_max <default - 65, maximum - 89> - pitch lock amount.

iv_in_r <default - 255, maximum - 255> - red amount for the inner part of the crosshair
iv_in_g <default - 255, maximum - 255> - green amount for the inner part of the crosshair
iv_in_b <default - 255, maximum - 255> - blue amount for the inner part of the crosshair
iv_in_r <default - 150, maximum - 255> - transparency of the inner part of the crosshair

iv_out_r <default - 255, maximum - 255> - red amount for the outer part of the crosshair
iv_out_g <default - 255, maximum - 255> - green amount for the outer part of the crosshair
iv_out_b <default - 255, maximum - 255> - blue amount for the outer part of the crosshair
iv_out_a <default - 125, maximum - 255> - transparency of the outer part of the crosshair


FAQ:

Q: When I turn the script on, I don't see my head on my shadow
A: That is one of the anti-clipping measures. I have made the head really really small, to make sure that there is no clipping with the head.

Q: Sometimes when I walk up to a wall, my view goes back to standard first person view.
A: That is also one of the anti-clipping measures. If I had removed this feature, and you walked up to a wall, you would see through the wall.

Q: There's this small cube-looking crosshair, what's it for?
A: The default crosshair is just placed at the center of your screen. The cube-looking crosshair displays where you really aim.

Q: Does this work with PAC3?
A: Yes.

Q: The models look like absolute ass.
A: Nothing I can do about it, as HL2, CS:S and other models from Valve games were never meant to be used with a script like this.

Q: The flashlight is acting really weird when I use it with the script turned on.
A: Again, nothing I can do about it. The flashlight ignores the viewmodel by default, but it doesn't ignore anything other than that,
and since your own body is an obstacle, it will render the shadow as if it were against your body.

Credits:
Kogitsune - helping me out in various ways, suggesting the viewsmooth feature
Популярні обговорення Переглянути всі (6)
4
11 берез. 2023 о 10:35
Unusual camera movement glitch
24601
8
15 черв. 2023 о 22:12
weapon is shaking
missbe
12
8 січ. 2023 о 4:57
can other players see your head??
Fausto
Коментарів: 662
majster222 6 січ. о 14:53 
When i aim using the ARC9 weapons, it doesnt really aim, i mean, it doesnt use any scopes, just zooms
NepBox 15 груд. 2024 о 13:27 
how do you stop the body from turning with the camera?
Blaster_C 6 жовт. 2024 о 19:02 
is it possible to add the *feature* of having the head? Like having an option for it?
BLAHAJ 20 серп. 2024 о 13:03 
bad... just bad, every thing shakes like crazy
Theta 29 лип. 2024 о 17:50 
I really like this one, but there are some things that I'd love to see at some point. I'd love it if there were toggles to disable the viewchange anti clipping measure when pressed against a wall, it tends to cause problems and be a bit jarring. I'd also love an fov and camera positioning setting as well, especially helps with certain models, and lets you see the body better too. Last thing, I dont know what particularly may be causing it, but I've noticed some graphical strangeness when going into ifpp, mainly a lot of z-fighting, and stuff like that. Anyways, the mod does work nicely and I do love using it!
Jackarah 2 черв. 2024 о 11:10 
might be a lot to ask but is there any way for you to make this mod for left 4 dead 2?
stew 16 трав. 2024 о 5:46 
my head is gone :(
user 10 квіт. 2024 о 12:58 
this is literally just a third person but its in your head, i can tell because the weapons use their worldmodels and because of how they are
Lexeychik 6 квіт. 2024 о 10:12 
Есть аддоны на оружия где можно прицеливаться с этим аддоном?
enclown1 1 квіт. 2024 о 18:21 
Вижу у тебя ник на русском, так что на русском писать и буду.
Когда я вплотную встаю к стене, у меня отключается перспектива
В описании аддона я не нашел как это отключить. Буду очень благодарен, если скажешь как убрать это